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Decay

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Everything posted by Decay

  1. Decay

    Lost Village (DM Map)

    Screenshots makes it look like the map is rather flat and boring, aside from the potentially bumpy floor (blah). I'd love to give proper feedback but given there is no download, I can't. Why is there no download? We can't help you make a better map without actually at the very least strolling through it.
  2. Decay

    3dm: 3 Deathmatch Maps

    I was hardly being a dick, honestly. Maybe a little rude at best. Not of the criticisms are invalid (otherwise I would not have posted them), and of course if someone comes in with the attitude of "I don't want to put in effort" I'm going to be a bit crass in my remarks. Put out low effort stuff, get low effort feedback. Please point out where I said "maybe someone with half a brain could salvage this with better thing placement" because while it definitely sounds exactly like something I'd say, I'd likely only say that to someone I've known for a long time. Saying "if you knew what you were doing (aka being a dm player) the map could be salvaged with better thing placement" is 100% valid. Take it at face value (hey if you played dm you would know how to do this better) instead of digging deeper to find insults that aren't there (lol d00d you're a fucking idiot, a monkey could salvage this with better placement). I don't think these were made to "fool some dumb DM morons" but acknowledging being lazy about such crucial aspects of DM mapping is just bad. If a regular DM player, known in the pvp community, made subpar maps, there would be an endless barrage of memes, insults, trolling, etc, with absolutely no real feedback within it. Valid criticisms with some sarcasm is not a big deal, and if it is, don't get into pvp because you'll either rage out or end up as a puddle of tears on the floor. If the recipient of such critique chooses to get offended over THAT post, Weenie Hut General is around the corner. "if you put some effort into this, maybe you could make something decent" I guess this is specifically referring to my last line here "Maybe you should actually take a moment and "carefully orchestrate" the thing placement and you might end up with a decent map." I say "might end up with a decent map" because I don't know for sure. It's very easy to tell when a map will play poorly, but can be very difficult to see if a map will play well based on first glances and suggestions. It could take several revisions to make good, or it might never be good because the structural layout is intuitively bad. I don't know. So I say might/maybe instead of "it will be better." I'd be perfectly happy for OP to disagree with any of the criticisms, so long as the reasons are valid (which could be as wide ranging of "I don't intend for serious play so this unbalance is fine by me" or "I will completely restructure this map for balance reasons x,y,z"), or if there are questions regarding the criticism I'd be happy to answer.
  3. Decay

    3dm: 3 Deathmatch Maps

    It shows. A sloppy assortment of things spread across the maps with no rhyme or reason. Spawns haphazardly tossed in with absolutely no thought given to game play. Dead ends, quasi teleports, no definitive areas of battle, cramped spaces and bumpy floors. And that's just map01. Nice theme though. Nice error messages of missing textures. map02 looking gr8. Other than being nauseating to walk around in, the map is more of a maze and hoping to stumble upon your enemy than having any direction on where to go with visibility. If you've never played DM, why bother making DM maps? You clearly have no clue what's going on, you wasted your time making these, and wasted our time playing them only to say in the end "damn that sucked." map03 got a nice frozen waterfall. map03 layout wise wouldn't actually be that bad if it was touched up, those god awful bars removed, and an actual player who knew how to do thing placement for balanced game play. No dm experience = not having a clue how to balance a map, and this is a prime example with a super easy access bfg with tons of ammo mere moments away and a goddamn invisibility sphere. Maybe you should actually take a moment and "carefully orchestrate" the thing placement and you might end up with a decent map.
  4. Decay

    Doomshack Plays

    First set done, onto round 2. Easily some of the worst maps I've ever played, @Doomkid and @42PercentHealth and @Altazimuth can agree
  5. Decay

    Doomshack Plays

    Doomshack Plays What is it? Doomkid hosts a server on a multiplayer port (odamex, zandronum, or zdaemon) with a random pvp wad for about 1-3 hours on a random day. This is not a weekly event, rather when we feel like doing nothing and playing games. A bunch of us get on voice-chat in discord and discuss the maps as we play them. Usually we purposely play bad wads, or old wads that were/are highly acclaimed to revisit them and re-evaluate them. We also play works in progress and new releases. We love having a ton of people play with us, so please feel free to drop by! One of us will probably post before playing or a status to alert that we are about to begin. Here is the discord link: https://discord.gg/gsVSHGK Here's what we have played so far: Classix Doomkid's DM Kid duel2 Vex Zdaemon swarmDM RageDM Joe Ilya's Doom2 DM Mega5.wad The Last Strike 2004 Superfast DM TNT Bloodlands Crucified Dreams 2dm maps Onslaught Deathmatch Revival Impromptu1 Staph1 Brit9 Styx Dwango21 aka cuck.wad Dwango20.wad Greenwar2 Dynamite DM Uptightdm RUDM_.wad IGpack BucketDM 1 BucketDM 2 Here's what we have to play so far (we take all suggestions) CRDM (skulltag) UDM various wads hosted on doomshack on zdaemon deca Sabbat Martyr 32 in 24 series Skullvomit Brit5-8 dweller2 Exec Lazarus Cybercrime 3 Uritedm fragfest ? asdfjkl; lethal vital aim xenos Nutty DM 1 and 2? OMG maps NESdeath elv series by cybershark danzig1 and 2 if not already covered in classix ffi_z Decided not to play on grounds of being too awful Surge DM (31/32 maps symmetrical) Motornerve DM (Shit with a bow on it) Zodiac DM (Complete garbage) Fetal (too many symmetrical maps) Ancient4.dm (complete trash) TinyDM (way too awful) 1995dm (No thanks)
  6. Doomshack Plays............ BucketDM! Come see how shitty of a mapper Bucket is and suffer along with Doomkid, 42PercentHealth, Altazmith and myself.

     

    Zandronum: Doomshack: Buck It Deathmatch 45.33.41.203:16386

     

    As always, join us on discord as well for commentary! https://discord.gg/gsVSHGK

  7. Decay

    Doomshack Plays

    Doomshack Plays............ BucketDM! Come see how shitty of a mapper @Bucket is and suffer along with Doomkid, 42PercentHealth, Altazmith and myself. Zandronum: Doomshack: Buck It Deathmatch 45.33.41.203:16386 As always, join us on discord as well for commentary!
  8. if you enjoy watching people "rage" on stream there are plenty of career options as a daycare worker
  9. Spoken as a true loser. I bet you told yourself something similar when people told you BucketDM is complete garbage. "I didn't try making those maps, they will never know my true mapping capability!"
  10. Decay

    ZDaemon 1.10 Released

    At first I laughed at the exaggerated picture, and then I laughed again because those shitty servers get more players online on average than zdaemon does all day.
  11. Decay

    ZDaemon 1.10 Released

    lmao
  12. I thought about mentioning that but it's dead as a door nail, much like the rest of the zdaemon forums/community.
  13. Nowhere really reviews MP sets, only particular people because not many MP can be bothered to do so (or are even capable of stringing together a coherent sentence). Right now your best bet for map reviews comes from joining doomshack plays sessions as we go through wad after wad, or requesting feedback from people for WIP. Best way to determine goodness or not is having several people play and making a judgement from that. Bear in mind many people are content with playing garbage (we intentionally played some awful wads in doomshack plays and people legitimately enjoyed them) and will not be able to give you a good opinion. Seek mappers, good players, and people who have been around for a long time. otherwise, at a glance, many maps can be determined playable or not based on.... - flow if the map is disjointed, directional, bumpy, or grabby, it sucks 9/10 times - intensity maps should be able to balance fast and slow pace action, not strictly be one or the other. - visibility can't find your opponents (or monsters), map sucks - spawns can easily make or break a map. - balance if one side of the map has a megasphere, soulsphere, blue armour, that's a problem. also bfg balance and tackling rocket spam potential - layout small circular arenas are really shitty, so are enormous mazes. make a layout that is unique but also integrates common conventions - accessibility to weapons like it or not the ssg is essential. however, most spawns do not have to be (and shouldn't be) ssg. it's also nice to have a variety of weapons at your disposal. stop putting pistol spawns in maps particular to CTF when constructing a map you must consider the 3 essential positions and each of their roles from the point of view from offensive and defensive tactics particular to LMS every spawn should be capable of winning particular to domination leave some breathing room for the domination points instead of constant turnover particular to coop/invasion/survival ensure challenge accommodating X amount of players, balance ammo, power ups, etc
  14. Join us in another exciting Doomshack Plays session! Tonight we are playing Green War2 on zandronum

     

    Doomshack: Greensnore 45.33.41.203:16384

     

    Join us in voicechat Discord here: https://discord.gg/gsVSHGK

    1. Fonze

      Fonze

      Gl, hf! Would love to see some recordings of sessions.

  15. Decay

    Doomshack Plays

    Last night was a bit of a bust, but tonight we had a great 2 hour session with an average of 12 people. GGs @Doomkid @42PercentHealth and @Altazimuth Had some new faces in as well; definitely love seeing new people, if anyone wants to dip their toes into some deathmatch, this is a good opportunity!
  16. where's your ethics protocol
  17. Decay

    Doomshack Plays

    Another Friday night, another Doomshack Plays. Join us on zdaemon as we play styx! A true deathmatch classic. Playing right now zdaemon: Doomshack: Styx 45.33.41.203:10690 As always, feel free to join us on Discord: https://discord.gg/gsVSHGK
  18. you should probably start with map01 of shoot!.wad, it's the most popular map ever made.
  19. If you're just playing with another person you can just ask for them to wait for you to exit instead of them, since you'll be the one taking up time. Seems like a waste of time for the other player though.
  20. Decay

    Speed Session: Impromptu DM

    It is in the wad. Feel free to make sure it's all good and upload away
  21. Decay

    Speed Session: Impromptu DM

    With some crazy Doomshack Plays sessions, we've come across some incredibly awful dm maps that people have raved about for several years. Boxes within boxes, shoot'em up barn yards, sprawling layouts where nobody can be found, the worst possible dm layouts you can think of are all there. So, let's see what we can contribute to the heap in a weekend. Starting now until Sunday morning EST, let's make some DM maps. Sunday mid-day I will compile the wad, and sunday night we will play them. Must be compatible with Odamex, Zdaemon and Zandronum. Doom2 format, Boom format, zdoom doom in hexen format all good, i encourage the use of bridge things. Your resources are: Ancient Aliens resources and Doom2 resources, use this wad: https://www.sendspace.com/file/fkfwdc It took VGP 9 months to create this, let's see if we can do better in approx 36 hours :) Discord: https://discord.gg/gsVSHGK EDIT It's done, congrats we finally did it https://allfearthesentinel.net/zandronum/download.php?file=impromptu1.wad Credits file in the wad Screenshots here:
  22. Decay

    doom mods can be fun

    No I don't o wat the HELL are you talking aboot
  23. Oh man I remember when I first started mapping, it was feelings of pure excitement and endless possibilities, and that was with a very limited understanding of the game and mapping at the time. I don't know why I view it as such a dreadful chore now......
  24. Decay

    Doomshack Plays

    Yes, was some fun games tonight. Worth noting we crossed off some mapsets on the basis they are literally too shitty to play. Zodiac DM - godawful map design Surge DM - 32 maps of boxes with a pillar in the middle Motornerve DM - tragic design. can't even do a figure 8 in them
  25. Decay

    Doomshack Plays

    I keep forgetting to post but we have had several doomshack plays sessions over the past few weeks, and are having one tonight! Today Doomshack Plays Staph1 and Brit9! Staph1 is a dm set by the now elusive dr.sean, one of the (ex?) leading coders of odamex. It's a relatively recent set but truly oldschool in feel, and I feel like it has been underplayed in ports other than odamex, so we're giving it a spin in Zandronum for a wider audience. Brit9 needs no introduction, being from the classic Brit series. Although Brit10 and 11 seem to overshadow the other wads, we may (or may not) be in for a treat tonight. 23 maps to slam through, let's go! Zandronum: Doomshack STAPH AND BRIT deathmatch: 45.33.41.203:16383 As always, feel free to join us on Discord: https://discord.gg/gsVSHGK
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