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About Turbo Saber
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I went digging around in my old Dropbox folder and found this texture that Fuzzball made for me years ago that I unfortunately never got around to using in a map. It's too good to just let it sit in my Dropbox forever so I'm posting it here. Use it for your inescapable pits and forced damaging sectors :p (just remember to give @Fuzzball credit)
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When it comes to fighting games, Raito, the composer for the Melty Blood and Under Night In-Birth games, has made some of the greatest tracks out there.
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Do many ambitious mod projects ever suffer from the "Crunch Time", "Development Hell" & "Feature Creep" curses?
Turbo Saber replied to Wadmodder Shalton's topic in WAD Discussion
There was one time I put myself through insane crunch time, in which I didn't sleep for 3 days to get a map to the high level of quality I was trying to achieve. Nobody forced me to do it obviously and I've always been happy with how the map turned out given the strict deadline, but honestly, the map would have been fine if I hadn't crunched at all. It was one of the stupidest decisions I've ever made with a hobby. My advise would be, if the project has a very strict deadline, just keep it simple and don't attempt to reach a level of quality you've never hit before. You can always make a better version of the map on your own time for your own projects later on. -
Awesome map! The visuals are very pretty and the layout is fun to navigate (the secrets were actually pretty fun to figure out too). Played on HMP but I'm gonna run through it again on UV. Also, found a way to get out of bounds near the exit. The gap between the rock walls here is big enough to fit through.
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best servant. i love him!
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Terminal Stages of Nostalgia - one map
Turbo Saber replied to AD_79's topic in WAD Releases & Development
Awesome map, AD! I haven't played doom in a while but this was still a super fun map to play even as I was shaking off some rust. Love the black and blue texture theme. -
Heh, you know it'd be pretty great if the map instantly teleported the player into the backrooms area if they have Brutal Doom loaded.
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Old map I made for Push. I'm proud of how it looks but the gameplay didn't turn out so great due to how gigantic it is. One day I'll make something that looks similar but at a scale much more suitable for Push's gameplay.
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Super Shotgun is the best shotgun in video game history.
Turbo Saber replied to TakenStew22's topic in Doom General
The WSTE-M5 Combat Shotgun from Marathon 2 is easily better than the SSG. Dealing 200 to 240 damage in a single shot at a similar firing rate to Doom's single shotgun (made even faster by dual wielding) with tighter pellet spread, it completely outclasses the SSG. Also, it has probably the most awesome reload animation for a shotgun ever. http://traxus.bungie.org/index.php/Shotgun -
Pretty neat! I loaded this up with Samsara and nothing seemed to be broken, though the weapon placement was a little off because of Samsara's slot system, but that's not a big deal. Looks like a good choice for Samsara duels.
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Wolfenstein 3D
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Holy shit
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+1 to Lilith