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Status Updates posted by Szymanski
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I have an idea for a map project and I'd like some feedback before I go ahead with it.
The concept is the maps sectors are provided by the base wad and the designer gets to change everything else. The image below shows the Hexagon with 1536 64* sided triangles (1024 length sides horizontally).
The image below shows a basic building and rocky area built with the triangular grid
Here is an image of the sectors flats in the editor
Sectors can be deleted, or merged to make doors and lifts easier. The map area is ~2.6x larger than a 1024 map so shouldn't feel as cramped, however the wall thickness is quite chunky. Areas outside the map for monster closets or conveyors can be regular geometry. Visible but unreachable areas outside the Hexagon play area should use the same triangular grid.
Not sure if limit removing or allowing Boom features should be the standard. Not sure about texture packs
I'm sure some really cool maps would be made...
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Very cool concept imo, would enjoy seeing a few people attempt this
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Very interesting, I had a similar idea a few years back but a single GZDoom map in UDMF; the concept was some kind of 'shifting' level where scripts would change the wall textures, flats, assign sector properties, etc, but it was too much for me. I'm sure this will be far better and more enjoyable in the long run. Best of luck.
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A quick doodle while I search for inspiration, Wolfensteinesque Doom using PAC Mans map
Map01, UV only, 0% serious
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Started making a map inspired by E3M3's intermission image but ended up with a sandcastle gimmick map. FML
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Old Ideas that went nowhere:
MiniM - A project of smallish maps that follow directly from the previous, using palindromic names as inspiration
1 LeveL - Intro level showing the demonic invasion
2 MurdruM - Find the satanic sacrifice that prompted the invasion
3 ReviveR - Kill the ReviveR before an army forms
4 DevoveD - Destroy the legions of devoted hellspawn
5 DeifieD - :)
6 DeleveleD - A land destroyed, can it be saved?
Caviar - Map set inside rotten innards of giant Hellspawn where the player can access 'caviar' (invuln, soul sphere etc) at certain sections of the map; but there's no health provided between sections.
Dajjalapeno - Hell themed slaughter map with Islamic influences rather than crosses. I'm terrible at slaughter maps.
Wicked Malediction - Kim Malde tribute map focussed on exploration. The ideas I had didn't translate to anything impressive when built.
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New laptop, windows setup
Me: I'll skip setting up a pin
Win10: no
Me: nah definitely skip
Win10: FUCK YOU BITCH, PIN or GTFO
what a wonderful OS
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It can sure be a hassle! I installed Win 10 a month ago on a co-workers private laptop and I actually managed to create an account on it without a password.
This video shows you what to click during the install. When it asks for a password, just ignore it and press "next". It should - if I remember correctly - accept it and continue. In the future it should load the UI directly instead of prompting you to log on.
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Damn, that sucks. I can understand if you're a little lukewarm on Windows at the moment!
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WIP, simple brick and metal map for Vanilla Doom2
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I'm having a clean out, does anyone want either Hexen 2 or Elite Force before I drop them off at the charity shop?
I'll post to UK addresses only- Show previous comments 1 more
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*dips darts in poison and aims them at Creaphis*
deathbringer said:Wasn't Hexen 2 Quake-based and had cool breaking windows?
Yes. I say at least try it. I love the game. Though it may not live up to Quake's gameplay (which turns a lot of people off), the hub puzzles and such from Hexen are done better I think.
I would consider it if I didn't already have a copy myself.
P.S. if nothing else, you can plop the disc in while playing Hexen and have it play the remixed tracks. -