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Everything posted by lowpass30Hz
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*** ***UPDATE: Map has now been released, please see the new map link in this post*** *** Hi Everyone, It's been a while since I last did any mapping. My last complete effort, Heavy Water, was released back in early 2016 and can be found here if you're interested. https://www.doomworld.com/idgames/levels/doom2/g-i/hwater I feel my latest map just needs some polishing and welcome any suggestions, opinions and critiques you may have. With your help it will be released in no time! Map Info: Single level, single player IWAD: Doom2 Designed to be played with and was tested using prboom-plus2.5.1.4. Difficulty is supposed to be hard, saying that I can complete it and I'm no Doom God. Difficulty settings are not currently implemented. Some screenshots below. Please let me know what you think! MAP LINK: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bloodyboots
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I agree with you, 'grammar queens' are annoying. That raises two questions for me. How bad can the grammar be before it annoys you, and you not be a grammar queen? Are there any grammar mistakes that annoy you?
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@Jim Greezy Reading your post reminded me of another two linguistic pet peeves. Not capitalising the first letter of the word in a sentence and not capitalising I!
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AHHHHHHHHH!
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Yes that's right!
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IDK
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Trigger words and phrases: Triggered Could care less At the end of the day Keep calm and (anything here) Literally Totes regardless It is what it is I could go on...
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New project: Evolved - second map for testing: Castle of Varanops
lowpass30Hz replied to nicolas monti's topic in WADs & Mods
Reminds me of the first map, Boat Docks from the Blood add on, Cryptic Passage. -
New project: Evolved - second map for testing: Castle of Varanops
lowpass30Hz replied to nicolas monti's topic in WADs & Mods
Screenshots and new textures look great. Not such a fan of the parts circled below though. -
It should definitely be renamed to this.
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Site and/or forum bugs or things not working
lowpass30Hz replied to Bloodshedder's topic in Everything Else
Update: The file information is all correct now but the actual files are still for another WAD (Good Vibrations). -
Thanks for sharing your play through. It's interesting to see how the map looks in HD and plays with custom weapons.
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What do you listen to when you're playing Doom?
lowpass30Hz replied to BlackMetalChainsaw's topic in Doom General
Playing: The WAD's music. Mapping: Black Metal Didn't you hear those tracks enough when playing the games!? -
I remember getting my parents to take me when we were in town but we never really bought anything. Yes... lusting after those Sega Master System games behind the glass...
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Site and/or forum bugs or things not working
lowpass30Hz replied to Bloodshedder's topic in Everything Else
Just noticed... In the Downloads (Beta) section of this site, there seems to have been a mix-up in the upload of my level. If you select Bloody Boots, you can see the file information, .wad and .txt are for someone else's wad. Seems to be fine in the /idgames database (legacy) section though. -
Just noticed... In the Downloads (Beta) section of this site, there seems to have been a mix-up in the upload of my level. If you select Bloody Boots, you can see the file information, .wad and .txt are for someone else's wad. Seems to be fine in the /idgames database (legacy) section though. Does anyone know who to contact to get this fixed?
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Great play-through's, @xvertigox Thanks for the funny review, sub'd. I agree with you about the pillars, it will be kept in mind for future maps. Shame you just missed out on the release version or you would have been using the SSG! @mArt1And00m3r11339 I did enjoy watching you play through the level, sub'd!
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The map is now released on DoomWorld. Please see the link in the main post. Thank you to all of the play testers, especially @wintertowns who created a new music track for the map, great job! @HAK3180 Thanks for your comments. I added another health pack and played about with the teleport trap to try and encourage the mobs to spawn in quicker (not sure that 100% worked though). @Lorenz0 More unique encounters will come in the next map. I played around with the weapons and ammo, providing more rockets to balance the removal of the plasma gun. Thank you for your opinions and the texture alignment tip. I think the misalignments are all fixed now, but there is always one more... @DynamiteKaitorn Thank you for your kind words, the shotgun has been relocated. You cant miss it now! @wintertowns Thanks again for the music. I implemented your plasma/rocket idea because it did make sense.
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Oooh, what are the trails in the sky in this picture?
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Mappers use custom textures to change the theme or atmosphere of their creation. Sometimes this can totally change the feel from the original game. I'm interested in peoples opinions on this subject. Which WAD used custom textures most effectively? Have any otherwise good maps been ruined by their use? Do you prefer to see how creatively the original textures can be used instead?
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Thank you both, excellent resources there! I have found quite a number of useful tracks from those links.
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I need some spooky tracks for a project I'm currently working on. I'm after a Blood vibe. Can anybody point me in the direction of some good MIDI files that are free use? Please forgive me if this has already been posted. I searched the forums and couldn't find the info I needed. Thanks in advance! A screenshot...
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I've made a map (my second) and I'm hoping for some feedback before I upload it to Doomworld. Download link below. http://doom.dogsoft.net/download.php?h=67733258020c412f5aeb675eb0098d5f&f=Uploads/HWATER.zip * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : approx. 30 hours Editor(s) used : Doom Builder 2 Tested With : prboom-plus-2.5.1.4 and chocolate-doom The level should run in with the classic Doom2.exe or a modern source port. Let me know if you run into any errors. Some screenshots to wet your appetite. I did post my first level here not long ago asking for some feedback but no one did.... So if you want to check it out it's here. https://www.doomworld.com/vb/wads-mods/86064-hello-all-welcome-to-raums-keep/
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Heavy Water Plant (map) now complete and released
lowpass30Hz replied to lowpass30Hz's topic in WADs & Mods
The map has now been completed and the final version released here: https://www.doomworld.com/idgames/levels/doom2/g-i/hwater I've implemented most of the suggestions. Thank you all for testing the map. -
Heavy Water Plant (map) now complete and released
lowpass30Hz replied to lowpass30Hz's topic in WADs & Mods
Thanks for checking it out. Good point, I will add some armor/bonuses for the lower/mid difficulties.