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floatRand

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About floatRand

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  1. floatRand

    TNT 2: Devilution (Second beta released)

    Uh, let me scrounge up some details
  2. floatRand

    what are you working on? I wanna see your wads.

    = oops doublepost =
  3. floatRand

    Delirium [Boom mapset, cl9] [BETA]

    Minor news. Working on this again, hoping to get final maps done in coming months. MBF21 is now explicitly targeted, so there won't be a CL9 compatible version anymore. Working on an early map for set. Still WIP, and order of maps may change in some meaningful way. Custom enemies are also changed due to accomodating MBF21 changes, which should make them bit more fun. I have also considered about making a custom weapons. However, I doubt I will use them in release as most of Delirium was designed without any custom content (some maps were never intended to be part of it). I may, however, consider making a version with them included, along with some other more wide enemy changes. However, next release is going to be RC and include missing levels, so asking for bit of patience on your part. Particularly the final map is planned to be pretty big. I still appreciate feedback regarding original beta and it will inform changes I consider in RC. Thank you.
  4. floatRand

    What do you think are the cacodemon holes?

    USB ports for recharging. You can also use them to configure or move files into or out of the Caco.
  5. floatRand

    [April Fools]TNT: THREEVILUTION [32 Map Megawad]

    Man, that was fast. Devilution isn't even out of beta!
  6. There are some options: 1. If it is not strictly door, you can use same action for both. (vanilla) 2. Using conveyor can be used for lot of different things, including this one - basically place voodoo doll on conveyor, block its movement with door, and then use switch to open door, which lets voodoo doll scroll freely and trigger other walkover lines. (boom) 3. If you are lazy, in some situations you can use two lines (or even more) by marking some 'pass use action'. This will cause them to trigger and not block other actions. However, this is pretty volatile and you can accidentally miss some. Try to avoid this. (boom) 4. UDMF probably can just script stuff.
  7. floatRand

    TNT 2: Devilution (Second beta released)

    It's cross-promotion for Blutonia. It also could be a reference to ending text of TNT. "Something rumbles in the distance. A blue light begins to glow inside the ruined skull of the demon-spitter."
  8. floatRand

    TNT 2: Devilution (Second beta released)

    Finally.
  9. I wouldn't say there aren't colorblind people here - colorblindness is not that rare. As for answering question, as far as palette goes, I think blue Doom uses is not something I like. Some of the palette is also quite limited in some ranges (ex. reds), but that's what you have to get sometimes. The hurt tinting is something I personally don't like as much as it can be blinding if you take lot of damage (which is part of gameplay, I suppose) - I've experimented with making hurt tinting conserve brightness, but that too does feel bit wrong.
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