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About Szymanski

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  1. Qdoom had an effect like this, I think it used 3d sectors so that the light would illuminate the opposing wall in step with the rising door. Nice effect however
  2. I take my eye off the map for one second and a bunch of slime trails move in, FML

  3. Thanks for the link, no improvement however
  4. I kinda thought it was?
  5. Renderlimits is a standalone version of chocolate doom with additional diagnostic tools. It just needs the Iwad in its directory to run. Being based on an older version of chocolate doom wont affect VPO or HOM detection.
  6. I've been testing a map in zdoom, choco-renderlimits, prboom+ and glboom+ and just noticed this visual difference. It only appears to occur in glboom+ (version used). In the image the top view is prboom+ and the bottom glboom+, games launched from GZdoombuilder. I wouldn't expect the handling of unpegged textures to differ, there's probably a work around but if anyone has an explanation I'd like to hear it.
  7. As a mapper I'd like an easy way to set the result eg jump 32 units high at X units gravity and at Y velocity (if running speed is alterable by script etc). I'd then know the player can reach a 56 high ledge (24 unit step plus 32 jump). Let the software tune the internal values for its physics engine. I imagine you'd want values for Gravity, Mass, Velocity and Jump force and thats fine but ultimately I need to know the player wont jump over a barrier because of a rounding error.
  8. Personally if I'm going to set a jump height I'd prefer to think in map units, i already know the value I want and there's no ambiguity or decimal points to confuse. The engine can then modify the value into whatever oddball format it needs.
  9. As impressive as it is the rocket jump on Clandestine Complex is kinda heartbreaking
  10. So many near death escapes, great work man
  11. Vanilla Doom2 map in E4 style. Help required!
  12. Any further instalments planned?
  13. Unless your playing against a particular person (like suit and mutt) the only prize is your personal enjoyment
  14. Good concept, how many maps are you going to cover?