Single Status Update
Bzzrak's Risenation3D, part 3.25
Another thing about Risen3D that can backstab you quite frequently is the node-builder. As far as I can tell, R3D has a built in node-builder derived from an old-ass version of GLBSP (2.05 IIRC, while the last one was 2.20-sth, released quite a few years later).
That thing breaks very easily. The R3D editing process is very brainpower-consuming by itself, now I have to care about the GODDAMN NODE-BUILDER?
Just let me draw goddamn vertices where I want to, for god's sake, and don't make me think about whether the stupid node-builder can make the map look as I want it to.
Jeff Bird (the origwad author) would be proud... or probably not.