Meril
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Everything posted by Meril
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Well, as someone's 1st wad from 95 it's not bad. Very plain and very few details, some aras without any reason, monsters are very easy, no armour included (or I didn't find any). And I love chaingunners traps, when suddenly come out a horde of cgguys and no cover. But it's common in that era, I think.
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Wow! This wad is incredible! I've neved seen so many gliches and bugs in one short map! I even managed to stuck in a lift. Instead of lifting me up, I stand on same level, but walls arise and closed me in HOM cage. I really recomend to play this piece of crap, it is amezing how it is possible to screw wad. I regret you can't no longer give 0 stars :(
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Map is for Doom 1, and is looking good (for 1995). But this map is extremely crampy. Corridors and rooms are small and narrow, enemies are packed tightly. It could be challanging, but there's so crampy that they aren't effective at all. Fighting 2 barons in arena sized like matchbox isn't pleasant experience... Overall: graphic 4/5, gameplay 1.5/5
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Nice, quite big (200 monsters in UV, takes me 20minutes) castle map. Use of Heretic textures in Doom wad is questionable, but map is not looking bad. Flat textures of teleporter aren't alligned. Architecture is really good. Fighting is intense mostly in cramped pleces. I stucked for a while becouse keys are in secret areas. For its time: 8/10
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4 identical houses, a freaking lots of shotgunners, unintresing design. The biggest problem is exit, accesable by pressing unmarked switch lowers an unmarked teleport in the very begining of level, allowing to win in 3seconds. That means after you kill 200 monsters ending up with extreme confuse. Unless you are check map editor... 1/5.
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