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NeedHealth

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About NeedHealth

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  1. Not really happy with the direction of my map. Going to rebuilt small parts of it. I have the start, the first area and the ending where the exit trigger is and those parts I am happy with.
  2. NeedHealth

    PrBoom-Plus, ver. 2.5.1.4

    Bern having that "error" for as long as I used prboom. Years. The only guess I have on the spot is hardware.
  3. I remember that someone here once managed to make the snake skin floor texture subtly "move" by manipulating light levels.
  4. NeedHealth

    Nova III - RC1 AVAILABLE!!!

    Map03 is rather lackluster.
  5. NeedHealth

    Things about Doom you just found out

    Not really just now, couple weeks back. Found out that barrels in a cluster can send one through a 16mpix wall activating monsters behind it.
  6. NeedHealth

    What are you listening to?

    Was recommended this.
  7. Not much to say about my map. Its coming along. I'm working on the last area, I only decided to scale down the ambitions abit. I just hope that I managed to stay within the vanilla limits - going to give the map a pass when it it done. I even have my stupid usual wordplay map name figured out already. I think I managed to come up with a map name with three different meanings, so go me.
  8. People around you usually start dying in your 20s . I'm ~15 years older and know at least a dozen people, both related and acquaintances, that are now dead. All over the last 15 years almost exactly.

    1. BigDickBzzrak

      BigDickBzzrak

      MISREAD AS "PEOPLE LIKE YOU" AND GOT REALLY UPSET

      Idk what to do with that info bro tbh

  9. NeedHealth

    What are you playing now?

    For the first time this year I had time to do a casual playthrough of the first three maps of the pwad "End Game" by "Swedish Fish" et al. Demo recording done in prboom is included. Will play the rest of the maps some other day. Year. Map01: Arctic Not an FDA. Simple but effective detailing. Not going to mention the weapond progress but the map is okay, though after the red key the progression is a bit off. Forgot about secrets and, the baron of hell. https://easyupload.io/u0wgnb Map02: Old School FDA. Not as detailed as the map01, mostly green, but checking the doom wiki the map name however is "Old School" so it might be designed with this in mind. Effective Chaingunner placements. Not really much else stands out in my mind and I have watched this demo at least twise before I wrote this. Forgot about secrets. https://easyupload.io/pkzqap Map03 Morsel https://easyupload.io/e0zo2c' FDA. This demo is s a bit of an embarrassment. I got distracted at a critical moment and I forgot that I had seen what I believe is the path to the blue door key.*Poof!* Other highlights is me confusing the yellow key for the blue key and missing a switch to lower a set of bars to somewhere. At least I found a secret. I also had to consult the automap a few times due to the layout of the map, but that might be me. Details are back to normal aswell compared to map02, but there is a sector bleed that is also obvious in the demo at one point.
  10. @Doomkid Probably not because they are a visible product and a reminder of my unability to not do an over complicated map. I was actually also planning to include 3d bridges... yeah. The randomized effect is not really noticeable to the random one time play tester and, an annoyance to speed runners / maxers / what have you. In fact the whole map would have to be based around this gimmick to make it worthwhile. I'll save it for a speedmap, though. Thanks, for the kind words.
  11. Its coming along. Like 3/4 done. Bit of a stop and go though, mappingwise, but I managed to do semi random archvile spawns. Not certain if I will keep them in the end.
  12. 3 months later.... e2m5 is done. Map name is "The Star Child" I have also added coop starts and multiplayer monsters - but not deathmatch spawns as it would entail more time to get this out of the way. Midi music is gigant ball of fucking plasma by crunchynut44. Sorrysorry for not being done with this earlier. https://www.dropbox.com/s/4euj8yt7e0ggsz3/e2m5-fix%2Bcoop.wad?dl=0
  13. NeedHealth

    I'm Also Looking to Play and Record Your Maps 2

    @slush59134 @rdwpa To add on to it -last time I checked- oblige used prebuilt blocks to generate the levels. Maybe the eula says it is okay but regardless you're basically adding touches to someones elses work.
  14. NeedHealth

    Auto correct that doesn’t change actual words?

    Well I am old enough to remember how T9 predictive text was in the new millenium. All its glorious escapades into the unknown dark corners of word association games. I write and speak in 2 languages, plus my mothers dialect. Maybe there is a way now-a-days to differentiate between what language you are writing in. T9 has however put me off for life. Even if it was there is still the issue of trying writing in my mothers dialect with auto correct.
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