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Everything posted by Rosh Fragger
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Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Can't wait to slay these Dragons with an SSG!! ^_^ -
ZDaemon Thursday Night Survival #471 - 9 years of TNS: Shogun Trogun (revisited)
Rosh Fragger replied to TeamTNS's topic in Multiplayer Doom
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Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Yep. And letting others know which map you're working on and not working on maps which other people have reserved for the time being. -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Added a small outdoor cave section to MAP27. Apologies for reserving the map for way too long and coming up with an addition this small. Was having some major power outages due to heavy rainfall. Uploading the map as quickly as possible while I still have power (and internet).. NEGATIVEONE_v3.53.wad.7z -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Reserving MAP27 -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Fixed stuck Monsters in MAP04 (and most double item and weapon pickups as well) NEGATIVEONE_v3.51.wad.7z -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Reserving MAP04. Most of the Things (Monsters/pickup items etc) are placed twice on the same spot, making the monsters stuck and unable to move or attack. Fixing that issue at the moment. -
ZDaemon Thursday Night Survival #471 - 9 years of TNS: Shogun Trogun (revisited)
Rosh Fragger replied to TeamTNS's topic in Multiplayer Doom
Heck Yes! -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Here's the sound file: DSSECRET.wav -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Can we please have this as the secret revealing sound? There is another Doom wad (I believe New World 2) that makes use of this sound for secrets. -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Everything looks fantabulous man. Astonishing work! Just wanted to mention something regarding the wooden fence that lowers: So these silver bars in the pic below lower in the first few minutes of playing the map, allowing access to the next big part of the city. So I was wondering if this see-through fence could be reverted back to as the wooden wall is not required there to be lowered in order to travel in-between the two areas. Just a thought :) -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Looks epic! This shade of blue looks better than that of the current wicked imo. -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Yep, that's me -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
I feel like the current wicked is a bit too blue? Doesn't blend in with the rest of the environment at all. Or perhaps that's just me (or the port which I play on) -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
This one looks better than the current one I think. And forgotten one is a much spookier version of the original lost soul anyway. This shade of blue looks darker and more deadly! -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
3.44 MAP15 update: Added some more caves towards the South West portion of the map. Will expand upon that further later, so please do not edit that part of MAP15 for the time being. Edited this squarish room further as well from which the actual caves are being connected to the side. Added an Archie Invasion trap as well when the player presses the final switch in that area. NEGATIVEONE_v3.44.wad.7z Please do not edit anything South of MAP15 as I have plans for that whole area :P -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Can I add a room or two to MAP13 as well? Reserving MAP15 for a few hours. -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
I guess it would have been wiser for me to have gone the other way around and merged MAP18 with your version of the wad (3.34) in order to keep all the textures and stuff :P Oh well.. -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Merged in Nightmare's updated MAP13 into the latest version 3.35 NEGATIVEONE_v3.36.wad.7z -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Which version of the wad did you use to make your changes? This doesn't seem to have Nightmare's MAP13 changes in it either. -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
I think this version is supposed to be v3.35, as Nightmare posted v3.34 in the previous page... -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
lol that isn't supposed to be the starting area... Please reposition the player 1 start. And please incorporate Nightmare's hotfix changes in your edits as well. Thanks The intended player 1 start position ^ -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Archie where?? -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
Shall I add just the small silver starting-door, which doesn't open in most cases, behind the player start? -
Doom -1: A Doomworld Experiment
Rosh Fragger replied to AtticTelephone's topic in WAD Releases & Development
I managed to find the one 'new' secret area that you might have added (and boy it's not fun falling into the sky void .. :P) I was unable to find the earlier Satan Cat secret though.. Btw, the starting area in MAP32 where the player spawns could really use some work.