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Bob Barker

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About Bob Barker

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    Warming Up
  1. Bob Barker

    GZDoomBuilder Wine Tutorial

    I honestly have no idea, I didn't even try. I've had positive experiences with staging fixing issues in the past.
  2. Bob Barker

    GZDoomBuilder Wine Tutorial

    I'm running Debian Sid. Here is my wine-related packages. dpkg-query -l | grep wine ii fonts-wine 4.0-2 all Windows API implementation - fonts ii libwine:i386 4.0-2 i386 Windows API implementation - library ii wine-staging 4.0~rc2~sid amd64 WINE Is Not An Emulator - runs MS Windows programs ii wine-staging-amd64 4.0~rc2~sid amd64 WINE Is Not An Emulator - runs MS Windows programs ii wine-staging-i386:i386 4.0~rc2~sid i386 WINE Is Not An Emulator - runs MS Windows programs ii wine32:i386 4.0-2 i386 Windows API implementation - 32-bit binary loader ii winehq-staging 4.0~rc2~sid amd64 WINE Is Not An Emulator - runs MS Windows programs ii winetricks Edit: make sure your WINEARCH/WINEPREFIX are using 64bit, if your WINEPREFIX is a 32bit installation a 64bit binary will not execute. Having mono installed in your WINEPREFIX might also cause issues (but would also create errors). My instructions should work with a fresh WINEPREFIX.
  3. Bob Barker

    GZDoomBuilder Wine Tutorial

    There isn't much information about people successfully using GZDoom Builder on Linux via Wine. I wanted to let the internet know that yes, it does work. Requirements GZDoom Builder Bugfix: https://github.com/jewalky/GZDoom-Builder-Bugfix (Bugfix uses a newer version of .NET, so yes, it does matter) Wine Staging and winetricks: https://wiki.winehq.org/Wine-Staging (this is distribution specific) Latest SlimDX Runtime: https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/slimdx/SlimDX Runtime .NET 4.0 x64 (January 2012).msi .NET 4.6.1 (covered in the instructions) Instructions Install .NET 4.6.1 "winetricks dotnet461" Install SlimDX "wine msiexec /i SlimDX\ Runtime\ .NET\ 4.0\ x64\ \(January\ 2012\).msi" Run "winecfg" and set your OS to Windows XP. There's a bug related to saving/file locking (in the FileLockChecker.cs) and Wine. Run GZDoom Builder Bugfix with "wine Builder.exe" Set the font in the GZDoom Builder preferences, which will be missing by default and cause errors. Limitations The "Play Now" won't work with your Linux binaries because it passes the temporary wad with a drive letter. It'd be a simple solution if GZDoomBuilder could be modified to allow passing of just the filename, without the path, and then the user can just have a static path in the Doom flags. Minor graphical glitches I hope this will save someone some time.
  4. Bob Barker

    OSCILLATION, a 9 map boom wad [On Idgames]

    I randomly downloaded this off idgames and I'm really impressed. On map05 right now, wanted to post this before I forgot. Hope to see more maps from you in the future.
  5. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    Thanks again for the update!
  6. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    Thanks again for your work and effort on this :)
  7. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    I would love this too
  8. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    Here you go: https://mega.nz/#!kst2TTwa!5v2C1y7ubOfMFh4Ch8d38MHpHAthQ19eVAhfxvjtEoM It's not a matter of changing the GameFiles directory, that feature works fine. It merely creates a superficial error if you launch Doom Launcher without at least an empty directory named "GameFiles" in the local exe path. Edit: I was reviewing the contents of my sqlite DB and I noticed that it still shows an IWAD (GameWads.zip) after deleting it in the Launcher and verify it was removed from the disk. Sync status doesn't pick this up either. From what I can tell it seems that it wasn't properly removed from the DB. I didn't notice any of the GameFiles entries referencing the IWadID. I've removed the reference and de-incremented IWads in sqlite_sequence in my local sqlite DB and the launcher seems okay with the changes.
  9. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    Downloading now, I'll report back if I encounter any issues. Thanks for all your work and effort on this project. I continue to use Doom Launcher as my primary frontend for Doom. ===Bugs=== -If GamePath setting doesn't include a trailing slash the launching of actual WADs will fail (but will still read the database) -Initialization error on launch if GameFiles directory does not exist in local path. Forces re-confirmation of custom path in settings and proceeds as normal. -Still having issues launching PK7s, specific example: http://forum.zdoom.org/viewtopic.php?f=19&t=12973 -When adding more than 2 Tags I get the following error ************** Exception Text ************** System.Data.SQLite.SQLiteException (0x80004005): constraint failed UNIQUE constraint failed: Tags.TagID at System.Data.SQLite.SQLite3.Reset(SQLiteStatement stmt) at System.Data.SQLite.SQLite3.Step(SQLiteStatement stmt) at System.Data.SQLite.SQLiteDataReader.NextResult() at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave) at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior) at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery(CommandBehavior behavior) at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery() at DoomLauncher.DataAccess.ExecuteNonQuery(String sql, IEnumerable`1 parameters) at DoomLauncher.DbDataSourceAdapter.InsertTag(ITagDataSource ds) at DoomLauncher.TagControl.btnAdd_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DoomLauncher Assembly Version: 2.2.0.0 Win32 Version: 2.2.0.0 CodeBase: file:///C:/Games/Doom/DoomLauncher/DoomLauncher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1067.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- CheckBoxComboBox Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Games/Doom/DoomLauncher/CheckBoxComboBox.DLL ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.92.0 Win32 Version: 1.0.92.0 CodeBase: file:///C:/Games/Doom/DoomLauncher/System.Data.SQLite.DLL ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1067.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Equin.ApplicationFramework.BindingListView Assembly Version: 1.2.2446.31718 Win32 Version: 1.2.0.0 CodeBase: file:///C:/Games/Doom/DoomLauncher/Equin.ApplicationFramework.BindingListView.DLL ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ----------------------------------------I'll update this post with more bugs until someone else replies to avoid double posting. ===Feature Request=== -Hitting enter while having the main search field selected should default to initiating the search. Consider a toggle option search as you type. -Typing while the main WAD collection area is active should jump the appropriate file(s) -Rename filenames that already exist in WAD database -Option to automatically resolve "Sync Status" discrepancies
  10. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    Well don't I feel special ;)
  11. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    Another feature request: setting for custom GameFiles directory, I like to run my applications from my SSD with the bulk of my WADs on my HDD.
  12. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    Feature Requests -Update metadata for more than one WAD at once. Perhaps with prompts asking if you want to default them all or to ask you on a case-by-case (eg. Windows handling of replacing groups of files) -Add a comment to multiple WADs at once -Select multiple WADs at once when launching -Tag column - or better yet - an actual tag tab in the select file window when adding additional files. I shouldn't have to add a redundant comment just to make it sortable. -/idgames has a bunch of WADs that share filenames (eg. los.zip, slipgate.zip). This makes metadata update less than perfect. Please create a prompt to manually select in cases where duplicates exists. idea: you could try doing a filesize check (exact or closest) as an option -Improved /idgames browsability. Defaulting to most recent is great. I'd like to see all the major sorting options along with the ability to call additional pages worth of results. I like being able to browse on a per-directory basis too (eg. /levels/doom2/megawads/). Ideally Doom Launcher could replace the need of going to /idgames completely to provide a seamless experience for browsing and sampling WADs without manual file management. -PK7 mods don't seem to load properly. Adding it to the library puts it into a zip, and (g)zdoom can't read pk3/pk7 files inside of zips. Thanks for your considerations, sorry for rambling, just trying to be constructive.
  13. Bob Barker

    Reconstruction/Decomposition

    Great gameplay, textures and atmosphere.
  14. Bob Barker

    Doom Launcher - Doom frontend & database v3.1.0 (9/2020)

    I like your /idgames integration and I like what appears to be an attempt at create a more organization "library" for your WADs. I've been looking for a launcher that can let me set a group of WADs/PK3s as gameplay mods that I can easily select as a modifier when launching a map. Right now I have to search and select it from every other WAD. I guess I could tag it or something, but I find it surprising that no front-end I've tried has this as a feature. I look forward to any updates you may put out.
  15. Bob Barker

    Knee-Deep in the Money: Episode 3

    meme/10
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