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The_SloVinator

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About The_SloVinator

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  1. The_SloVinator

    Pages or Infinite Scroll?

    Always preferred pages. It's more organized & you have no risk of accidentally refreshing the page or clicking away, as a result scrolling down again for the eternity to return to the last thing you were on. Oh and I don't use my phone for the net access.
  2. The_SloVinator

    Newest Video Game Waifu Crush

    (By monorus)
  3. The_SloVinator

    City Megawads?

    The very recent one called '1000 Lines 3 Community project' has a very cool looking episode 1 with futuristic city/cyberpunk aesthetics, if you are into that.
  4. The_SloVinator

    GTA The Trilogy/Definitive Edition

    Oh, my bad. I keep forgetting to mention Take Two. lol
  5. The_SloVinator

    GTA The Trilogy/Definitive Edition

    Holy mother of God...
  6. The_SloVinator

    GTA The Trilogy/Definitive Edition

    Rockstar makes Bethesda look like a saint. Now that I think about it, I used to shit on Bethesda for selling buggy & glitchy games & make their consumers to do the work on fixing them. (rightfully so, I mean games should come out with as few bugs as possible but hey, that's never gonna happen anymore) But at least Bethesda lets their community screw around with modding & make cool stuff for other people. (Although that payed-mods fiasco was hilarious) Rockstar/Take Two on the other hand, from what I've gathered so far: - Shut down GTA modding scene - Took down the originals from the online stores - Made their "Definitive edition" of the games - With all the years of experience with game design, they couldn't even make a proper remaster. Not gonna lie, I love seeing brands shooting themselves in the foot with this kind of mentality & toxic behavior towards fans. Never have I wished ill will upon a gaming company, though but this whole thing sounds like mad corporates that think the modding scene is ruining gaming or something like that, which some of their fanboys have expressed that online. Big shocker... Forcing GTA fans to buy "Definitive edition" seems very fishy. It's almost like Rockstar realized how bad their Definitive edition is, so they don't want fans to go buy classics on the stores but force them to pay more money for less on the plate (or rather poorer presentation). Thankfully I still have the classics on Steam & I could always buy the old collection for PC physical & apply some patches to it.
  7. The_SloVinator

    Doom Pictures Thread 2021

    Another map I made for the Gothic21 dm mapping project.
  8. The_SloVinator

    what are you working on? I wanna see your wads.

    Another map I made for the Gothic21 dm mapping project.
  9. Title: Acrophobia Author: The_SloVinator Slot: Map03 Format: UDMF Difficulty: Yes Tested with: GZDoom 4.4.2, Zandronum Editors used: GZDB, Slade3, paint.net New graphics: My signature. Build Time: 17 days Player spawns: 4 Description: Another one that I had fun making. Tested out with bots & haven't found any issues so far. Acrophobia.zip
  10. The_SloVinator

    NaNoWADMo 2021 - The month-long mapping challenge (see you next year!)

    This nanowadmo has been a much better than the last year's. I finished a dm map for Gothic21 & started a map for Community Trunk project which I'm also happy about. See ya next year for more!
  11. The_SloVinator

    Mapper's block and lack of confidence

    Ah yes. Creativity's worst enemy. As many others, I've also struggled with this issue myself but lately, it has disappeared.... at least for the time being. Here are my tips for it: - Don't compare yourself to others. - Take a break. - Find your own style. Learn tricks that other mappers use. Maybe that will boost up your motivation & crack that creativity nut. - Create for fun! Never do things for the attention & even think about mapping for the clout. Even if maps turn out mediocre, you don't really lose anything important. It's just a hobby. Take notes of what people don't like about your maps & improve. - Before mapping, come up with your ideas, such as style, textures used, music & a sky texture. Maybe that will offer you some ideas. That's all I can do. Good luck! EDIT: Forgot to mention that you can always try to sketch out your map layouts on paper & write down notes about it, if that helps. Helps for me personally.
  12. Updated the file to Cursed_Tower_RC2. It has difficulties implemented similar to those in TWANGO project. And thank you.
  13. RC1 of my submission. Title: Cursed Tower Author: The_SloVinator Slot: Map08 Format: UDMF Tested with: GZDoom 4.4.2, Zandronum Editors used: GZDB, Slade3, paint.net New graphics: My signature. Build Time: 24 days Player spawns: 6 Description: Had a lot of fun making this one. I made sure there is enough room to maneuver. Tested out with bots & haven't found any issues so far. Cursed_Tower_RC2.zip
  14. The_SloVinator

    What is your Specs?

    CPU: AMD Ryzen 5 RAM: 16 gb Motherboard: ASRock B450M-HDV R4.0 (AM4) Graphics: 2047MB NVIDIA GeForce GTX 1660 (NVIDIA)
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