Meril
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Everything posted by Meril
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Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more.
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1995. Map has some nice details, textures are ok. But there is a maze. Big, monotonous maze. With only right angles one texture, and few stacked pinkies. Gameplay is bad. Switch hunting, backtracking with no idea where to go. Secrets are not flagged at all. If you are too observant you may miss all the level, becouse there's shortcut from the begining to end. Graphic: 3.5/5* Gameplay: 1/5*
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Badly made map from over 23 years ago. Made of mostly ugly angular maze. I found few HOMs serving as teleport. Gameplay is bad. A lots of backtracking, monster encounters are dull (with litteraly pair of exceptions). The only pro is chaingun replacement. But new sounds are like most of replacment of that era. PS. Don't even bother with .deh file. It changes something with pistol animation, but you rather won't use it, because chaingun is on a start. 1.75/5*
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Kinda interesting dehacked mod. It hanges some weapons, enemies are changed into doom marines. I think it's first bots in Doom history. But included levels are poor. Challange is unballanced and extremely difficult, becouse marines are deadly as player, and all on one. Note: UV has'n got monsters/bots.
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Big map (30minutes, ca. 300 kills) made in 1995. Visuals aren't perfect, but without misalignments. Best part is non-linear progression, steadily introducing more powerful weapons. But difficulty comes from extensive use of hitscanners. Better don't use sfx.wad, because sound replacement is terrible. Anyway, it was very well spend time.
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Very well made level from 1995. Some fine details, great design and architecture. Custom intermission text, custom text while picking up keys is cool addition. But as always this map is not perfect. It may be confusing, you must find secret doors marked very gently, easy to miss. Yellow door isn't require yellow key. I spended about 30minutes having great time! (Except few minutes looking for missed hidden door)
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For 1995 map, it's very big and lots of monsters (about 450). Cool idea with fighting hordes of monster under constant rocket fire from cybie. But there's come a moment when you aren't able to sneak by and you must kill it mostly with sg, because plasma iammo is rare. Design is simple without many details. You can find only few odd textures. Overall: Good old map.
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Standard old "first map". Angular corridors, awfull texturing, flat not alligned to grid, not unpegged lifts... In pit with blue key you must to use noclip, becouse of authors mistake in making a lift. How it's possible he didn't notice it and published wad?! I can find only few adventages: Music (Low quality Nirvana - Rape me), no shitloads of powerups nor enemies. And he tried. but failed :D
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Design and archiecture - wow! But gameplay is a bit worse. Map is large and confusing. Cyberdemon in dungeon part is in my opinion imposible, becouse you need to go back there, and then he waits in front of elevator... Minor issue in room next to exit door, if you get in there and don't have key, you are stucked. Difficulty is HARD. I had problem to finish it in HMP. Overall: Good visuals, gameplay ok, but with minor issues, good 1995 wad!
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E1M1 is ABOMINATION. Long, angular corridor with few side rooms. Each wall has diffrent texture (not literraly, but this is extremely ugly). It awesome in 'the worst wad ever' category. If you like playing crap - must have! E1M2 is slighly better. It has some shape, and base theme. BUT still nothing impresive. Some annoying features like monsters shooting through the wall, ugly texturing etc. Overall: First map 0/5, second 2/5 = average 1/5*. If you skip E1M1, it's kinda ok.
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