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About Decay

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  1. Doomshack Plays

    Last night was a bit of a bust, but tonight we had a great 2 hour session with an average of 12 people. GGs @Doomkid @42PercentHealth and @Altazimuth Had some new faces in as well; definitely love seeing new people, if anyone wants to dip their toes into some deathmatch, this is a good opportunity!
  2. where's your ethics protocol
  3. Doomshack Plays

    Another Friday night, another Doomshack Plays. Join us on zdaemon as we play styx! A true deathmatch classic. Playing right now zdaemon: Doomshack: Styx As always, feel free to join us on Discord: https://discord.gg/gsVSHGK
  4. you should probably start with map01 of shoot!.wad, it's the most popular map ever made.
  5. If you're just playing with another person you can just ask for them to wait for you to exit instead of them, since you'll be the one taking up time. Seems like a waste of time for the other player though.
  6. Speed Session: Impromptu DM

    It is in the wad. Feel free to make sure it's all good and upload away
  7. doom mods can be fun

    No I don't o wat the HELL are you talking aboot
  8. Oh man I remember when I first started mapping, it was feelings of pure excitement and endless possibilities, and that was with a very limited understanding of the game and mapping at the time. I don't know why I view it as such a dreadful chore now......
  9. Doomshack Plays

    Yes, was some fun games tonight. Worth noting we crossed off some mapsets on the basis they are literally too shitty to play. Zodiac DM - godawful map design Surge DM - 32 maps of boxes with a pillar in the middle Motornerve DM - tragic design. can't even do a figure 8 in them
  10. Doomshack Plays

    I keep forgetting to post but we have had several doomshack plays sessions over the past few weeks, and are having one tonight! Today Doomshack Plays Staph1 and Brit9! Staph1 is a dm set by the now elusive dr.sean, one of the (ex?) leading coders of odamex. It's a relatively recent set but truly oldschool in feel, and I feel like it has been underplayed in ports other than odamex, so we're giving it a spin in Zandronum for a wider audience. Brit9 needs no introduction, being from the classic Brit series. Although Brit10 and 11 seem to overshadow the other wads, we may (or may not) be in for a treat tonight. 23 maps to slam through, let's go! Zandronum: Doomshack STAPH AND BRIT deathmatch: As always, feel free to join us on Discord: https://discord.gg/gsVSHGK
  11. What makes doom multiplayer good?

    Doomkid's post here is worth reading. Personally, for me, occasionally you meet some great people you actually want to play with on a regular basis. It's just fun jamming with them. You will always find these people, despite the fact 90% of the player base consists of horrid children, pretend-drug addicts, idiots, dipshits, assholes, jajas, huehues, and trolls. Though if you enjoy being a retard, as so many of them do, you will fit in nicely, I think more time is spent trying to out-stupid each other than actually playing the game. I enjoy mapping for multiplayer, don't know why, lord knows the players don't deserve anything made with any amount of effort. Probably only because I enjoy mapping with the same people I play with so it kinda riffs off that. tl;dr find people you enjoy playing with and the game becomes way better.
  12. ZDaemon 1.10 Released

    Normally I wouldn't hop on the anti-closed source bandwagon stuff but that's probably the stupidest argument you could muster, almost as good as the "hur no hacks being made for it" argument. "Great fixes and additions" lol well if you say so
  13. ZDaemon 1.10 Released

    is this much different than what has been hosted on servers up until now, or is this just a formality really.
  14. SURGE DM

    Complete and utter trash designs. Even for 1998 standards this is horrific.
  15. When I played a lot, I would have visions of completed maps, and I simply just make those. Usually though they never really were great for playing pvp on, being average or filler or sub-par, usually. After a while I just started thinking in themes and pieces, like trying to fit a puzzle together in terms of maintaining something unique/interesting in terms of layout, but also plays well (along with presenting a particular theme or aesthetic that I really want players to see, get the same feeling I had). There were some maps I sketched out beforehand, including one of @Doomkid's favourites, progduel map02: Fade (I went looking for it but seem to have chucked it out). Was interesting for me to see how the sketch draft was very different than the final product, with only the overall layout shape intact, but not its flow or variation.