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Decay

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Everything posted by Decay

  1. Decay

    Bourgeois DM [-complevel 2]

    DSDA Doom runs the Dehacked included in the wad, so you're fine then :)
  2. Bourgeois DM is a vanilla compatible doom 2 deathmatch set... With full single player support! I play reckless and fast, though I'm not a speed runner, and mostly (hopefully) catered to people who like to play the game fast! I would love to see what kind of times people can post for maps. Even if nobody else posts I'll keep updating this posts with my own runs of maps... Post demos, I'll follow Dew's naming convention and say bdXY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Download: https://doomshack.org/uploads/bourgdm.zip Samples! A full 01-30 nomo run bd01-30-nomo.zip Individual map times here: Map01 UV speed 0:26 bd01-026.zip
  3. Decay

    Bourgeois DM [-complevel 2]

    Some ports don't automatically run the dehacked that is included in the wad, but you should run the dehacked, it makes a significant difference, particularly with the BFG using double the cells
  4. Decay

    Show us your unfinished/cancelled wads.

    A couple PVP projects Hexecution, a Hexen project aimed at bringing 3d floors and balancing to PVP. Some screenshots Harvester and Overload, 2 game modes revived from the defunct Sabbat Martyr 2. They were both near completion but never ended up actually being formally completed or released. They are team based modifiers for CTF maps. harvester gameplay: "Each team has a score pillar, and each map has a skull spawner in the center. The spawner spawns skulls when enemy players are killed, then players of the opposing color must pick up as many skulls as they can and reach their opposing score pillar to score. For example, say a red player kills a blue player and a blue skull spawns, the red player must pick up the blue skull and go to the blue score pillar to score. Picking up your own colour skull nullifies it, so opponents cannot use it to score, so keep the spawner clear of your own skulls! You can hold multiple skulls at once, therefore score multiple points at once. Team with the most points wins. Think of it as a mix between one-flag CTF and Skulltag. Harvester is also 3/4 way compatible, and works with any one-flag compatible map." Overload gameplay Damn the topic doesn't even have that The team coloured flags are replaced with a pillar with HP. The opposite team has to destroy it. There are variables for this, 1 where you can destroy the pillar at will, the other requires the white flag (middle flag) to be "captured" or "owned" by your team first before the enemy pillar is vulnerable. Screens for harvester Screens for overload
  5. Decay

    Bourgeois DM [-complevel 2]

    I could not top any of these :( I noticed map20 was missing, managed to get that one, took many tries. Map20 UV Pacifist 0:43 bd20p043.zip Also managed a Map30 Pacifist in 1:15 bd30p115.zip Edit: Adding Map08 UV Pacifist in :40.17 bd08p040.zip
  6. Man you best be including Bourgeois in here - listed as Single Player or DM though? Or both?
  7. Decay

    Bourgeois DM [-complevel 2]

    Alright, got a demo of the rest of the maps. Some of them got a bit more tricky! But now every map has a demo posted from someone at least... I look forward to attempting to beat any other posted times! Couldn't beat those times posted by @Tobby_Happy on map03/07/09, I probably need SR 50... Anyway, here's the rest. Unfortunately I couldn't pacifist these ones... maybe map27 but this revealed a major mapping flaw that I forgot to put any HP in the first 3/4 of the map so... good luck with that. Map16 UV Speed in 0:53.91 bd16-053.zip Map26 UV Speed in 1:21.26 bd26-121.zip Map27 UV Speed in 1:30.57 bd27-130.zip Map28 UV Speed in 1:19.89 bd28-119.zip Map30 UV Speed in 1:07.34 bd30-107.zip
  8. Decay

    Bourgeois DM [-complevel 2]

    Damn, couldn't beat that map11 time. Nice Map12 pacifist run! I tried a few times to do that, didn't think you could. Anyway, another morning, more demos. Only map16, 26, 27, 28, 30 remain for at least one demo from every map. Map21 UV Speed in 0:31 bd21-031.zip Map23 UV Pacifist in 0:29 bd23p029.zip Map24 UV Pacifist in 0:31 bd24p031.zip Map25 UV Speed in 1:07 bd25-107.zip Map29 UV Pacifist in 1:13 bd29p113.zip
  9. Such is life. That's one reason I'm Bourgeois DM we decided to make the BFG require more cells, to cut down on spam. Find some other maps that either don't have it or it is less easy to access
  10. Decay

    Bourgeois DM [-complevel 2]

    Eh, double post but that's okay After a couple hours I managed to get that map13 UV pacifist in 0:42 bd13p042.zip Map14 UV Pacifist in 0:29 bd14p029.zip Skipping 15 because I don't think I'll be able to beat Raz's time! 16 As well for now. Map17 UV Pacifist in 0:29 bd17p029.zip Map18 UV Pacifist in 0:46 bd18p046.zip Map19 UV Pacifist in 0:48 got very lucky with this one after many attempts bd19p048.zip
  11. Decay

    Not many people playing Deathmatch in Australia

    You should join relevant discords. It will really help you find what you want
  12. Decay

    Do you play some maps over and over?

    Playing the same maps over and over but also at the same time complaining about playing the same maps over and over and never trying anything new is literally the PVP community's reason for existence
  13. Decay

    Best and worst source-port for doom

    The doom community never changes, you know that
  14. Decay

    Bourgeois DM [-complevel 2]

    Jeez I don't think I'll be able to top that. But I'll fill in the gaps between map10-15 Map10 UV Speed 0:24.97 bd10-024.zip Map11 UV Pacifist 0:27.14 bd11p027.zip Map12 UV Speed 0:38.71 bd12-038.zip Map13 UV Speed 1:23 bd13-123.zip I don't know how many attempts I made at this on pacifist. It can be done, I made it to the exit door only to die to a stray rev rocket, at the 0:45 mark, so this time is dismal, especially for speed. I will return to this map one day, but it is not this day. bd13p will be a thing Map14 UV Pacifist 0:29.89 bd14p029.zip
  15. Decay

    Not many people playing Deathmatch in Australia

    I remember there were a few recent attempts to get more aussie players together. Maybe @Doomkid can give you a few more tips on catching those games you want
  16. Decay

    Best and worst source-port for doom

    Best: kbdoom - it does everything you could ever ask for Worst: kbdoom - allegations of existence are unproven
  17. Decay

    Bourgeois DM [-complevel 2]

    Had some racing with Razgriz on map05 to improve times. Also started using the DSDA port Map05 UV Pacifist in 0:16.91 bd05p016.zip Improved map06 UV Speed time 0:19.49 bd06-019.zip Filling in some gaps to head toward map10 and beyond... Map04 UV Speed in 0:26.91 bd04-026.zip Map04 UV Pacifist in 0:40.94 - this one sucks because of the wall of monsters near the red key, I'm sure more skilled players can easily lower this bd04p040.zip Map08 UV Speed in 0:42.06 bd08-042.zip
  18. Decay

    Bourgeois DM [-complevel 2]

    Perfect, thanks! Map06 UV Speed in 0:28.34 bd06-028.zip
  19. Decay

    Bourgeois DM [-complevel 2]

    I read the comments, great times regardless of jank movement! Really enjoying watching these. Not sure how to get the milliseconds but here's a couple runs plus I fixed the first post's demos. Been getting 403'd on login for whatever reason so hadn't been able to post/fix things. Map02 UV Speed in 0:33 bd02-033.zip Map05 UV Speed in 0:24 bd05-24.zip
  20. Decay

    Bourgeois DM [-complevel 2]

    Ah okay thanks, when I can login on my desktop I'll fix those. Thanks both of you for giving it a run! Super cool seeing that exit strat, looking forward to seeing more if you do them!
  21. Decay

    I need some WADS to play, post yours!

    Newly released, go for it.
  22. Ah for real, I just looked at it in DB and it seems that the problem is that it's too close to the door. Fuck! I guess I should put up a more informative maplist, so you can check out and compare the originals to the demakes/remixes. Map01: Darken - original Map02: Keepsake - Original Map03: Solitary Refinement - AeonDM.pk3 aeon02: Solitaire Map04: Tutorials Work - Original Map05: Almighty Sweep - DBABRM.pk3 map05: Mighty Sweep map06: Fade - DBABRM.pk3 map01: Fade Map07: Tech Simple - original Map08: Dwango'd Decay - Original Map09: It's Not a Donut - Original Map10: Broken Format - AeonDM aeon13: Broken Hearts Map11: Operation Vanilla Extract - DBABRM map20: Operation Metal Xtract Map12: Deactivation - NeonDM.pk3 Neon01: Activation Map13: Grey Noise - Progduel2.pk3 map06: White Noise II Map14: Joint Effort - Original Map15: Chaotic Zone - DBABRM map10: Chaotic Field map16: Brushed Off - AeonDM aeon05: Swept Away Map17: Demon Base - Original Map18: Skies the Limits - AeonDM aeon04: Techno Junky Map19: Future Disrespect - NeonDM neon15: Future Retrospect Map20: Wrong Format - AeonDM aeon19: Wrong Number Map21: Pretending to be Original - DBAB3.pk3 map01: Pretending to be Original Map22: Wango Tango - original Map23: Hell's Decent - Original Map24: Midnight Sacrifice - AeonDM aeon17: Midnight Temple Map25: 'Mazing - original Map26: Demade and Dismayed - AeonDM aeon22: Decayed and Conquered Map27: Discommodius - AeonDM aeon01: Vanish Map28: Spiritual World - AeonDM aeon11: Spiritual Awakening Map29: Twighlight in September - Progduel2 map08: Nightfalls in October Map30: Delineated Light - NeonDM neon12: Linear Light Here's the wads: https://allfearthesentinel.net/zandronum/wads.php?name=neondm.pk3 https://allfearthesentinel.net/zandronum/wads.php?name=aeondm.pk3 https://allfearthesentinel.net/zandronum/wads.php?name=progduel2.pk3 You can find Fade in progduel as well as slot map02, so you don't have to download dbabRM unless you want to, DBAB3.pk3 is the version that contains pretending https://allfearthesentinel.net/zandronum/wads.php?name=dbab3.pk3 https://allfearthesentinel.net/zandronum/wads.php?name=dbabrm.pk3 You'll need zandronum or gzdoom to run those, and maybe zandronum specifically for progduel, not sure. Maybe we will have to do some PVP or a survival coop stream sometime :) Thank you! I never played Sigil so I'm not sure how it was done. Here's map13 as an example since I had it open. The PVP section is on the left, and was created first. To make the SP section, I doubled it, and removed all the stairs marked with red X's, and added the key gates in front of the teleport. Every map was refashioned in some way like this, so if you use noclip you can pop over to see the other side
  23. I'd like to give a special shoutout to the following people @FrancisT18 @Keyboard_Doomer @Terminus @xvertigox Because you 4 made the biggest impact on the single player component of the wad as I did tons of edits (quick or not) after your feedback, and it made the SP component so much stronger than I had originally envisioned. I don't usually make (or play) SP maps and since I did the majority of the SP component, your feedback was super valuable, so thank you! The textfile has additional credits too. I look forward to seeing PVP play as well people doing some UV-Speed and UV-Max runs on this! Enjoy the release.
  24. There needs to be at least 1 secret in every map, otherwise it will show up as 0% in some ports. I've added now a bar that raises if you choose to grab that invuln, it takes long enough to wear it out. The map with the 2 cybers and masterminds I changed that encounter a bit as well so it won't be so bad. Thanks for playing through it! I'm happy you played through saveless, that's really the way it's meant to be played. The maps are too short for save scumming.
  25. Decay

    Post your Doom video! [but don't quote video]

    Some sloppy bourgeois quick play, maps01-07
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