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About Szymanski

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    Senior Member

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  1. Szymanski

    Post Your Doom Picture (Part 2)

    Except actual lighting, you'd expect that side of the room to be brighter
  2. Alien Vendetta 2: Twice Risen Because we didn't get TR
  3. I still prefer Kama Sutra: Sloppy Seconds for the sequel
  4. Szymanski

    DOOM Eternal Gameplay Reveal Impressions

    that was great, the caco swallowing its fireball (1:18:48 in the video) and the PE's glory kill flappy arms are really cool comedic touches
  5. Szymanski

    Full QuakeCon 2018 Schedule

    Eternal looks amazing, cannot wait
  6. Szymanski

    LAN in Prague

    I smell a Kama Sutra 2 Tune-up project, worked for PL2
  7. One room complete, 14 years and counting
  8. Szymanski

    kmetal 2018

    Familiarise yourself with the 3D viewer ('Q') and the texture alignment hotkeys and you'll never go back, saves so much time.
  9. Szymanski

    What are you listening to?

    I like it so much I bought extra copies for my mates
  10. Szymanski

    What are you listening to?

    Elder - Reflections of a floating world. On repeat forever
  11. Szymanski

    What Is This Called and How Do I Get Rid of It?

    Very pretty, reminds me of a childhood t-shirt It's all I have, there's no independent tools (that I'm aware of).
  12. Szymanski

    What Is This Called and How Do I Get Rid of It?

    Some sources of slime trails are possible to view in GZDoombuliders node viewer, you'll often find very thin sectors where the vertices aren't where you'd expect. Sometimes voids (fully black areas) between areas. The node builder works best with lines that are parallel, It's sometimes possible to avoid these issues by adding sectors which guide the node builder. Sometimes just moving vertices around will help through trial and error, that's best left for final edits.
  13. I remade some Q2 maps for zdoom (disinformation by Bal and some ztn works) back when zdoom only had sloped walls, lost those with all my emails in a hard drive fail.
  14. Szymanski

    Flaws in Doom 16'

    There's a section in know your enemy that feels like a quake3 void map sandwiched between gorgeous looking mars outdoor areas. Quite an abrupt transition and a bit ugly.