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About SatanaInArte

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    Warming Up

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  1. Thanks pal! I started it between februarymarch of 2020 but I dropped it for a while since I got sick of that song (I listened it too much). This happens when you have to make a midi cover, by listening the original song so many times. Fortunately, I started composing the midi again in July circa and then I made the video.
  2. Here's a new cover I made. Please let me know what you think. (DOWNLOAD IN DESCRIPTION) Ps: Youtube claimed that I used the original song here. WTF? What should I do?
  3. Thanks for your advices! Glad you appreciated it despite not being perfect.
  4. Do you remember when a B&B episode was ending a kick ass heavy metal music would play? Well, I created a midi version of it: https://youtu.be/DBrM_tHzMFI Download in description. Let me knoe what you think and feel free to use it as long as you credit me. (The gameplay featured in the video was made by DoomKid)
  5. SatanaInArte

    Specific Things in Doom that annoy you

    When you play a wad and the author didin't specifice how is meant to be played.For example,you find deep water segments and platforms not reachable.So,you have to switch mouselook on and allow jump.
  6. SatanaInArte

    Specific Things in Doom that annoy you

    The incredible paradox of the partial invisibility.Monsters can't hit you properly,but this makes projectiles and fireballs attacks more unpredictable and hard to avoid.
  7. SatanaInArte

    The amazing "identify that Doom song" thread.

    Hi,it's me again.I need your help to identify this song i found long ago in a midi compilation file.I discovered that this midi was used here,but the author didn't insert any info about the songs just "New music for DOOM, DOOM 2, and HERETIC by Green Day, Nirvana, Nine Inch Nails, Metallica and more!". The song:d_inter.zip
  8. SatanaInArte

    "(Null):invalid ACS module"?

    I dunno.That's odd.
  9. SatanaInArte

    "(Null):invalid ACS module"?

    @Gez hmm,in log.txt there's just:Log started: Wed Dec 27 21:54:55 2017 So,that means"Null:Invalid ACS module" is not a real problem? Still don't get what caused this.
  10. SatanaInArte

    "(Null):invalid ACS module"?

    Of course,but I have my reasons. My map it's just test,because I'm taking some practice with DB2. Why I should make a wad for GZDoom if I'll never use it's ful potential? 3d floors?Yeah,why not. Advanced light?Who knows. I think that GZDoom has very interesting feature,but for now I'm not so "mature" to work with them. Edit:Forgot to mention truecolor.That is definetily THE reason I would made a wad for Doom,adding new sprites,new textures,ext..
  11. SatanaInArte

    "(Null):invalid ACS module"?

    Actually,I'm using ZDoom (in Hexen format). Anyway,@Gez @Bauul thanks for your help.I'll create a log and I will let you know.
  12. SatanaInArte

    Why not just create an entirely new engine for Doom?

    @hardcore_gamer Look to Total Chaos.It was made with GZDoom. I don't think that programmers have to waste their time creating a new engine while you could do something like Total Chaos with the modern sourceports.
  13. SatanaInArte

    "(Null):invalid ACS module"?

    Sorry for my ignorance,but how that can solve my problem?
  14. SatanaInArte

    "(Null):invalid ACS module"?

    I also created a new random map and the same thing occurred.