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NeedHealth

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Everything posted by NeedHealth

  1. @Walter confetti @SilverMiner @cannonball Title: Human Surrender Description: A slice of the end days, inspired by the designs of Monty. Build time: 6 months on and on New music (if any): Recycle.mid by Maxime Tondreau(Psychedelic Eyeball) Tested with: dsda-doom-0.21.3 all difficulties should be supported, i even added a few multiplayer monsters. screenshots: maybe later. requires the texture pack and please record a demo of some kind if you play this map. thank you! https://easyupload.io/vh0sox
  2. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    Slowly updating my map as time permits.
  3. NeedHealth

    Wadazine Flag Fest #32 - Velocity CTF

    So is this event happening because i cant find a server called exactly "Dwango United New Jersey"? -e: i did however find a couple ctf servers named Dwango United - New Jersey #05 or similar but they are empty. :-/
  4. NeedHealth

    Wadazine Flag Fest #32 - Velocity CTF

    Hope I can join for an hour because it will be in the early morning hours for me.
  5. NeedHealth

    What country are you from?

    The United States
  6. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    Real life, basically. I should have a few hours tomorrow for my map.
  7. NeedHealth

    THEME-GAWAD PROJECT #1

    @Ofisil Sorry I dont have time to finish my map for this project.
  8. @Walter confetti i was thinking of just posting it here.
  9. @Walter confetti I should have a couple hour free tonight for the first time in two months and a half to update my e4m2 .As for the other map i offered to do I wasnt very happy with it.
  10. Sorry about that. I should have my updated map up within the hour.
  11. @dacHay, dac? wasnt the time limit the first of april? Like, tomorrow? I have an updated version up on about 30 minutes - an hour. Sorry for disappearing on you all, but ive been swamped with work IRL. :-/
  12. IRL stuff taking its toll. Everything seems to to conflating. Not good, but I'll try to find time today.
  13. @dac I won't be able to finish the updated version of my map before the 6th of march. Sorry.
  14. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    I've told mfg38 but my map for this project got bumped down to low priorty until next month.
  15. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    @Biodegradable Thanks for playing! There is an issue with the custom switches not showing in the engine you played in.
  16. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    I started almost a decade ago. :-)
  17. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    Will eventually do an update to fix some visual discrepancies. @Biodegradable are you interested in play testing my map? https://easyupload.io/tfe887
  18. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    Heh, my map has over 150 monsters even on lower difficulties but it works in chocolate doom without sprite flickering as long as you do not heard the monsters together. If you do... well, that's on you. :-P
  19. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    @forgettable pyromaniac My map 10 is done and ready for testing. Play time is around 10 minutes or so. All difficulties are supported and I added dm starts and extra monsters on multiplayer but that is currently untested. https://easyupload.io/tfe887 tell me if the link doesn't work. If you people do play this map, please at least record an lmp as the first play through by anyone is worth it's weight in gold to me as a map designer. @MFG38 Are you still intererested in making midis for this community project? Would you like to make a midi for this map?
  20. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    My map is done and ready for testing. just holding it back incase there is a redesign of the time machine start area.
  21. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    Almost done with this "scene",
  22. Looking good. I also think I have a solution to the linedef error above in my map02.
  23. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    50% done, layoutwise
  24. NeedHealth

    [Community Project] Morior Invictus (More Open Slots!)

    Every thing in doom has a number associated with it. You can actually retrace in maps from 94 how the things where placed. In the case of voodoo dolls you would want the player camera to have the highest number or placed last.
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