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Everything posted by KneeDeepintheSludgemetal
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Is this subforum new?
KneeDeepintheSludgemetal replied to Individualised's topic in Mods & Resources
holy shit. expert troll. love it! I too wondered this. thanks for clearing it up! -
Beta Available! [WIP] Hell Awakened 2 Episode 2: The Gateway
KneeDeepintheSludgemetal replied to insanoflex312's topic in WAD Releases & Development
Hello! ready to beta test! Thanks! -
Beta Available! [WIP] Hell Awakened 2 Episode 2: The Gateway
KneeDeepintheSludgemetal replied to insanoflex312's topic in WAD Releases & Development
Well I am glad to be the first commenter. I loved HA 1. Was obsessed with that PSX/d64 to PC crossover style, and that mapset was the start of that obsession. So super excited for this! -
[RC2] Arrokoth - vanilla compatible Ultimate Doom episode (updated 02/06 - more fixes)
KneeDeepintheSludgemetal replied to Somniac's topic in WAD Releases & Development
Omg all I want is a three episode or full megawad of Doom levels set on different asteroids/dwarf planets. -
[RC1 RELEASE!] - El Viaje de Diciembre
KneeDeepintheSludgemetal replied to Cacodemon187's topic in WAD Releases & Development
First map rips. and the visuals are amazing even for Vanilla. -
[Doom2, limit-removing] BOOMER: Beyond Vanilla — Action/adventure/exploration-focused WAD — NOW ON IDGAMES!
KneeDeepintheSludgemetal replied to Fernito's topic in WAD Releases & Development
that took me forever to find all the secrets. good stuff! Thank you for this! -
Constellation Altercation - Early Release - 18 Maps (Repost)
KneeDeepintheSludgemetal replied to Dumbdoot6677's topic in WAD Releases & Development
I LOVE this kind of concept. Love levels and wads themed on the various planets and moons as progression for the player! Super excited to try this! -
MORTIFERUM.wad(Single level vanilla wad)
KneeDeepintheSludgemetal replied to Fierce111's topic in WAD Releases & Development
I enjoyed that! -
MORTIFERUM.wad(Single level vanilla wad)
KneeDeepintheSludgemetal replied to Fierce111's topic in WAD Releases & Development
Does it use music from the band Mortiferum? that would be dope. anywho. trying out now! -
ABSCISSION (RC3) - Dark, Atmospheric Doom II Megawad [32 Vanilla Maps]
KneeDeepintheSludgemetal replied to Snaxalotl's topic in WAD Releases & Development
The feel of the first map from start to finish reminds me of how i felt starting out TNT waaay back when I first played. Second map was fun too! Great start so far, just wanted to get on and say that. -
what is the best mod you have played?
KneeDeepintheSludgemetal replied to aimshows's topic in WAD Releases & Development
hands down still https://forum.zdoom.org/viewtopic.php?t=28547 Particle Fire Enhancer Mod. It has not changed much in 10 years but it still holds up. I like to add other things to it and use them for personal mods. -
Fort Nemesis - Big Janky Boom Castle
KneeDeepintheSludgemetal replied to Quill's topic in WAD Releases & Development
This was fun! Played HMP to try and take in the views. The visuals were awesome. Great use of those greens and reds. Was dark at times even when i played around with DarkdoomZ. But that worked for me. No idea on jankyness. I kept asking myself "Did I find the Jank?", and i did not. So on the technical side i have no clue what you meant by jank. I am sure someone else will find it, or not. Which would be cool! -
TARGET: The Tei Tenga Troubles - WIP Ultimate Doom Megawad (vanilla-compatible) [6/36]
KneeDeepintheSludgemetal replied to Kam Tovalski's topic in WAD Releases & Development
All the Doom megawads! Woohoo! We should compile them all into one great 2022 giant Gigawad! 2022wadandotherwads. Because we already got that one called 2022 like 2 weeks ago. Which was also fire! -
Malignant, a four map wad for Ultimate Doom (Updated Oct. 5th 2022)
KneeDeepintheSludgemetal replied to Sesamia's topic in WAD Releases & Development
Played the first two levels with the DoomRetro port. Great. Played the third on Gzdoom. Also ran great! Fun maps. Lots of variety in architecture for an Ultimate Doom wad. I love the push for the player to explore everything. Thanks! Will finish the rest tonight! -
[v1.1] Thermal Burnout - A map part of another megawad project
KneeDeepintheSludgemetal replied to Origamyde's topic in WAD Releases & Development
This soundtrack slaps. so hard. Also the map is fun! About 10 min in. Anyways back to it. -
Sacre Bleu - A 1-hour speedmap with a custom palette
KneeDeepintheSludgemetal replied to MFG38's topic in WAD Releases & Development
Great map. Played on UV on Doom Retro. Loved the use of this pallete, and the use of space for the player to move. Thought it would be quite cramped but it worked. Looking forward to more! -
Atonement [33 Vanilla DOOM II Maps] [Now on idgames]
KneeDeepintheSludgemetal replied to Moustachio's topic in WAD Releases & Development
Just wanted to say the music and background ambience is amazing in this wad. Especially Earth map 1. It sounds great no matter what Port I use, but man oh man does it sound great with Retrodoom. The lighting and gameplay is great too! Thanks! That is all. -
UNTERNITY, a 20 maps Boom Compatible Megawad by FAI [1.0 Update]
KneeDeepintheSludgemetal replied to fai1025's topic in WAD Releases & Development
i meant I played it in The Eternity Engine. -
Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
KneeDeepintheSludgemetal replied to Major Arlene's topic in WAD Discussion
+1 for this -
UNTERNITY, a 20 maps Boom Compatible Megawad by FAI [1.0 Update]
KneeDeepintheSludgemetal replied to fai1025's topic in WAD Releases & Development
Played the first level in Eternity. Amazing work. The lighting, the design and the gameplay. Top notch. Played the next three with Beautiful Doom and some other mods on Gzdoom. Still great! Looking forward to more! -
Revengeance Salvaged : Levels that were part of a former Megawad project
KneeDeepintheSludgemetal replied to Origamyde's topic in WAD Releases & Development
I found all the secrets in map 01. I loved that. I really wanted to Either way, that was a super fun map! on to map 02! -
Doom Beneath [E4][cl 3] updated! May 12
KneeDeepintheSludgemetal replied to Esperpento's topic in WAD Releases & Development
I freaking love that logo. -
Looking for more Weapon-Upgrade type mods
KneeDeepintheSludgemetal replied to DTSlayer's topic in WAD Discussion
Dusted's Pandemonia has many unique features including sidegrades and special weapons. Very fun mod with lots of changes to gameplay and yet it still feels somewhat true to the nature of Doom's original format. Great alternative to Brutal Doom and all its many variations, while not being just another good Beautiful or Smooth doom. https://forum.zdoom.org/viewtopic.php?t=60984 -
Testing Required :: Doom II GZDoom 4.7.1 - Gameplay & Construction Tips
KneeDeepintheSludgemetal replied to Lutz's topic in WAD Releases & Development
God dang Bobby, these maps are starting to look like they aren't Doom. WOW -
The 10x10 Project -cl9 [/idgames]
KneeDeepintheSludgemetal replied to lunchlunch's topic in WAD Releases & Development
i remember playing it last week. I have screenshots and everything. idk where, thought i saw it here. my computer actually says jan 24th is when i took the screenshot. i loved the layout of the textures for each levels intro. and put them on my desktop as screensavers.