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About Zodomaniac

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  1. Zodomaniac

    Any good UAC PDA wallpaper?

    Tweaked the first version a bit, moving the logo down:
  2. Zodomaniac

    Any good UAC PDA wallpaper?

    I made another 1080x1920 version out of this. Credits to Gorillazxd for the base image:
  3. Zodomaniac

    Any good UAC PDA wallpaper?

    What I found was this GIF (but it's too small and doesn't animate as Android wallpaper), the iPhone theme and this Symbian installer, which yields an MBM multi-bitmap file where the highest resolution UAC-PDA logo is 638x768. I still use the UAC Lock Android app for the locked screen. Some crude Paint work to extend the background height to 1920, and here's what I got:
  4. Zodomaniac

    Any good UAC PDA wallpaper?

    Sorry, the link doesn't work, I'd love to have this UAC-PDA)
  5. Zodomaniac

    heavy weapons guy uses shotgun?

    I've made the same change to the smooth monsters addon ;)
  6. I've slightly modified the addon to give the chaingunner the proper sound (bullet shot, not shotgun blast with pumping sound when stopped shooting) and the same rate of fire as the player. SMOOTHED_v8_Z.zip FYI, this had been done before for Vanilla chaingunner
  7. Thank you ;) In fact after posting this I had the idea to ask VGA who created the smooth dehacked mod to release a version of smooth monster pack with this tweak, in order not to fork his work, let's see what he replies.
  8. Dear fellow Doomers, My favorite source port is Crispy Doom, I play WADs with standard enemies/weapons with some enhancer mods, using smooth weapons mod and smooth enemy animations. The final thing I would like to have fixed is the fact heavy weapon dude emits shotgun sound. The fix for that, along with a behavior tweak that makes the enemy chaingun sound both proper and smooth, exists for vanilla, unmodified chaingunner. Could someone help me and make a version of that fix that would be compatible with smooth weapons and monsters for Crispy Doom? These mods use extended dehacked states from MBF supported by Crispy Doom. The chaingunner fix for vanilla Doom is attached FYI. cpos-bullet.zip
  9. Zodomaniac


    In fact the hint for proceeding is contained in this E-mail on a PC in the room behind the reception desk
  10. Zodomaniac

    heavy weapons guy uses shotgun?

    I think I have a good reason to resurrect this topic. This patch doesn't work with DeHackEd-based animation-enhancing mods that Crispy Doom source port supports (it has extra DeHackEd states from MBF). Could anyone make a 'Crispy Edition' of this patch that would use DeHackEd states not interfering with those used in the mods?
  11. Zodomaniac

    Griefless - Final Release (v1.1)

    Thanks a lot! I confirm that Crispy Doom fix works.
  12. Zodomaniac

    Griefless - Final Release (v1.1)

    Jimmy, could you share the initially released version? I would like to reproduce the "R_InitTextures: bad textures directory" bug in Crispy Doom 5.2.
  13. Zodomaniac

    Black Ops (smooth weapons dehacked mod!)

    I don't know if it's the mod's of Crispy Doom's issue, so I will post it here as well as on GitHub. Using Black Ops with Crispy Doom you can fire the plasma gun until -2 rounds, status bar displaying it with a red minus at the bottom, lol. Other weapons don't seem to have this bug. Also, here's a demo involving the plasmagun that desyncs because of it (launch the BATs without and with Black Ops to see the difference). !KILLHIM.zip
  14. Zodomaniac

    Batman Doom questions and request to map makers

    I want to do it)) but need somebody's help.