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About Decay

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  1. Decay

    When are the servers most active?

    Usually the most active times are 6pm eastern time until maybe 10 or 11pm. Overall there has been a large decline in online population numbers though at least from 2016, and it's likely this trend will continue. See here for stats: http://zalewa.strangled.net/doomstats/
  2. Decay

    How to Deal with Mapping Sadness

    Maybe I do have some insight to provide after all, especially since we are friends and all, there was nothing to do with being mean for the sake of being mean. When I thought of and wrote down my justifications for the criticisms, I noticed they revolved around a perceived "standard" for multiplayer Doom mapping. And ultimately I forgot that multiplayer Doom mapping doesn't really have a standard other than super basic ideas like putting weapons on the spawns themselves, which is something that ultimately developed over time and is easily creatively subverted anyway. A majority of popular PVP maps are not popular because they were built scientifically and with a specific methodology, they are popular either by accident, made by popular people which creates a bandwagon of supporters no matter how bad the map actually is, or a twisted form of Stockholm Syndrome caused by nostalgia (looking specifically at Doom2 map01 @dew ). For me to come and say these maps are flawed in X Y and Z manner is dandy - but ultimately does not matter, especially not at this point in the game. What people find fun in PVP is so all over the place making a "good" map is a total crapshoot and based far more on having an intuitive feeling of what other players enjoy in the game, balancing that perception in the context of wanting to change/subvert the standards without deviating too much that it jars the players, and then inserting your own vision on top of that. PVP suffers from a unique kind of "mapper sadness" PVP mapping is much different from single-player in the sense that, for the most part, single-player mapsets are played a few times, barring those people who grind them for speed-running or some such. PVP maps have to be engaging enough to be played hundreds of times in a relatively short time period. Can you say you are willing to play the same maps 3, or 4, or 5 times in the same play session? And then do it again the next day? Or 3-5 play sessions a week on the same maps? Reaching that level of engagement is difficult for a variety of reasons, and it's almost never appreciated beyond the circle of other PVP mappers. You can spend a ton of time making exceptionally well crafted maps, and people will still fall back on playing the same old shit that took maybe 30 minutes to make. While single-player mappers might say "wow I have to compete with the greatness of things like Eviternity" multiplayer mappers have to say "how the fuck do I get people away from goddamn Dwango5 or Green War", 2 of the plainest, most overrated, boring-ass wads I've ever had the displeasure of playing. Maybe a good analogy would be seeing something like Sunlust's success and amazing work, and then 90% of the playerbase going straight back to grinding doom2.wad everyday, proclaiming it better for the most inane reasons. Instead of passively "fighting" or competing with effort and brilliance in map design, structuring, detail, architecture etc, to get recognized, in PVP to get your maps played even once you're actively fighting a dwindling playerbase's super simplistic mindset, intense toxicity and judgement, apathy, and THEN the other wads that are household names, which in themselves are nothing special, and some of them profoundly unappealing. Getting recognition in the multiplayer community as a mapper is pretty much a pipe-dream; and even if you do, more often than not the map will be recognized but the mapper will not. Mappers are pretty much known only by those who frequent forums, IRC, or discord, which is actually a small percentage of the playerbase overall. Maps are held high or thrown into the dumps based on the most superficial aspects you can imagine, and it is incredibly hard to predict if what you do to a map will condemn it or hallow it. And once it has been condemned, there is pretty much no going back. Sometimes a mapper's name is enough to condemn it - personally, a tiff 8 years ago between the most played CTF compilation pack maintainer and myself has meant total exclusion of any map I had a hand in from being in the compilation, barring 1 that required protests from other players. Aside from that, PVP mappers suffer from a weird dichotomy of constantly trying to one-up creations (to appeal to novelty and stand out) yet also try to appeal to the most basic aesthetics and 1-dimensional game play. There is absolutely no winning in mapping for PVP, and I have no qualms saying this as one of the authors of some of the most successful PVP wads released in the last decade at least. Anyway, this comes back to my critique of PVP maps. I made the mistake of thinking Doom PVP deserves better. And perhaps it does, but the playerbase certainly doesn't. Yea, your maps might not be as good as UDM3 or something (probably the closest thing to a "standard" setting DM set I can think of), but honestly, does it matter? Is it worth providing feedback based on a "standard" I'm personally making up as I go along, creating a stagnation in creativity in its own right, an increasingly sterile set of maps in a pool of barely filtered experiments? The most "non-jerk" criticism I can think is that I thought mappers were capable of better and what was being offered fell short of its actual potential. But I forgot to think of what that "potential" meant (my own narrow vision) and where it falls in relation to the rest of PVP's offering (wide, yet mostly unplayed). I'll echo the sentiment that you should map mainly for yourself, which is what I do, and trying to shape people into my own mold was pretty hypocritical.
  3. Decay

    How to Deal with Mapping Sadness

    Given our history, Doomkid, I actually feel personally responsible for these feelings you have had and you stopping mapping, specifically due to the (sometimes harsh) criticisms and feedback of your DM maps. I thought I had something more profound to tack along this but turns out I'm just a dick. Sorry.
  4. Decay

    Post Your Doom Picture (Part 2)

    NeonDM map15: Memory: Future Retrospect Dragging a dream into existence
  5. Almost 5 hours now with an average of 20 players the entire time, and substantial amount of time with 24-27 in game at once. Incredible, tbh. Server is still going strong with no signs of slowing down so if you're curious, now's the time to get in.
  6. Following the success of Impromptu DM, we are going to have another speed session for FFA. This time, we're going to catch that Halloween vibe by sticking to themes from Hexen, Heretic, Blood, and Doom. You aren't limited to the stock textures though - just try to catch the feeling by lighting, textures, architecture, and decorations. Map goals: Aim for approx 4-8 players size wise. Doesn't have to be very big at all. Check out the previous Impromptu Dm to see good map sizes, they were pretty reasonable. Quality Control: We will playtest this weekend. Deadline for completed maps: Oct 31. The sooner you submit a layout, the sooner you can get feedback on it and start detailing it. Detail level doesn't have to be spectacular but don't make it shitty or I will throw it in the garbage even though it's only a speed session. If you want to use an old layout you had around, that's fine, I support environmentalism by encouraging reducing (effort), re-using (ideas), recycling (layouts). This set will be aimed at Zandronum and up, so as long as Zandronum supports the feature you want to use, it's good to go. Weapons! This time we get some slightly different weapons, courtesy of Michaelis. The rocket launcher has been replaced by the Bloodscourge, but it fires like rockets (1 ball, no homing), a Sapphire Wand for pistol replacement (you can use pistol spawns!!!!!!!), a buffed WraithVerge as a BFG alternative (doesn't replace, so you can pack them together), a flechette that blind opponents, and good old Quietus for Chainsaw replacement, along with some skin changes for Plasma. These aren't quite ready though so just place normal doom2 weapons accordingly. Resources. Instead of a fat resource pack, I'm going to link you packs that you can draw from that I will compile at the end. If you wish to add something as well, include it in the wad submission. This should be plenty to go on though. Stalung Unreal Hexen (has textures and decorations, check map01 for decorations available since DB doesn't display them for whatever reason) Blood Gothmash Music: whatever zan supports, pack it with your submission Skies! @Argent Agent has made some custom skies for this https://cdn.discordapp.com/attachments/404501142723362817/503409662532780042/SPOOKYSKIES.wad Where are the people doing this? Multiplayer General Discord: https://discord.gg/gsVSHGK Go forth and make good maps.
  7. I find dogsoft to be an unreliable source. It often gives me bad wads to join servers, meaning I have to then delete the wad and find a different source for the correct one, even with recent releases, which is a pain in the ass. BestEver went down after the events of this thread but AFTS picked up most of that background. Some of it seems to be lost, as recently another player was looking for the completed rocket jump extreme remastered edition, and nobody could find it, though it was supposedly on BE. Use wadseeker and getwad's search functions to find the mirrors they are drawing from, most of them are still fine.
  8. Decay

    Online Doom Dying?

    Possibly one of the most backwards statements I've read on these forums.
  9. I know of at least 3 people from israel who played with some sort of regularity, but as for more obscure places, I've seen servers from: Isle of Man Pakistan UAE Kuwait Botswana South Africa Thailand Ghana Trinidad and Tobago Papua New Guinea Cambodia Nicaragua
  10. Nice, a psychopathic corporate shill for one of the most mass-produced low quality guns you can buy. Re: Discussing politics There's nothing wrong with talking about politics, but people often seem to forget politics isn't limited to debates of right v left, identity, or trump. There is a lot to talk about, unfortunately too many people have seem to have left their own personality behind in exchange for a purely political one crafted for them. Without standing up fiercely for their political lean, right or left, they have literally nothing going on in their lives, nothing of value except for screaming about their beliefs in a frantic smattering of keyboard strokes. I honestly feel sorry for these people, many of which can be found here, who cannot see the forest for the trees, and have no real life or identity of their own.
  11. For those potentially interested in watching or joining the tournament, here is a practice session stream of the maps to be played The servers hosted by TSPG will only have a "join password" instead of a connect password - so spectators can connect to the server and easily watch the games in progress without needing the password to actually join the game. That being said, the tournament starts in just under 5 hours from now, I encourage new players to come and try their hand at this.
  12. Decay

    Multiplayer Doom Federation

    Good podcast guys. I highly encourage people who aren't really sure about playing competitive doom to dip their toes into this, it'll be a good chance to try something new.
  13. Decay

    Lost Village (DM Map)

    Screenshots makes it look like the map is rather flat and boring, aside from the potentially bumpy floor (blah). I'd love to give proper feedback but given there is no download, I can't. Why is there no download? We can't help you make a better map without actually at the very least strolling through it.
  14. Decay

    3dm: 3 Deathmatch Maps

    I was hardly being a dick, honestly. Maybe a little rude at best. Not of the criticisms are invalid (otherwise I would not have posted them), and of course if someone comes in with the attitude of "I don't want to put in effort" I'm going to be a bit crass in my remarks. Put out low effort stuff, get low effort feedback. Please point out where I said "maybe someone with half a brain could salvage this with better thing placement" because while it definitely sounds exactly like something I'd say, I'd likely only say that to someone I've known for a long time. Saying "if you knew what you were doing (aka being a dm player) the map could be salvaged with better thing placement" is 100% valid. Take it at face value (hey if you played dm you would know how to do this better) instead of digging deeper to find insults that aren't there (lol d00d you're a fucking idiot, a monkey could salvage this with better placement). I don't think these were made to "fool some dumb DM morons" but acknowledging being lazy about such crucial aspects of DM mapping is just bad. If a regular DM player, known in the pvp community, made subpar maps, there would be an endless barrage of memes, insults, trolling, etc, with absolutely no real feedback within it. Valid criticisms with some sarcasm is not a big deal, and if it is, don't get into pvp because you'll either rage out or end up as a puddle of tears on the floor. If the recipient of such critique chooses to get offended over THAT post, Weenie Hut General is around the corner. "if you put some effort into this, maybe you could make something decent" I guess this is specifically referring to my last line here "Maybe you should actually take a moment and "carefully orchestrate" the thing placement and you might end up with a decent map." I say "might end up with a decent map" because I don't know for sure. It's very easy to tell when a map will play poorly, but can be very difficult to see if a map will play well based on first glances and suggestions. It could take several revisions to make good, or it might never be good because the structural layout is intuitively bad. I don't know. So I say might/maybe instead of "it will be better." I'd be perfectly happy for OP to disagree with any of the criticisms, so long as the reasons are valid (which could be as wide ranging of "I don't intend for serious play so this unbalance is fine by me" or "I will completely restructure this map for balance reasons x,y,z"), or if there are questions regarding the criticism I'd be happy to answer.