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BluePineapple72

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Everything posted by BluePineapple72

  1. BluePineapple72

    PUSS XXXIV: Naughty & Nice (Dev Thread)

    Who said anything about a hiatus? THE PUSS CAN NEVER CLOSE!!!
  2. ~~~~~~~~~~ It's a good day to DIE ROWDY! ~~~~~~~~~~ Greetings and Yippie-Kay-Yay! folks! Welcome to the 33rd edition of the Pineapple Under the Sea Speedmapping series! It's a Christmas tradition in many intellectual households to celebrate the holiday with 40 stories of SHEER ACTION! And I'm not talking about those little baby stories with reindeers and kittens. I'm talking about stories. Like in a building. Particularly the Nakatomi Plaza, birthplace of John McClane and deathplace of Hans Gruber! You can argue amidst yourself as to whether or not you think Die Hard is a Christmas movie or not (which it is), but you can't deny the fact that Rowdy Rudy is the premier action hero of the Doom Cinematic Super-Multi-verse. Our holiday celebrations this year just got a whole lot rowdier with PUSS's third powertrip using @Doomkid's wonderful Rudy resources! Rowdy Rudy will be faced with the insurmountable task of Going Up the Nakatomi Plaza floor by floor to rid this world of the evil Speeddemons who have infiltrated the skyscraper using handcrafted Christmas disguises! This wad will have bang and spunk and Christmas trees in this here resource pack we've made! It'll also feature @ViolentBeetle's very own Hellevator! DOOM 2 in Boom Format 4 Hour Map Timer - No infinite detail timer this time. Just 4 raw, raw hours. Resource pack use is mandatory Maps Must be Made with the PUSS 33 Prefab wad. Your map cannot extend beyond the lines drawn in this wad. Think of those lines as the outer edges of the skyscraper the player is trapped inside. Decorative skyboxes and other such inaccessible thingies are fine so long as they still sell the idea of the player being in a skyscraper. Prefab: The ceiling cannot be raised above height level 384, and the floor cannot be lowered past -256. Floors and ceilings can be set anywhere within this limit freely. Again, anything beyond those limits would be within the floor above or below. No skies indoors! All maps will start in the elevator and end when the player finds a red key to go up another floor. Think Hellevator (where I got the elevator) or Going Down. Think of it like this. You have a limited amount of space to build a map. You do not necessarily need to use every square inch of the map boundaries, but within those boundaries the player must fight to find the red key to return back to whence they spawned to exit the map. Just don't extend beyond the map edges. Co-Op Starts and Difficulty Settings will be mandatory. The latter you can add in post. Maps are due in the associated Discord Channel or on this thread by December 20th at 11:59 pm EST. Will try to get it out by Christmas. No promises. Your mapping time can be nonconsecutive. You may collaborate with another mapper. The time limit is the same for your team as it is for everyone else, split between you however you like. Your timer will only go down when you are mapping or playtesting. Speedmaps will be under the honor rule. Neither you nor I can prove if a map went over the time limit or not, but trained eyes can see what is and is not a speedmap. If you cheat, people will notice. Any time in Slade used to give a midi is outside of your mapping time. I would recommend spending some time looking over the texture pack before you begin mapping, so that you don’t waste time scrolling. Once your time is up, if you haven’t beaten your map, please spend time to verify that your level is beatable, and to make sure co-op starts are included. AFTER YOUR TIME LIMIT IS UP: As a general rule, I'm comfortable with you going back into your wad and picking at its bones to make sure everything is neat and tidy. Minor texture changes, bug fixing, and thing placement overhaul are fine by me. Especially for difficulty settings. Excluding special cases, I do not want you building new rooms/sectors after you've already submitted a map to me. The time limit isn't to challenge you to make a map quickly, it's to light a fire under your ass to create something truly cool with a deadline. PUSS is still a speedmapping series, so maps won't be perfect cacoward level masterpieces, but I would still like for mappers to spend the time polishing maps they have sent to me. There is no cap to how many maps you can submit to these events. Any bug fixing/map changes are due to us once we've set a date, which will be after the completion of playtesting. Make sure you have a name for your map before submitting in addition to a midi. For submissions, please post in this format: Map Name: [ X ] Author: [ X ] Music: [ Song + Author ] Build Time: [ X ] Co-op Starts: [Y/N] Difficulty Settings: [Y/N] Comments: [Insert all your Bikini Bottom fanfics here.] Screenshots: [x] We only need the .wad file of your map. Compiling your submission with the resources is unnecessary for this event. "I wanted this to be professional, efficient, adult, cooperative. Not a lot to ask. Alas, your Mr. Takagi did not see it that way... so he won't be joining us in my discord server. We can go any way you want it. You can walk out of here or be carried out. But have no illusions. We are in charge. So, decide now, each of you. And please remember: we have left nothing to chance." Naturally speaking, we've got a lot of backlog work todo. But I can't help but notice that it's December, and I'm a sucker for traditions. So I've decided that we're gonna pump out one more of these events before PUSS takes a bit of an extended hiatus for us to catch up on all of our todo shit. Until we've finished all of our old crap and are ready to start making new things again, you can catch us over at our server where we will actually likely start more events before we uh... finish the old ones... Pineapple Under the Sea Speedmapping on Doomwiki PUSS SERIES IV: PUSS XXXII: D-30 PUSS XXXI: Tricking & Tearing @ Warpspeed PUSS XXX: Quick N’ Dirty PUSS SERIES III: PUSS SERIES II: PUSS SERIES I: ADDITIONAL EVENTS: @MemeMind's Musical Mapping @ViolentBeetle's Solar Struggle ViolentBeetle's Skulltiverse ViolentBeetle's Hellevator Hot Potato Line in the Sand
  3. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Submissions are closed! I’ll have a beta out later tonight. RC1 will see the map order scrambled about. I have released a pre release on my discord that has up to MAP38. edit: This list is slightly inaccurate as I kissed a submission from NiGHTS108 that’ll be in map41’s slot
  4. BluePineapple72

    Doom Pictures Thread 2023

  5. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Last day of submissions!!
  6. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Map Name: MURDER! DEATH! KILL! Author: BluePineapple72 Music: Set it Ablaze - Jimmy Build Time: 4 hours and 30 minutes or so of balancing and difficulty setting Co-op/Difficulty: Yes Comments: Loosely inspired by Demolition Man. Has some cool stuff if you catch my drift. Photographs:
  7. BluePineapple72

    Doom Pictures Thread 2023

    Holy shit! These look super good! What engine are you making these with?
  8. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Maps Featured: 0:00 Intro and project ketchup 6:00 MAP06 Hot Lead for Naughty Demons - @JJBoren 15:05 MAP07 Ho-Ho-Holy-Shit - theBMFG 24:55 MAP08 The Office - @Pistoolkip 28:56 MAP09 Call Center Hell - @senpaigru 33:05 HUZZAH! 33:40 MAP10 Speeddemon Seasonal Storage - @Death Bear 42:00 MAP11 The Corner Offices by the Atrium - @Yagacaw 55:50 MAP12 Hit the Showers - @Blexor 1:05:25 MAP14 Executive Disfunction - @Weird Sandwich
  9. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Good news! new logo!
  10. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    6 days left for submissions to Die Rowdy! I updated the resource pack to add some broken glass floors made by @Hambourgeois. Forgot to add it at the beginning of the month. Download Also! Maplist! Will mess with the order for difficulty reasons before RC1
  11. BluePineapple72

    React To The Profile Pic Above You

    Didn't you used to be purple?
  12. BluePineapple72

    Do you do any drugs?

    Daily coffee. Occasional beer or two. Less occasional joint.
  13. BluePineapple72

    2023 Cacowards

    I'm glad you brought this up cause I was struggling for away to, like, mention how that one cacoward recipient this year was my idea really. So thankfully since you ripped the band aid off I guess I'll, graciously, accept the award on your behalf :D That would be the case... IF Pina Colada was originally my idea! For those not in my nose Pina Colada sprang about sometime in early/mid 2022 when I played myolden's submission to PUSS 15. Falling in love with the tight compacted layout that loops back into concise combat encounters I told @myolden "Hey! I want more of these." And unto me he delivered. And oh did he deliver. Very nice also that @ViolentBeetle's What Lies Beneath and PUSS 28 getting mentioned as well. Beetle always works really hard on his projects and it is always a pleasure to see them unfold the way they do.
  14. BluePineapple72

    2023 Missed Cacowards - Any WADs you'd like to share?

    I know it's a tad taboo for one to talk about their things in a thread like this, but I really just wanted to talk about my PUSS. PUSS has gotten pretty wide as of late and has had a rotating door of regulars and virgins coming in and out if it. Word about PUSS has been spreading too, so a lot of gamers have had a chance to try some PUSS too, which is always nice; the more people getting into PUSS the better. How I feel about my PUSS too has changed over the past year. I does seem that when I opened PUSS up back in 2020, the way I held it and passed it around lent towards PUSS releases being pretty sloppy. I'm pretty confident in my saying that PUSS has gotten very tight. And despite myself and the team constantly putting out it pleases me greatly to say that the PUSS has yet to get dry. Very glad to see PUSS get a mention in 23more, though one day it would be nice for my PUSS to get a trophy :)
  15. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Hey kids! 11 day warning for the closure of this event. Pictured above is the maplist. Maps in yellow have not been playtested by me. There are unlimited slots remaining so don’t be sheepish!
  16. BluePineapple72

    Frank Zappa's Death 30th Anniversary

    I started getting into Zappa right before lockdowns started to land in 2020. Funnily enough I checked him out cause I always say that mug of his poking around the forums on one user's profile pictures... Hard to say really how much of an impact his music has had on me. Hard to describe it as anything other than life-changing, really. Special shout out to Sleep Dirt. Odd pick for a favorite considering the story of its release, but by in large I'd say musically those first three songs hit me in a special place somewhere in the soft of my kidneys every time I listen to them.
  17. BluePineapple72

    opinions on pineapple on pizza?

  18. ~~~~~~~~~ I WANT TO BELIEVE ~~~~~~~~~ Hey folks! Got a beta here! Over the next few weeks maps will be updated to fix any found bugs, add some visual polish, and to ensure beatability/balance. Three maps do not have MIDIs yet and some levels need sky transfers added. A UMAPINFO has not been implemented as of BETA 1. 3 maps need to be finished: one is mine. MAP01 Intro Map (unfinished) - @Death Bear MAP02 They Watch - @raddicted MAP03 All Your PUSS are Belong to Us - @DynamiteKaitorn MAP04 To Serve Man - @DFF MAP05 Beef Impact - @muumi MAP06 Forest Factory - @CBM MAP07 Unidentified Parking Lot - @Scionox MAP08 Beyond the Event Horizon - @LateNightPerson MAP09 Circles part 1 - Death Bear MAP10 Circles part 2 - Death Bear MAP11 Circles part 3 - Death Bear MAP12 Launch Base - Muumi MAP13 Gas Station - @LGmaire MAP14 Swamp Things - @Blexor MAP15 Home Invaders - @NecrumWarrior MAP16 Abducted - Scionox MAP17 The Phantasmic Operahouse - Late Night Person MAP18 96 Quite Bitter Beings @myolden MAP19 Arrival @Silhouette 03 MAP20 Bogus Backcountry - @Egregor MAP21 Scared in Small Town Square - Egregor MAP22 AREA 69 - Nevada Research Facility - Egregor MAP23 I Saw Drones - @SirPootis MAP24 The Exhibit - A Worrisome Warlock MAP25 Ol' Caves - @Chuckles_troll MAP26 Secrets Revealed - Scionox MAP27 Moo 2 It - @Peccatum Mihzamiz MAP28 Attack of the Giant Heads - NecrumWarrior MAP29 Extraterrestrial Harvest - BluePineapple72 Far off the coast of the Zorglonian megacluster is a starsystem of mappers on a collision course for Earth! We welcome mappers from the furthest edges of the gamma quadrant to the bending arms of the Alpha! Even if you're just getting your Identified Flying Object off the ground, The Pineapple Under the Sea exists to help ferment an infestation of mapper-itis! Got ideas or questions you wanna bounce around about this project? Want to learn how to invade a planet? Feel free to touch down and ask away! Pineapple Under the Sea Speedmapping on Doomwiki PUSS SERIES IV: PUSS XXX: Quick N’ Dirty PUSS SERIES III: PUSS SERIES II: PUSS SERIES I: ADDITIONAL EVENTS: @MemeMind's Musical Mapping @ViolentBeetle's Solar Struggle ViolentBeetle's Skulltiverse ViolentBeetle's Hellevator Hot Potato Line in the Sand
  19. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    3:10 MAP02 - An Unexcpected Breeze - NiGHTS108 22:38 MAP03 - Icy Manipulator - Pink Flamingo 33:04 MAP04 - Breaking Hard - Pistoolkip 40:49 MAP05 - Nowhere to Hide - Scionox
  20. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    I'll update that in a bit. I also have to update a bug with the titlepatches Here's the fixed link. Thanks for the heads up.
  21. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Updated resource link Added all currently submitted maps and updated the prefab file to not have a broken sector.
  22. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    For technical purposes yeah I’m fine with these
  23. BluePineapple72

    PUSS XXXIII: DIE ROWDY [ December Speedmapping ]

    Resource pack update - fixed some broken textures. I have yet to test this in GZDoom, I just saw your comment as I was posting this since I was alerted of the texturex being screwy in the most recent version. @PinkFlamingo I just tested it, should work fine now. GZDoom launches on my end with this update.
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