

Hirogen2
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Everything posted by Hirogen2
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[Public Beta, version 0.5] Hellevator - 32 maps Community Project Boom Megawad
Hirogen2 replied to ViolentBeetle's topic in WADs & Mods
helv24nomo.lmp: that ledge issue helv10door.lmp: sorry, that's MAP10 not MAP11 with the "column door" New issues: helv10yelkeyproblem.lmp: triggering linedef 1359 before sector 58 has completed its movement leads to an unfinishable map helv10dm.lmp: Observed on MAP10, but seems to affect all maps in -deathmatch: the elevator doors never open; some maps have DM starts inside the elevator. helv10door2.lmp: The column door mechanism does not work in -deathmatch. The rocket launcher seems strangely absent even though it's marked MP. MAP09 singleplayer (no lmp): door sector 393 never opens in -nomonsters, leading to an unfinishable map. Reason: thing 382+369 do not exist and thus never trigger linedef 2306. helv.zip -
[Public Beta, version 0.5] Hellevator - 32 maps Community Project Boom Megawad
Hirogen2 replied to ViolentBeetle's topic in WADs & Mods
v0.4 on map 23: it's possible to trigger linedef 933 while standing in sector 393. Seems like Doomguy has a long arm. Intentional? On map 24: it's possible to go from sector 23 to the ledge sector 233/205, still able to press the switch (line 1515) and staying on the ledge 233/205 and gaining a little advantage over the incoming revenants. Intentional? map 15 seems to be missing that northward window to the secret exit (it's a red-blue portal instead). Furthermore, I find the trigger for the secret is too difficult. Even tracking it in an editor was.. annoying. map 14: from sector 204 it is possible to kill thing 87+86. Intentional? map 11: If the player stands in sector 72/269, he can inhibit the closing of the column doors, and thus keep the "door" open, therefore bypassing the otherwise required gunshoot of linedef 240. Probably not intentional, but it's not a significant shortcut anyway I guess. map 03 left the kebab boundary markers in, probably can remove those. map 01: I really wished the player could visit the outside area. Most disappointing map: 18. -
Back to Saturn X Episode 2 is out of beta! (v1.0.1 Aug 13, 2020)
Hirogen2 replied to esselfortium's topic in WADs & Mods
Most, hm? Well then, now it's on record - 27s saved. btsx_e2beta3_map20_0327TAS.zip -
Back to Saturn X Episode 2 is out of beta! (v1.0.1 Aug 13, 2020)
Hirogen2 replied to esselfortium's topic in WADs & Mods
demo lmps. maybe someone finds that useful. btsx_e2beta3_map20.zip -
Back to Saturn X Episode 2 is out of beta! (v1.0.1 Aug 13, 2020)
Hirogen2 replied to esselfortium's topic in WADs & Mods
Oh silly me. I missed sector 717 lowering. Now that that's out of the way, let me retry that speedrun. -
Back to Saturn X Episode 2 is out of beta! (v1.0.1 Aug 13, 2020)
Hirogen2 replied to esselfortium's topic in WADs & Mods
I don't think you can complete MAP20 with -nomonsters. It would appear there is a reliance on an Archvile jump to get from sector 729 to sector 705 so that you can then cross linedef 6633. -
NAY. Here's one example of how it's done - http://www.youtube.com/watch?v=wAZps-Mzg2Q (Bart Klepka's At Doom's Gate)
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Are you sure you visited the right page? Look at the page title, to be sure.
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http://zdoom.org/wiki/Compile_ZDoom_on_Linux and links therefrom.
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Why should gzdoom be an exception? It does (or at least, 1.7 did) run on Linux.
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Reminds me of "Should you preorder videogames?" video on youtube, going against preorderin.
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You need to listen to 12.96 days (not 1 day-something) of 256kbps music to get to 35 GB.
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I've seen mipmapping on UT99/GL, not sure if they also do it in software. (The SW renderer is only available in Windows, which I have not used for 5+ years...)
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Fog is a Hexen game element (for which zdoom may even have an action number for the Doom map format defined), but vanilla won't replicate it.
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The video however shows that the new version has a much higher movement blur.. :/
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I wonder if Doom2 would ever get below 10 min using this.
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Community Chest Series Demos [Boom, -complevel 9]
Hirogen2 replied to The Green Herring's topic in Doom Speed Demos
cchest2 (!), MAP19 UV Speed TAS c219-059.zip -
Community Chest Series Demos [Boom, -complevel 9]
Hirogen2 replied to The Green Herring's topic in Doom Speed Demos
cchest4 MAP28 UV Speed TAS c428-248.zip -
Community Chest Series Demos [Boom, -complevel 9]
Hirogen2 replied to The Green Herring's topic in Doom Speed Demos
cchest4 MAP19 UV Speed TAS c419-210.zip -
Community Chest Series Demos [Boom, -complevel 9]
Hirogen2 replied to The Green Herring's topic in Doom Speed Demos
cchest4_old MAP13 UV Speed TAS c413-028.zip -
Community Chest Series Demos [Boom, -complevel 9]
Hirogen2 replied to The Green Herring's topic in Doom Speed Demos
cchest4 MAP12 UV Speed TAS. c412-145.zip -
Community Chest Series Demos [Boom, -complevel 9]
Hirogen2 replied to The Green Herring's topic in Doom Speed Demos
cchest4 MAP02 UV Speed TAS c402-059.zip -
Community Chest Series Demos [Boom, -complevel 9]
Hirogen2 replied to The Green Herring's topic in Doom Speed Demos
cchest4 MAP01 UV Speed TAS c401-037.zip -
Just to be sure, the red key branch along with like a third of the secrets is indeed inaccessible, right?
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Yay. Now if only (g)zdoom also used a modern scm like zandronum :)