Jump to content


  • Content count

  • Joined

  • Last visited

About SatanaInArte

  • Rank
    Warming Up

Recent Profile Visitors

124 profile views
  1. Specific Things in Doom that annoy you

    When you play a wad and the author didin't specifice how is meant to be played.For example,you find deep water segments and platforms not reachable.So,you have to switch mouselook on and allow jump.
  2. Specific Things in Doom that annoy you

    The incredible paradox of the partial invisibility.Monsters can't hit you properly,but this makes projectiles and fireballs attacks more unpredictable and hard to avoid.
  3. The amazing "identify that Doom song" thread.

    Hi,it's me again.I need your help to identify this song i found long ago in a midi compilation file.I discovered that this midi was used here,but the author didn't insert any info about the songs just "New music for DOOM, DOOM 2, and HERETIC by Green Day, Nirvana, Nine Inch Nails, Metallica and more!". The song:d_inter.zip
  4. "(Null):invalid ACS module"?

    I dunno.That's odd.
  5. "(Null):invalid ACS module"?

    @Gez hmm,in log.txt there's just:Log started: Wed Dec 27 21:54:55 2017 So,that means"Null:Invalid ACS module" is not a real problem? Still don't get what caused this.
  6. "(Null):invalid ACS module"?

    Of course,but I have my reasons. My map it's just test,because I'm taking some practice with DB2. Why I should make a wad for GZDoom if I'll never use it's ful potential? 3d floors?Yeah,why not. Advanced light?Who knows. I think that GZDoom has very interesting feature,but for now I'm not so "mature" to work with them. Edit:Forgot to mention truecolor.That is definetily THE reason I would made a wad for Doom,adding new sprites,new textures,ext..
  7. "(Null):invalid ACS module"?

    Actually,I'm using ZDoom (in Hexen format). Anyway,@Gez @Bauul thanks for your help.I'll create a log and I will let you know.
  8. Why not just create an entirely new engine for Doom?

    @hardcore_gamer Look to Total Chaos.It was made with GZDoom. I don't think that programmers have to waste their time creating a new engine while you could do something like Total Chaos with the modern sourceports.
  9. "(Null):invalid ACS module"?

    Sorry for my ignorance,but how that can solve my problem?
  10. "(Null):invalid ACS module"?

    I also created a new random map and the same thing occurred.
  11. "(Null):invalid ACS module"?

    I'm using ZDoom and my map format is "ZDoom in Hexen format". Edit:sorry I forgot to quote you.
  12. "(Null):invalid ACS module"?

    I'm using ZDoom and my map format is "ZDoom in Hexen format".
  13. "(Null):invalid ACS module"?

    Hi,Doomworld users.I'm still a beginner in Doom mapping and I need your help. When I opened my map (still w.i.p) and I forgot to change the path for the iwad (DOOM2.WAD) f*****g up everything (Why SatanaInArte?Why?) Then I reopened it selecting the right path.I tested it and everything looks fine now,but when i open the console there's a text that says:"(Null):invalid ACS module" What does it mean?
  14. The amazing "identify that Doom song" thread.

    Maybe,you're right.It could be some Children of Bodom or Nightwish stuff.I tried to listen to some of their albums,but I can't find that song.