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About gameragodzilla

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  1. gameragodzilla

    The Doom Confessional Booth

    I played Doom 3 first. And played Doom 3 more than the originals.
  2. gameragodzilla

    Demons not attacking me after changing race.

    I already did. Map ID is 5C8SP4WK
  3. So I'm attempting to create the Doom Comic within SnapMap. For the berserk power in the beginning of the comic, I substituted with the Demon Rune. After rampaging for a bit as the demon, I turn the player back into a human after hitting a certain trigger, but for some reason the enemies mostly stop attacking me after this. I know for certain it's due to the Demon Rune as I tried a run without ever using the demon rune and the enemies attacked me as usual. Is this a glitch? Is there a workaround? What's going on?
  4. gameragodzilla

    Favorite rune.

    Rich Get Richer because of how OP it is. Spamming the Super Shotgun and Siege Mode on the Gauss Cannon with infinite ammo is amazing, especially since if you play a mission from mission select, you start out with the base amount of ammo (no Argent upgrades) but you start with full health and armor (with Argent upgrades), so it's very useful. In-flight mobility is the most fun, as it allows me to zip around the battlefield all the time.
  5. gameragodzilla

    Doom stream

    Lots of action and explosions Level design is pretty good Lore is substantial but out of the way Nightmare is hard as balls SnapMap lets you create and save maps offline even without servers. Multiplayer doesn't seem to work without servers, though, so it seems like bot support is unofficial at best. Classic levels are there but people say it looks bad. Looked fine to me but whatever.
  6. gameragodzilla

    Doom stream

    SnapMap can save maps even without the server, so that's cool. It has full offline functionality for that aspect it seems.
  7. gameragodzilla

    Doom stream

    Nightmare looks hard as balls. lol
  8. gameragodzilla

    Phrozo Particles 2 for Sikkmod 1.2

    Cool! I'll try it out and see how it functions.
  9. gameragodzilla

    Doom stream

    I'm just wanting something as long as Doom 3 or WTNO, and it seems to be shaping up to be that. Then again, if the gameplay rhythm is good, I can replay it endlessly. Put over 200 hours in Doom 3 and that's just the Steam version.
  10. gameragodzilla

    Doom stream

    Over a false reason. You claim the game is 8 hours which it isn't. The stream before it went down was bordering on 10 and he skipped most things.
  11. gameragodzilla

    Phrozo Particles 2 for Sikkmod 1.2

    I created a mod that ported Doom 3 RoE's DB Shotgun to vanilla Doom 3 and got it compatible with Phrozo by pulling the script file from the mod. Did you modify this for the new version?
  12. gameragodzilla

    Doom stream

    The original Doom could be beaten in 4-5 hours, so... This is actually around Doom 3's length.
  13. gameragodzilla

    Doom stream

    More like 10 and he skipped most of the secrets, so it'd be more like 13 if you were playing normally.
  14. gameragodzilla

    Doom hitting 200 FPS @ 1080p using GTX 1080 w/ Vulkan

    BFG is specialized from what I saw like the chainsaw. The singleplayer stream showed that he could carry a total of three shots at once and the chainsaw didn't seem to replenish that ammo. So the only "big" guns with plentiful ammo are rockets and the Gauss Cannon, and even those have drawbacks to balance (Gauss Cannon uses multiple plasma rounds per shot and rockets are low ammo and cause splash damage to you). Yes, ammo shouldn't be spammed, they should be switched accordingly based on the situation and it seems like Doom is doing that regarding the weapons.
  15. gameragodzilla

    Doom hitting 200 FPS @ 1080p using GTX 1080 w/ Vulkan

    To me it depends on the weapon. Most "normal" guns are designed to be suitable for different scenarios and enemies and thus should be abundant. Power weapons like the BFG are essentially "fuck this, save me" weapons and should give low ammo to compensate for their extreme power. Seems like that's what they're doing with this design so I'm good. Doom 3 BFG Edition's problem wasn't that you were perpetually stocked on ammo. Vanilla Doom 3 let you do that too if you knew where to look and found all the secrets. When I play Doom 3 these days, I constantly have full ammo for all my guns except maybe the BFG 9000. The problem with Doom 3 BFG was that it gave you so much ammo normally that there was no longer any incentive to explore for extra ammo, thus rendering one of the major design aspects of Vanilla Doom 3 irrelevant.