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About SatanaInArte
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Green Marine
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Italian here Bella, @LuciferSam86!
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*HELP* Line Portals and 3D Floors issue
SatanaInArte replied to SatanaInArte's topic in Doom Editing
I knew 3d floors and portal won't mix well but I hoped there could be a solution. Too bad. I was so happy at first on how the map went until I noticed that glitches. But after all, that map was just created to test the limits of interactive portals. Thanks for your help 👍 -
Hello, I recently started making some test maps (for GZDoom in UDMF) with Ultimate Doom Builder with 3d floors and portals in order to create 3d buildings that could be fully explored and how far could I go. My last attempt was about making lifts inside (made in order to reach a 3d floor like a Duke3D lift) and outside (I created this one in order to make the player being able go to the rooftop and fall inside a hole made out of an interactive portal) and they worked pretty well. Then I decided to add something else and so I put an entryway and a window. Since in doing so they created two gaps, I used 3d floor to cover them. Then I put the line portals, I test the map and it plays pretty good... until today. Infact, after I replayed the map I noticed some glitches where the line portals were placed. On one side they are invisible while on the other side you can see the floor beneath. The line in impassable on both sides. I know I may have reached a point where there could be anything else to do to solve this problem (someone on the ZDoom forum had the same issue and apperently it was not resolved), but I'd really appreciate to know what's your opinion about and if there's a way to solve this. Thanks in advance. Here's my test map: https://drive.google.com/file/d/1bBuGKHI_7t4ANOBSho6eENTS_6biIQZs/view?usp=sharing Screenshots:
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*HELP* How to make the player talk like DUKE NUKEM?
SatanaInArte replied to SatanaInArte's topic in Doom Editing
I'll see what I can do. Thank you and @sluggard for the tips. -
*HELP* How to make the player talk like DUKE NUKEM?
SatanaInArte replied to SatanaInArte's topic in Doom Editing
@LUISDooM @sluggard Hi, it's me again. I was thinking about this post and I realized that I forgot to mention more things such as: 1) How to make your character speak when the map starts OR while entering certain area of the map. 2) How to make him make a certain sounds when he receives a certain amount of damage like Duke Nukem. For instance: 5-10 hp -> "Ouch" 20 -> "Aaaugh" 30-99-> *screams in extreme pain* 3) How to make him give a comment after killing a specific enemy. Example: *Kills a Lost Soul*----> "Die, you flying bastard!" 4)How to make him say something unique when picking up a certain weapon or object (medkits, soulspheres,etc...) AND how to make him say something unique when killing with a specific weapon. Example: *launches a rocket to an enemy that explodes into gibs*---> "You're in pieces" Or *kills an enemy with a nailgun*---> "Have some nails" I know. It's a bit complicated, but I was thinking about every possible way to make a player/character talk and I wanted to see what can be done and what not. I hope I didn't bother you. Please take your time to answer ^^" -
Alright then. I dunno when I'm gonna start working on it. If I will encounter some problems, I'll leave a reply here to let you know. Thanks again
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Thanks a lot! To be fair, I want to retain the pixelated look. Basically a Doomguy face but just a bit larger enough to show long hair without being cut. So, maybe resizing it should not be a problem, don't you think?
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Whoops. Yeah, you're right. I totally forgot to specify a source port. Ok, let's say: "What should I do to overcome this limitation in a sourceport like GZDoom?" My bad.
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Problem: I want to edit Doomguy face sprites to have long hair, but I read that the game doesn't accept sprites larger than the original size (not even a bit). What should I do in order to overcome this limitazion and put larger face sprites in my wad? Thank you in advance.
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*HELP* How to make the player talk like DUKE NUKEM?
SatanaInArte replied to SatanaInArte's topic in Doom Editing
The problem is that the player will talk everytime after killing a monster, so he'll never stop talking. Also, if a monster kills another while infighting, they'll talk like the player too. Thanks to you two. I will try your methods when I have some time and let you know. Maybe not soon, but I'll definetly let ya know. -
*HELP* How to make the player talk like DUKE NUKEM?
SatanaInArte replied to SatanaInArte's topic in Doom Editing
"On pick up"? So you mean that the sound doesn't play immediatly after the enemy is dead but after you take the custom invisible item? Sorry for this stupid question, I'm still a beginner at editing. -
Hello guys, I want to make a wad where the protagonist has a speech system similar to DUKE NUKEM 3D. So he speaks everytime you kill enemies or specific enemies and bosses. How do I do that? Thank you in advance.
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GWAR - Penguin Attack |Midi cover|(DOWNLOAD IN DESCRIPTION)
SatanaInArte replied to SatanaInArte's topic in Creative Works
I will. For now, I'll focus on something else. Still, I have 3 more Gwar midi covers in progress. -
GWAR - Penguin Attack |Midi cover|(DOWNLOAD IN DESCRIPTION)
SatanaInArte replied to SatanaInArte's topic in Creative Works
Thanks pal! I started it between februarymarch of 2020 but I dropped it for a while since I got sick of that song (I listened it too much). This happens when you have to make a midi cover, by listening the original song so many times. Fortunately, I started composing the midi again in July circa and then I made the video. -
GWAR - Penguin Attack |Midi cover|(DOWNLOAD IN DESCRIPTION)
SatanaInArte posted a topic in Creative Works
Here's a new cover I made. Please let me know what you think. (DOWNLOAD IN DESCRIPTION) Ps: Youtube claimed that I used the original song here. WTF? What should I do?