Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The_SloVinator

Members
  • Content count

    453
  • Joined

  • Last visited

6 Followers

About The_SloVinator

  • Rank
    Member

Recent Profile Visitors

1945 profile views
  1. The_SloVinator

    2019 CACOWARD PREDICTIONS?

    Wish there was an award for some new mappers. Like "Noob mapper of the year" or something like that. That would be pretty sweet.
  2. The_SloVinator

    Administrators, Please Help!

    Or you can click on your name at the top right, click "My attachments" & delete the older ones or the ones you don't like to free up some space.
  3. The_SloVinator

    Post Your Doom Picture (Part 2)

    - Screenshot taken in Crispy Heretic - Version of the game is 1.3 - This is my WIP wad for Heretic.
  4. The_SloVinator

    [RELEASED!] Oculus Malus - SIGIL Inspired Solo Map

    RELEASED! 29/11/19 Enjoy! https://www.doomworld.com/idgames/levels/doom/Ports/m-o/om
  5. The_SloVinator

    Mapping regrets?

    I regret deleting my first few maps from late 2014/ early 2015. It could've been interesting seeing the progress & skill improvements during the 5 year period. At least I still do remember their layouts.
  6. The_SloVinator

    Things that mappers do that annoy you.

    That too. Best way to put them is in the wider place & on the corners OR in the middle but have your place be bigger, so you can avoid it if not need it.
  7. The_SloVinator

    Things that mappers do that annoy you.

    I don't necessarily hate anything but there are some instances of mappers trying things out, thinking it would work but it just doesn't. One instance is in Valiant, I think it's map 8 or 9, there is this trap with pillars going up & down with items on them & a bridge that lowers extremely fast, trapping you in the pit full of super Imps & two Archies on top. I get what Skillsaw was going for but due to RNG, it just doesn't work properly. The only part of the Valiant megawad I had to reload the save about 8 times to beat it. Or the part where about 10 Archies teleport & you have to navigate through the crushers & kill them one by one. Beat it in my 4 try. Also, Scythe II is amazing but after map 22, it becomes a tedious set of slaughter maps. I don't mind them if they tell me: "Hey, you need to find something in this area to fight against the horde. Here's plenty of space for you to move but be careful." But if it's just like: "Here's a horde of mid-to-high tier monsters right at your face! Have fun reloading that save! Oh, you running away? Here's another horde waiting for ya!" is just luck-based trial & error. Kind of like Ancient Aliens map 29. Things need to be balanced.
  8. The_SloVinator

    I'm Also Looking to Play and Record Your Maps 2

    Yea, I enjoyed Sigil myself, so that was the point of the map. I understand & respect your taste. Sigil is indeed a controversial wad, so I expected this to be in the same line. Thanks for playing!
  9. The_SloVinator

    (Update) Black Tomb V2-WAD

    Gotta say, this was very very good for a first map. The balance is just spot on too. Congrats! There are few things that are off. Like the stimpack in the first screencap. It's floating. Make sure to move it around a bit, so it can touch the ground. In the second screencap, the pistol zombie got stuck on the edge. Do the same thing, so that he'll move & attack you. Also, the spectre in the beginning is also stuck to a wall. Either put him somewhere else or manipulate the vertice to create a bit more space for it. Keep it up!
  10. The_SloVinator

    How to edit Heretic intermission map names for Vanilla

    Ok, so I tried to fire it up & set the parameters according to the readme.txt file. For some reason, it still wont' find the wad file despite the correct parameters. Not sure what I'm doing wrong here.
  11. I'd love to edit names of the Heretic levels for my wad (both on map & intermission screen) but I know whacked & doom writer don't work for it (or maybe I'm doing it wrong). Any other utilities I can use to make that happen for vanilla?
  12. The_SloVinator

    hate it, like it. I dont care. WORK IN PROGRESS

    If you want to make good maps, criticism is critical & mistakes are necessary for the growth of your skills. First thing you need to do is get rid of that insecurity & just accept that things are the way they are. There are a bunch of Cacoward winners that people are gonna love AND hate. There is no wad/megawad that literally every Doom player loves & no one hate or dislike them. So, relax & make something small & share it. Do not go for a megawad. It's not gonna work. Make 2 or 3 maps, share them, take advice & critiques, improve your mapping & repeat. Also, have some scope for your project once you are experienced enough if you wish to make something out of it. And don't force yourself either.
  13. The_SloVinator

    Cheaters caught red handed

    This is why I don't speedrun nor compete. While it is great to call out cheaters, at the same time the insecurity amongst the community grows & anything can be suspicious, even the legit runs. Someone can even accuse you out of jealousy & let gullible people jump into the bandwagon.
  14. The_SloVinator

    I'm Also Looking to Play and Record Your Maps 2

    Name: Oculus Malus Source port: Crispy Doom & other advanced ports IWAD: Ultimate Doom Map: E3M1 Difficulty settings: Yes No jumping or crouching, obviously. om_v2.zip
×