Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Meril

Members
  • Content count

    85
  • Joined

  • Last visited

Everything posted by Meril

    It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
  1. Meril

    Island.wad

    For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
  2. Meril

    PolyHedron

    Map looks kind of ok, but gameplay is bad. All keys are hidden, worst is yellow keycard (spoiler) on the only lowerable pillar completely unmarked (end of spoiler).
  3. Meril

    The Castle

    New sounds are TERRIBLE! Map is unintresting and feels random.
  4. Meril

    savage.zip

    Very bad map set. Ugly, monotonous, repetitive, missaligned textures. Unfair traps and damaging floors without radsuits are common. Map 02 is pointless, because exit is just behind start point. Map03 is nukage maze. very annoying.
  5. Meril

    Crawling Chaos

    For 1995 standards really ok. Map is kinda big, nice detailed. And of course mazes. but not too complicated nor too long. it Was worth time spended.
  6. Meril

    Do That Imp

    Large map for 1995, about 250 kills. Design is poor, not much details etc. Ammo and health is tight, but doable. Monster placement is good except overuse of lost souls. Overall not bad.
  7. Meril

    The Halls of Menace

    Another abomination in doom mapping. It's crap even in crap category.
  8. Meril

    Home is Where the Heart Bursts

    Ugly, rectangular, not enough ammo. In one word: CRAP
  9. Meril

    Santa Rosa 8 ASSAULT

    Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
  10. Meril

    MUD

    For 1995 design is ok. But is VERY short. 3 min in slow pace. Map is easy af.
  11. Meril

    (Full Ol') Surprise

    Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
  12. Meril

    CRINGE!

    For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
  13. Meril

    NUKELEAR MINES

    Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
  14. Meril

    SERIOUS (PART TWO OF SERIES.WAD)

    Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
  15. Meril

    The 5th Door

    In short: short, ugly, extremely easy.
  16. Meril

    Caos6

    Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more.
  17. Meril

    DREAM

    1995. Map has some nice details, textures are ok. But there is a maze. Big, monotonous maze. With only right angles one texture, and few stacked pinkies. Gameplay is bad. Switch hunting, backtracking with no idea where to go. Secrets are not flagged at all. If you are too observant you may miss all the level, becouse there's shortcut from the begining to end. Graphic: 3.5/5* Gameplay: 1/5*
    Old ugly map from '95. Monotonous, unfitted textures, bland. But gameplay is kinda ok. Straightforward, no annoying features. Secrets are extremely obvious. Overall: waste of time, but playable if you're blind. Graphic: 1/5* Gameplay 3/5*
  18. Meril

    Da Crypt!!

    Badly made map from over 23 years ago. Made of mostly ugly angular maze. I found few HOMs serving as teleport. Gameplay is bad. A lots of backtracking, monster encounters are dull (with litteraly pair of exceptions). The only pro is chaingun replacement. But new sounds are like most of replacment of that era. PS. Don't even bother with .deh file. It changes something with pistol animation, but you rather won't use it, because chaingun is on a start. 1.75/5*
  19. Meril

    The Hall Of The H2HMud DooMGods core

    On UV very hard. 2 archviles behind shootthroughable walls isn't my favourite. Also revenants are everywhere, IMO too much. Gameplay is so intense, you don't have time to notice that map is kinda ugly. Map is short, rather straight forward.
  20. Meril

    SALV.WAD

    In short: ugly, short, easy. Monotonous gray textures, a lots of misalignments. Sectets are so obvious that those shouldn't be called secrets. One more thing, .txt file has as many mistakes in English as I made in comments :D 1.5/5* because it's playable.
  21. Meril

    FLAME-WARFARE!

    Kinda interesting dehacked mod. It hanges some weapons, enemies are changed into doom marines. I think it's first bots in Doom history. But included levels are poor. Challange is unballanced and extremely difficult, becouse marines are deadly as player, and all on one. Note: UV has'n got monsters/bots.
  22. Meril

    Space23.WAD

    For it's time, amazing. Nice looking with custom textures. Theme is consistent. But there are flaws. Difficulty is very easy, no ssg (or I didn't found any). Start in decopressed room is ok, but it kill really fast. Some mandatory secrets. But overall very good.
  23. Meril

    FOOT HILLS OF HELL FOR DOOM][

    Good old map. Some rooms are oversized and bland and few misaligned textures, but those don't destroy fun.
×