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Buckethell

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About Buckethell

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    Green Marine

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  1. Buckethell

    Ultimate Doom In Name Only - Limit removing project

    There isn't a full package to play all the episodes levels ?
  2. Buckethell

    [Map] Codex Crucible 1.2 (Updated 26 Nov 19)

    Updated to 1.2 Version 1.2 (26 November 2019) changelog: -New area to test your skills (accessible throught the central portal) -Revamped a lot of geometries, lightnings, effects and 3D floors -Further items optimization placement, now you should be able to run it with the heaviest mods too -More pleasing a smooth atmosphere to look and explore -Changed the MIDI from "Slayer - Seasons in the Abyss" to "Dimmu Borgir - A Succubus in Rapture" I don't think I will update this map again (unless bugs) because I don't have really nothing in mind to add, but never say never. Enjoy.
  3. Hey, there are any update about this project ?
  4. Buckethell

    [Map] Codex Crucible 1.2 (Updated 26 Nov 19)

    Updated to 1.1 Download on the first post. Version 1.1 (06 November 2019) changelog: - Added the Spawning Halls (now accessible throught the teleport on the right) where you can activate each lion statue to spawn specific demons. - Lights, shadows, dynamic shaders overhaul, now the Crucible looks more mean - Enhanced Arena of Sin, now with more details, colored lights and glowing evil sectors, plus added some items and power-ups, the spawning of the monsters now is more fair and less frustrating - Minor geometry polishment to the entire Crucible - Items reallocation, now they are more separate from each other, so you can be more selective with what you want to pick or less - Some areas now are more visible to increase accessibility Screenshots HERE
  5. Buckethell

    [Map] Codex Crucible 1.2 (Updated 26 Nov 19)

    Thank you very much mate ! I tried to build the map in a fine looking way, but with a main objective in my mind; to keep it functional and compatible with every mod The arena part of the map is just an addition so the player can test mods to their full extent Glad you liked it
  6. Have you ever downloaded a mod, and wanted to see all those mad modders implemented features and mechanics to their full extent ? Yes ? No ? Well, I sure did. That's how Codex Crucible is born. It features the Main Hall (the starting area), that connects to the Codex Cloister (where you can find multiple groups of all the items, weapons, ammo, power-us. Inside the Codex Cloister, to the south-west side, there is a portal, that portal leads you to another area; the Arena of Sin where all the demons of Hell will be spawned randomly (and for all eternity) inside the area, you can test how long can you survive, or how much the hellish spawn can endure your modded arsenals slaughter. Back to the Codex Cloister, to the south-eastern side, there is another portal that will take you to the Spawning Halls, this area features multiple halls, each of those halls will spawn a specific demon when you interact with the hall-respective lion heads. Versions & Changelogs: Screenshots: Download: The map is for DooM II, and GZDoom 3.0+ is recommended, as this map uses scripts, slopes, sector colors, 3D, Polysectors and other GZDoom related features. I used GZDoom Builder to create the map. If there are bugs or you have ideas, just let me know.
  7. Buckethell

    RELAX (Chillax 2) Updates thread

    That's sick, i like how it doesn't go over the edge
  8. Buckethell

    Playstation DOOM Reloaded - Gameplay + Screenshots

    Looks on spot, great work and take your time to work on this project, just to make sure that quantity doesn't take over quality
  9. Buckethell

    I have an idea for a Dawn of War WAD

    I did the sprites for all the weapons that i planned to implement inside the WAD, but now i need help with all the projectiles types for every weapon, otherwise this project will be stuck forever at that point. Thank you.
  10. Buckethell

    I have an idea for a Dawn of War WAD

    Actually i'm working on all the weapons sprites, then i will be stuck, because i still need help from someone who can manage to do all the projectiles and DECORATES
  11. Buckethell

    I have an idea for a Dawn of War WAD

    Melta: Chainsword:
  12. Buckethell

    I have an idea for a Dawn of War WAD

    I removed all the old images in the thread, so you just see what it's currently done (for the older sprites i created another album in my Imgur profile [that you can find on the OP]) Edit: Fixed Bolter Pistol: http://i.imgur.com/LCPB0Xal.png?1 New Heavy Bolter: http://i.imgur.com/DPxAmOjl.png?2
  13. Buckethell

    I have an idea for a Dawn of War WAD

    Thank you very much :') By the way it will not be THAT big, the WAD will just allow you to play as a Space Marine with just the Space Marine weapons (you can find the list in the OP) and you can find the 2 other suits (Terminator and Dreadnought) through the maps (that have their own weapons, you can find them still in the same list) Thanks for the support :D
  14. Buckethell

    I have an idea for a Dawn of War WAD

    Sorry, i'm still working on the weapons to make them fit perfectly in proportion with the others, and make them look good in the HUD and with the crosshair But i made this other version of the Dreadnought (Blood Ravens version, so it fits better with the main Space Marine) http://i.imgur.com/YXxCTRIl.png?1 Or you prefer the old (Ultramarines) version ? EDIT: I forgot this ^^
  15. Buckethell

    I have an idea for a Dawn of War WAD

    Thanks for supporting me, as i said i never did something like that before, and i am completely alone, plus i have other things to do, like go to work (i am a musician/guitar player too, so it's hard to keep doing everything at the same time) I'm trying to make it at least a decent "project" and i put a lot of efforts to make that sprites. Plus i'm learning how to do other things from the ZDoom Wiki, and it will take time to complete this WAD if i am the only "developer" So please be patient, because it's hard, but i am working on it daily, both on learning and creating. Thank you guys. PS: I will post some other screen in 3/4 hours, as i said this morning
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