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floatRand

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Everything posted by floatRand

  1. floatRand

    Why Do Pwads Almost Never Have a Story

    In constraints of what Doom offers to convey in storytelling, it is bit difficult. Especially on vanilla/boom compats. Contextualizing always is gonna involve demons to some extend, unless the pwad is a total conversion/half-conversion. Storytelling through the text screens too is quite limiting, but there are pwads that set up stuff pretty well and create story arcs within the pwad. Ancient Aliens, Swift Death... Environmental storytelling is probably best way to convey the story in a game like Doom, to create story through locales stormed. However, in compilation projects coordination of themes and map concepts would be challenging, and usually isn't practiced much to not restrict freedom of authors I figure. On more advanced format more can be done, but that introduces issues about quality of writing and pacing.
  2. floatRand

    It´s time to give Decino Caco for best Doom player 2021

    I agree. I wouldn't be for there being best player award as well. I was being more speculative there - didn't know about Nevanos' run either, nice.
  3. floatRand

    It´s time to give Decino Caco for best Doom player 2021

    There hasn't been best player award, although I would be onboard with giving him (or MtPain) creator of the year. Both create outstanding non-game content that has placed more focus on older Dooms. If there was best player, it should probably be given for outstanding achievements like something absolutely mental like Daerik's recent (albeit last year) D2ALL UV-max Sunlust.
  4. floatRand

    If you were to design doom,

    While I think Doom 2's design is a slam dunk personally, I think there are few niggles I have with it that if there was development time etc. could have been rectified. I am not familiar enough with the technology at the time to have much say at some engine limitations (infinite height, visplanes), bugs (blockmap bug) and some other stuff (melee handling). Most of these are stuff that can be done within current dehacked and more in line of tuning. First off, weapons. For most part weapons are wonderfully balanced, with each having their niche. Only outliers are frankly pistol, chaingun and chainsaw. Pistol kinda has its purpose as starting weapon so you don't have to fist things, but it is bit wee weak in comparison to most things. I'd say just increase rate of fire (not touching damage since hitscans are shared around - these are mostly surface changes). Chaingun has its uses in sniping and mowing down zombies, but falls hard on mid-tier enemies. I would increase its rate of fire as well. Not to quite extend Valiant did maybe, but have it be a proper weapon on tougher foes. This does have knock-off effect on plasma gun however, as it kinda serves that niche already - maybe make it fire at slower rate but give it higher damage - maybe make it a burst weapon instead? (the projectile isn't shared so it won't be problem for arachs). Alternatively implement a spin-up or spindown on chaingun and make that its weakness in comparison to plasma. Chainsaw is fun inclusion and is mostly there for it to be there (for no reason - we are on phobos! although Doom 3 kinda explained it). It is eclipsed by berserk and for most part it is dangerous to use. Sharing slot with fist makes it a hinderance when berserking is involved. I am unsure how to fix it, outside of perhaps having higher rate for higher dps and pain-chance. Oh, and it brings to mind, make berserk damage its own thing instead of just multiplying fist damage so the values are bit more consistent. If any new weapons were on table, some sniping-weapon such as railgun (low rate/high damage) might be good for balance. As for enemies, again, Doom 2 has basically best bestiary I can think of. There are only few niggles and most involve bosses. Pain Elementals are annoying and just behave as screen-pollution. Instead replace them with a low-tier flying monster, such as something that fires fireballs. Lower health of Lost Souls to 40 or something. Spider Mastermind is bit pitiful final boss. It has quite low HP and fat hitbox. The level design too wasn't conductive to its weapon (although I don't really try to consider mapping in this, the hitscan is awful due to it causing infighting). I would frankly increase hp, shrink hitbox and remove splash-damage immunity (make it a flag please?). Barons are kinda bloated and too simple. Maybe change them to throw 3 baron fireballs or something along those lines to differentiate them from Hell Knights more. and scrap icon of sin and make a more traditional final boss. If you want summoning mechanic, attach it to pain-frame of monster of something. It could telefrag itself technically, but that'd be more interesting frankly!
  5. floatRand

    what are you working on? I wanna see your wads.

    Thank you. Still working on this thing, abusing midtextures way too much.
  6. I did play Doom 1 and Doom 2 before I got into community content, so I guess I could have gone through Final Doom (but would that even exist without community? Probably not.) Maybe replay once and a while. Brutally honest? Community has eclipsed the original product in many ways. I think the endurance of Doom is testament to its good enemy and weapon design, as well as release of source code so it is still playable post-DOS and tools to make maps. I have my questions if Doom 2016 and Eternal would exist in the form they are now. Could be more akin to that earlier Doom 4 footage.
  7. floatRand

    [Megawad] Doom 2 In Spain Only [Now on idgames]

    Hello. Having great deal of fun with the wad. However, I'd like to report a soft-lock in map06, if you drop down without obtaining red key, you can't get back to where red key is. I did not check the map itself in editor, but I'd wager the sidedef is pointing wrong way. Playing on PrBoom+.
  8. floatRand

    what are you working on? I wanna see your wads.

    hopefully getting ths piece of shit done this weekend to some extend. then it is time to detox with smaller maps
  9. floatRand

    Restricting the classic monster roster to 3

    Really depends on type of game you are going for and what sort of armaments you are giving player. On low-tier weapons, I would pick imp, shotgunner and revenant. Easy fodder, hitscanner and tougher medium-durability enemy would suit well against more limited weaponsets. The gameplay obviously would suit more incidental combat. More vanilla-type. On high-tier weaponry, I would pick chaingunner, revenant, arch-vile. They can be used to create lot of interesting situations and while their usage is seen sometimes as meme, they are used so often because the service they provide in encounters. Chaingunner is a hitscanner that provides strong area-control. Revenant is a somewhat tricky projectile-based medium-durability demon and archvile is high threat with similar area-control abilities to chaingunner (except no hitscanning), plus being able to resurrect other slain demons. They suit more to gameplay with more powerful weapons etc., and can create more devious traps.
  10. floatRand

    what are you working on? I wanna see your wads.

    now to actual geometry
  11. floatRand

    What is your most hated demon in Doom?

    Spectres and Pain Elemental/Lost Souls. Spectres are just demon, except with annoying visual screw that kills you with your own rockets. Lost Souls have bit too high hp for my tastes and Pain Elemental is just kinda annoying high-priority enemy because how it pollutes movement space with infinitely tall hitboxes. And I am surprised people hate archviles. They are IMO best designed monster in Doom 2 in general.
  12. floatRand

    1 Weapon Has to Go...

    Pistol os obvious choice. As for other options, regular shotgun is vastly overshadowed by SSG in D2, although it still has some purpose. SSG is just too fun and I think game would be worse without. Chaingun whilst pretty weak is still very useful (sniping, killing hitscanners, stunning), so I wouldn't part with it. Plasmagun has issue of sharing ammunition type with BFG, but lack of splash damage and high firerate/dps makes it useful when BFG is not a concern. Rocket launcher too makes game more interesting by offering high damage and splash - with added danger of splash (also uses in speedrunning). BFG, whilst not mandatory in D1/D2 is superbly useful, fun and technical weapon. It is obviously very powerful, but is balanced by availability. So yeah. If not pistol, I'd remove regular shotgun. Plasma is an option too, but frankly, game suffers least when SG is removed (especially if I don't have to die anymore due to picking shotgun off a dead sergeant in heat of battle). Of course D1'd be borked without shotgun, but eh. It's probably toss up between plasma/bfg there, with bfg probably being more interesting to drop. The encounter balance is gonna be busted somewhere anyway since weapon design etc./availability informs monster balance and placement.
  13. floatRand

    What was the lowest point in your mapping career?

    It's all downhill
  14. floatRand

    Which Doom II enemy is worse than the arch-vile

    Spider Mastermind is quite useless due to size and not too dangerous, usually just adds tedium imo - essentially being just a really fat chaingunner with ton of HP. Also arch-viles are great and you can expect at least one in my every map.
  15. floatRand

    what are you working on? I wanna see your wads.

    Looks real amazing, those dynamic? shadows look real cool. Meanwhile working with something cool as well.
  16. floatRand

    Slaughterfest 2012 demos [-complevel 9]

    Here comes something stupid. Map21 UV-speed 2:13 Could be optimized, also skips YK encounter somehow (doesn't wake up monsters or skips linedef, haven't checked...). sf1221-213.zip
  17. floatRand

    Slaughterfest (201)3 [-complevel 9]

    ok Sorry for not reading the rules. Hopefully they are ok, although I don't remember specific version of the PrBoom - can I see it from somewhere? (UV-Speed) Edit: oops it is in the program name bar, 2.5.1.4 Correcting text files. sf309-125.zip sf327-237.zip
  18. floatRand

    Will TV ever be the same after the rise of the internet?

    I doubt internet will be the same either once all human consciousnesses merge into an eternal, abstracted being.
  19. Swift Death 21/23 UV-max stands out I think. I am pretty average player. Outside of those, dunno. Some Sunlust maps on UV like 'Entering Aquatic Desert' and UV-speeding few Slaughterfest 3 maps.
  20. floatRand

    what are you working on? I wanna see your wads.

    OTEX by Ukiro, 1.0.
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