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Ninehills42

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About Ninehills42

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    Junior Member

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  1. Doomworld Mega Project 2017 is out. Will you play it? :)

    1. Suitepee

      Suitepee

      I will do at some point, but for the moment I'm going to be focusing on my huge request list for a bit. I'm glad to hear the FINAL version of DMP2017 came out though.

  2. Ninehills42

    Doomworld Mega Project 2017 (Final)

    Speaking of which, I updated my map. I added a few rockets before they yellow key fight, becuase sometimes I found myself running out of ammo if i killed everything else before it.
  3. Ninehills42

    Doomworld Mega Project 2017 (Final)

    Text for Map 30: A Sunlust style map with fitting difficulty. I originally planned to make a whole megawad with this map being map 01, but I changed my mind after seeing how much work it took me to make the detailing. So i decided to release the map in dmp 2017. Watch out for the traps, there are quite a few of them. Oh ye, and sorry for the starting revenant. At least on UV difficulty. Since its the start of the map, i decided to keep it in.
  4. Ninehills42

    Doomworld Mega Project 2017 (Final)

    I disagree. Maps like map02 (Don't touch!) will never be maxable, due to its style.
  5. Ninehills42

    Doomworld Mega Project 2017 (Final)

    It is intended i think. You supposed to check the minimap, which shows where you find 'the secret button' to open the door
  6. Ninehills42

    Doomworld Mega Project 2017 (Final)

    @Spectre01 Thank you! Although the dynamic light were on. But for some reason the hubmap is still dark? Also, am I the only Zandronum user with this problem?
  7. Ninehills42

    Doomworld Mega Project 2017 (Final)

    Lets say I dont have dynamic lights enabled. How can i enable it?
  8. Ninehills42

    Doomworld Mega Project 2017 (Final)

    The hubmap in Zandronum is still waaay too dark. Cant even see the end of my pistol.
  9. Ninehills42

    Doomworld Omega Project 2018 Proposal

    You mean... Omegaspheres?
  10. Ninehills42

    Doomworld Omega Project 2018 Proposal

    Im obviously in btw.
  11. Ninehills42

    Doomworld Mega Project 2017 (Final)

    I updated my map btw. Hopefully my last update. (just a small bug fix)
  12. Ninehills42

    Doomworld Mega Project 2017 (Final)

    Thats not the original 2018 project though.
  13. Ninehills42

    Doomworld Mega Project 2017 (Final)

    I guess then we should have 52 maps, @StormCatcher.77
  14. Ninehills42

    Doomworld Omega Project 2018 Proposal

    Hang on there. Just because ToD makes the rules, that doesnt mean we cant convince him to change the them...
  15. Ninehills42

    Doomworld Mega Project 2017 (Final)

    The positive thing about doom maps is that you dont have to delete them, you can keep them for later. Unfortunately a deadline is a deadline, im surprised Spectre's map got accepted. Also we might be able to convince ToD to allow custom textures, since it is a community project, and is not ToD's personal project.
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