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floatRand

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  1. floatRand

    [Megawad] Doom 2 In Spain Only [RC Final]

    Hello. Having great deal of fun with the wad. However, I'd like to report a soft-lock in map06, if you drop down without obtaining red key, you can't get back to where red key is. I did not check the map itself in editor, but I'd wager the sidedef is pointing wrong way. Playing on PrBoom+.
  2. floatRand

    what are you working on? I wanna see your wads.

    hopefully getting ths piece of shit done this weekend to some extend. then it is time to detox with smaller maps
  3. floatRand

    Restricting the classic monster roster to 3

    Really depends on type of game you are going for and what sort of armaments you are giving player. On low-tier weapons, I would pick imp, shotgunner and revenant. Easy fodder, hitscanner and tougher medium-durability enemy would suit well against more limited weaponsets. The gameplay obviously would suit more incidental combat. More vanilla-type. On high-tier weaponry, I would pick chaingunner, revenant, arch-vile. They can be used to create lot of interesting situations and while their usage is seen sometimes as meme, they are used so often because the service they provide in encounters. Chaingunner is a hitscanner that provides strong area-control. Revenant is a somewhat tricky projectile-based medium-durability demon and archvile is high threat with similar area-control abilities to chaingunner (except no hitscanning), plus being able to resurrect other slain demons. They suit more to gameplay with more powerful weapons etc., and can create more devious traps.
  4. floatRand

    what are you working on? I wanna see your wads.

    now to actual geometry
  5. floatRand

    What is your most hated demon in Doom?

    Spectres and Pain Elemental/Lost Souls. Spectres are just demon, except with annoying visual screw that kills you with your own rockets. Lost Souls have bit too high hp for my tastes and Pain Elemental is just kinda annoying high-priority enemy because how it pollutes movement space with infinitely tall hitboxes. And I am surprised people hate archviles. They are IMO best designed monster in Doom 2 in general.
  6. floatRand

    1 Weapon Has to Go...

    Pistol os obvious choice. As for other options, regular shotgun is vastly overshadowed by SSG in D2, although it still has some purpose. SSG is just too fun and I think game would be worse without. Chaingun whilst pretty weak is still very useful (sniping, killing hitscanners, stunning), so I wouldn't part with it. Plasmagun has issue of sharing ammunition type with BFG, but lack of splash damage and high firerate/dps makes it useful when BFG is not a concern. Rocket launcher too makes game more interesting by offering high damage and splash - with added danger of splash (also uses in speedrunning). BFG, whilst not mandatory in D1/D2 is superbly useful, fun and technical weapon. It is obviously very powerful, but is balanced by availability. So yeah. If not pistol, I'd remove regular shotgun. Plasma is an option too, but frankly, game suffers least when SG is removed (especially if I don't have to die anymore due to picking shotgun off a dead sergeant in heat of battle). Of course D1'd be borked without shotgun, but eh. It's probably toss up between plasma/bfg there, with bfg probably being more interesting to drop. The encounter balance is gonna be busted somewhere anyway since weapon design etc./availability informs monster balance and placement.
  7. floatRand

    What was the lowest point in your mapping career?

    It's all downhill
  8. floatRand

    Which Doom II enemy is worse than the arch-vile

    Spider Mastermind is quite useless due to size and not too dangerous, usually just adds tedium imo - essentially being just a really fat chaingunner with ton of HP. Also arch-viles are great and you can expect at least one in my every map.
  9. floatRand

    what are you working on? I wanna see your wads.

    Looks real amazing, those dynamic? shadows look real cool. Meanwhile working with something cool as well.
  10. floatRand

    Slaughterfest 2012 demos [-complevel 9]

    Here comes something stupid. Map21 UV-speed 2:13 Could be optimized, also skips YK encounter somehow (doesn't wake up monsters or skips linedef, haven't checked...). sf1221-213.zip
  11. floatRand

    Slaughterfest (201)3 [-complevel 9]

    ok Sorry for not reading the rules. Hopefully they are ok, although I don't remember specific version of the PrBoom - can I see it from somewhere? (UV-Speed) Edit: oops it is in the program name bar, 2.5.1.4 Correcting text files. sf309-125.zip sf327-237.zip
  12. floatRand

    Will TV ever be the same after the rise of the internet?

    I doubt internet will be the same either once all human consciousnesses merge into an eternal, abstracted being.
  13. Swift Death 21/23 UV-max stands out I think. I am pretty average player. Outside of those, dunno. Some Sunlust maps on UV like 'Entering Aquatic Desert' and UV-speeding few Slaughterfest 3 maps.
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