Jump to content

Spicy Cacodemon

  • Content count

  • Joined

  • Last visited

About Spicy Cacodemon

  1. Script for rate of fire

    I feel the pistol isn't a very satisfying weapon to use, it's weak and slow. The chaingun is great but it rips through standard enemies too easily. I'd like something that's in between the two, does anyone know a simple script that makes the pistol fire a bit faster?
  2. I solved my problem, seems I did have the right idea. I just didn't realise that "the first texture of a TEXTURE1 lump is always a null texture". I tried again this time uploading a nonsense texture first and surely enough all textures added afterwards work just fine.
  3. I've created some custom textures and can see them in Doom but only when they are in a texture wad, I use SLADE3. I'd like to know how I can add the custom textures into my ZDoom (Doom in UDMF format) map WAD file so I won't have to load both the map WAD and the texture WAD.
  4. Ghostbusters New Movie Trailer

    The trailer is bad and unfunny. This film is a disgrace to the Ghostbusters name. This is like a crappy Jimmy Kemmel parody of Ghostbusters. The original cult classic is a very 80s film, this new one in present day trying to be all oldschool just doesn't work. They should have made a sequel with at least some of the original cast present to pass the torch and/or have one last adventure.
  5. My pixel art

    Wouldn't it be better to post this in a spriting forum instead if you haven't already also done that? Like vg-resource or pixeljoint for example. These aren't Doom sprites but that of course doesn't mean you can't post them here, I'm just saying you're likely to get better more insightful criticism in a spriting forum.
  6. This isn't really a request for help in making a DOOM map etc. I'm just wondering if there are any DOOM WADs that for whatever reason don't contain any fighting, kinda like a DOOM version of Gone Home. Another thing I wonder are audio diaries like those found in Bioshock possible in DOOM?
  7. WAD Level design hints/tips?

    You can open the Doom WADs, Ultimate DOOM, DOOM 2, Final DOOM then take a look at the ID's maps like E1M1 for example. You should also be able to load any custom maps in the Doom Builder you're using, looking at what other's have done could give you some inspiration. Just try not to copy others tooooo much. You could google image search things like "Doom maps, floor plans, building interiors, ___ architecture, historical monuments". You could look at the map design of other decent first person shooter games. You can draw inspiration from everything around you.
  8. A Good Day Mapping

    @EClydeDeebo I currently use ZDoom/GZDoom and Doom Builder 2. I noticed I can make slopes easily with action 181 - Plane Align (slope). For some weird reason I thought slope sectors needed to be quadrilateral and perhaps could only have straight lines but I see now that's not the case. Now if only curved sloped were available via a mod :/ .
  9. So many WADs to choose from

    Thanks for your suggestions, I'll in time be checking out these WADs and perhaps making some of my own as I have been building in Doom Builder 2. So should I play these maps in vanilla first then revisit them with any mods I'd like to use? If any of these were designed with a particular mod/setting/port in mind that information would be clearly visible right? If anyone thinks hey you should play these maps with this mod because they work well together I'd appreciate the recommendation.
  10. So many WADs to choose from

    You could say I'm being really lazy by posting this, you could also say I'm fairly new to the Doom series. I didn't grow up playing the games, I knew about them but didn't really pay them much attention until recently when I decided to finally play the first two Doom games and check out the mods etc etc. Doom has clearly been around for a very long time, it's actually a few months older than I am. People have been creating WADs and all sorts of content for Doom games for ages now so I'd like to know what fan made maps *** for DOOM & DOOM 2 *** you all think I/we should play. What maps you personally feel are best for vanilla Doom, for Brutal Doom, for any other specific mods you really like. What WADs and MEGAWADs you feel people need to experience, bare in mind I'm not into speedrunning.
  11. A Good Day Mapping

    @EClydeDeebo how did you create the hill in the foreground?
  12. DOOMTube

    Thanks a bunch everyone, of course I can't just whoosh through all that content in a flash but I'll soon get round to checking these channels out. Anyone else who enters this thread feel free to post your links to, if I don't care for em then someone else might.
  13. @Subatomic I tried using 9029 and the script doesn't show any problems but the ParticleFountain won't show up. I said before that it doesn't seem to have an identifer and I see now it doesn't show up in this list of spawn numbers http://zdoom.org/wiki/Doom_spawn_numbers . Still don't know how to spawn a fountain if possible but I've kinda solved my problem now by finding a dead simple alternative. At first I thought perhaps I could just make the fountain invisible until triggered but then I thought to use action 76 Teleport Other. I just keep the fountain outside of the map so it's out of sight then teleport it in via mapspot. Can't believe I didn't think of this before, feeling stupid now.
  14. @scifista42 I've tried using BlueParticleFountain before and have tried multiple other variations in an attempt to get it working. I thought I'd try using the classname BlueParticleFountain once more after seeing your post but it won't work. Here's my script.
  15. DOOMTube

    Hello I'm wondering if you know of any good YouTube channels about all things Doom and Doom-like. Wolfenstein, Duke Nukem, Hexen, all manner of fan content. Really anything reminiscent of that classic Doom style and gameplay would be great. Of course I know about Mr Brutal Doom SGtMarkIV and I'm a fan of ICARUSLIV3S who covers all sorts of Doom mods but are there any other decent YouTube channels mainly producing great Doomy content. I know what I'm asking for is quite vague, I just don't have an ultra specific idea of what I'd like.