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Szymanski

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About Szymanski

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    Senior Member

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  1. Szymanski

    The "stupid mod idea" thread

    A deathmatch mod biased towards melee with each level having it's own weapon set. Gameplay similar to Rockstars Manhunt but far less serious, set in a lawless riot strewn city. Player speed is reduced and sprint limited in duration. Default weapons would be punch, kick and headbutt. Kicking a player would reduce their sprint speed, headbutt deals large damage but also deals self damage. Weapon pickups will either require fuel (eg chainsaw) or will eventually break, there would be weapons specific to play style. Sports store lvl Standard weapons - baseball bat, golfclub, hockey stick, cricket bat, bike lock, cricket ball (throwable, can be picked up after throw), skateboard, kettle bell (large damage, slow) Weaker weapons - tennis racket (breaks quicker) Armour - hockey mask (reduced headbutt self damage), football helmet (reduced self damage, increased headbutt damage), cycle/skate helmet Buffs - Rollerskates (permanent improved sprint duration), headband buffs tennis racket, hockey mask buffs hockey stick etc. Sports drinks to temporarily increase sprint duration Hardware store lvl Top tier weapon - nail gun (limited range and ammo), Chainsaw (limited fuel, loud), weed wacker (loud), electric drill Standard weapons - hammer(s), 2x4 plank, paint cans (duel wield), crowbar (long lasting), rebar (javelin as secondary fire, goes through multiple targets), Stanley knife (limited blades), fire extinguisher Armour - Welders mask (limited FOV), hard hat Maybe have different player classes with affinities for certain weapons? eg Anti-Furr - Damage buff when using bike lock or protest sign Anti- Fap - Damage buff with Tiki Torch The Fuzz - Damage buff to kick, has armour by default Students - Buffs from drinks or food increased Just thinking out loud, not sure a melee deathmatch mod would be fun or not. lots of sprite work. However the themed levels could lead to a lot of creative designs.
  2. Interesting, I'll give it a try later, thanks
  3. Mapping for vanilla Doom2. I have a few sectors using type 8 which gives a more subtle effect than the flashing types, I'd like to synchronise them if possible but their timing appears random (changes every run). Is it possible to synchronise the sectors beyond merging? I'm trying to have the lighting illuminate a stairway so the ability to have different sector heights would be great.
  4. Szymanski

    What was the lowest point in your mapping career?

    Three shit maps, removed opportunity from other mappers
  5. Szymanski

    What was the lowest point in your mapping career?

    1024
  6. Szymanski

    DUSK vs Prodeus, which one to get

    We're not related (that I know of) Maybe I should have the custom title "Not the Dusk guy" just to avoid further confusion, my last one was lost in a forum update
  7. Szymanski

    DUSK vs Prodeus, which one to get

    Dusk is better value, Prodeus is apparently very short
  8. Re-working a map I hope was finished, Sunrise is a vanilla map for AV Black label

    DOOM29.png.5535db87c39a452a208b0522dd95bf3f.png

    DOOM32.png.545bbcb904d7d37c1d1e1eb3bb2920c9.png

  9. Szymanski

    Trihard - A compact brick and metal map

    Thanks for playing, I'm open to changes and I'll play around with other options BTW some of those corridors should be pitch black, is that GZdooms default lighting?
  10. Szymanski

    Trihard - A compact brick and metal map

    Thanks for the feedback, I'll check those issues out
  11. Szymanski

    The "stupid mod idea" thread

    A light hearted and whimsical quest to feed 'Him' upstairs
  12. Szymanski

    Your mapping fears

    Designing a cool looking area only for it to be suspiciously close to some popular mapset
  13. Szymanski

    Trihard - A compact brick and metal map

    It was at some point, they all block on that side. I'll have a think
  14. Szymanski

    Trihard - A compact brick and metal map

    Good spot, shouldn't be a lift
  15. Szymanski

    Trihard - A compact brick and metal map

    TH_A0003.zip Fixed dodgy secret Fixed automap Fixed teleport broken in vanilla - galileo........... Map only, needs textures wad from TH_alpha.zip above TH_A0003.zip
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