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Meril

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Everything posted by Meril

  1. Meril

    Caos6

    Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more.
  2. Meril

    DREAM

    1995. Map has some nice details, textures are ok. But there is a maze. Big, monotonous maze. With only right angles one texture, and few stacked pinkies. Gameplay is bad. Switch hunting, backtracking with no idea where to go. Secrets are not flagged at all. If you are too observant you may miss all the level, becouse there's shortcut from the begining to end. Graphic: 3.5/5* Gameplay: 1/5*
    Old ugly map from '95. Monotonous, unfitted textures, bland. But gameplay is kinda ok. Straightforward, no annoying features. Secrets are extremely obvious. Overall: waste of time, but playable if you're blind. Graphic: 1/5* Gameplay 3/5*
  3. Meril

    Da Crypt!!

    Badly made map from over 23 years ago. Made of mostly ugly angular maze. I found few HOMs serving as teleport. Gameplay is bad. A lots of backtracking, monster encounters are dull (with litteraly pair of exceptions). The only pro is chaingun replacement. But new sounds are like most of replacment of that era. PS. Don't even bother with .deh file. It changes something with pistol animation, but you rather won't use it, because chaingun is on a start. 1.75/5*
  4. Meril

    The Hall Of The H2HMud DooMGods core

    On UV very hard. 2 archviles behind shootthroughable walls isn't my favourite. Also revenants are everywhere, IMO too much. Gameplay is so intense, you don't have time to notice that map is kinda ugly. Map is short, rather straight forward.
  5. Meril

    SALV.WAD

    In short: ugly, short, easy. Monotonous gray textures, a lots of misalignments. Sectets are so obvious that those shouldn't be called secrets. One more thing, .txt file has as many mistakes in English as I made in comments :D 1.5/5* because it's playable.
  6. Meril

    FLAME-WARFARE!

    Kinda interesting dehacked mod. It hanges some weapons, enemies are changed into doom marines. I think it's first bots in Doom history. But included levels are poor. Challange is unballanced and extremely difficult, becouse marines are deadly as player, and all on one. Note: UV has'n got monsters/bots.
  7. Meril

    Space23.WAD

    For it's time, amazing. Nice looking with custom textures. Theme is consistent. But there are flaws. Difficulty is very easy, no ssg (or I didn't found any). Start in decopressed room is ok, but it kill really fast. Some mandatory secrets. But overall very good.
  8. Meril

    FOOT HILLS OF HELL FOR DOOM][

    Good old map. Some rooms are oversized and bland and few misaligned textures, but those don't destroy fun.
  9. Meril

    The Waterfront

    Great visually, some clever ideas and well used sound replacement (final part in red key building, no spoilers). For it's age awesome!
  10. Meril

    GONOW10

    Ugly, uniintresting, mazy switch hunt. Very confusing as well. Fightings are boring, because you encounter mostly imps and few pinkies.
  11. Meril

    TWILIGHT LAB

    Big map (30minutes, ca. 300 kills) made in 1995. Visuals aren't perfect, but without misalignments. Best part is non-linear progression, steadily introducing more powerful weapons. But difficulty comes from extensive use of hitscanners. Better don't use sfx.wad, because sound replacement is terrible. Anyway, it was very well spend time.
  12. Meril

    My House Doom

    Small, quick, ugly, almost everywhere one texture, some HOMs... I want to find any pros, but I can't. Maybe author tried to detailed?
  13. Meril

    Temple of Saturn

    Overdose of mazes, completely random design. Overall for its time: playable, but far from being fun.
  14. Meril

    The UAC Base -- Doom II version

    Very well made level from 1995. Some fine details, great design and architecture. Custom intermission text, custom text while picking up keys is cool addition. But as always this map is not perfect. It may be confusing, you must find secret doors marked very gently, easy to miss. Yellow door isn't require yellow key. I spended about 30minutes having great time! (Except few minutes looking for missed hidden door)
  15. Meril

    HARDTIME.WAD

    For 1995 map, it's very big and lots of monsters (about 450). Cool idea with fighting hordes of monster under constant rocket fire from cybie. But there's come a moment when you aren't able to sneak by and you must kill it mostly with sg, because plasma iammo is rare. Design is simple without many details. You can find only few odd textures. Overall: Good old map.
  16. Meril

    DAMNED.WAD

    Standard old "first map". Angular corridors, awfull texturing, flat not alligned to grid, not unpegged lifts... In pit with blue key you must to use noclip, becouse of authors mistake in making a lift. How it's possible he didn't notice it and published wad?! I can find only few adventages: Music (Low quality Nirvana - Rape me), no shitloads of powerups nor enemies. And he tried. but failed :D
    Design and archiecture - wow! But gameplay is a bit worse. Map is large and confusing. Cyberdemon in dungeon part is in my opinion imposible, becouse you need to go back there, and then he waits in front of elevator... Minor issue in room next to exit door, if you get in there and don't have key, you are stucked. Difficulty is HARD. I had problem to finish it in HMP. Overall: Good visuals, gameplay ok, but with minor issues, good 1995 wad!
  17. Meril

    Flip 2: It's that time again

    This map is crap. Ugly, confusing. Each keycard is in unmarked secret area impossible to find without IDDT. I have no idea how to defeat 3 Cybies in narrow corridor. Bullshit.
  18. Meril

    ADRENALINE

    Very good. Some minor problems like theme is not consistent, final fight in very dark area. Overall, fights are very well designed. It gave me a lots of fun.
  19. Meril

    ELECTRIC SHORTS DOOM-WAD 12

    E1M1 is ABOMINATION. Long, angular corridor with few side rooms. Each wall has diffrent texture (not literraly, but this is extremely ugly). It awesome in 'the worst wad ever' category. If you like playing crap - must have! E1M2 is slighly better. It has some shape, and base theme. BUT still nothing impresive. Some annoying features like monsters shooting through the wall, ugly texturing etc. Overall: First map 0/5, second 2/5 = average 1/5*. If you skip E1M1, it's kinda ok.
  20. Meril

    Lord Roberts Doom 1.0

    It is one of the worst wad ever! Everything is glitched. Some baddies, but no guns, no exit, no fun.
  21. Meril

    Claustrophobia

    Name of wad is adequate. It's cramped af. Gameplay is shitty too. You are forced to hump every piece of wall to progress. A lots of unmarked doors. Only for masochists.
  22. Meril

    Archviolence

    Only start is good, you need to think how to get out. My first though was that this is proto-Terry trap, but you can escape. But then, this map turns into crap. Annoying lifts and switches part, and than kinda ok fight in pillar room.
  23. Meril

    Tread Softly!

    It just a arena with cyberdemon. Simplistic but not terrible. One of thhe first using of voodoo dolls. That made fighting like on the mine field.
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