Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Deadrust

Members
  • Content count

    3
  • Joined

  • Last visited

About Deadrust

  • Rank
    New Member
  1. Deadrust

    *** The "ask a miscellaneous editing question" thread ***

    Thank you so much! A strange hack but it worked a charm :) I actually had some trouble with this because the room, after shooting a switch, needs to go dark and have the lights start blinking. As it was, changing the brightness level by 1 left those particular sectors almost fully illuminated against the darkened sectors. Thankfully, thanks to some further voodoo doll trickery (start lights blinking; then set brightness to 35), I got the effect working just fine and the renderer issue is absent. Thanks again!
  2. Deadrust

    *** The "ask a miscellaneous editing question" thread ***

    Hello! I have an issue I don't quite understand in the Boom mapping format, hoping someone might be able to help. I have this area which is 2 sectors split by a Mid Texture (front & back). In the GZDB view it looks fine, but in-game (PrBoom-Plus 2.6um), the Mid Texture extends through the sector floors which makes it look weird. Any ideas what is causing this and how I can avoid it please? Appreciate that this may not be a mapping issue, so apologies if that is the case. Photos in spoilers:
  3. Deadrust

    MAYHEM1500: The Finishing

    EDIT: nevermind, I found it! Hey, watching Dime stream this WAD and I love it! I have a request - could somebody please provide me with the MIDI for Map 30 (I believe? The last one.) It is Blind Guardian - And Then There Was Silence in MIDI format and I would be so thankful to get my hands on it! Thanks :)
×