

xblade
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the music doesn't fit with any other track in any other trailer... it's not his work...
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to be honest the music of the trailer doesn't really fit with anything that music we've heard so far... that was a trailer by some 3rd party that probably didn't like that it was scrapped or something... we might get a similar trailer, but with mick's music. either way, that trailer got some serious hype going on...
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could be him...
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excuse my ignorance, i don't know the lore very well, but who is this Samuel?
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you guys should stop posting pictures... they'll get removed either way :P
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this is not from bethesda's yt channel... wtf is going on here?
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How DOOM might add support for more than 4 people in SnapMap
xblade replied to xblade's topic in Doom 2016
wow, glad to see tech savies here. stuff got complicated fast... giving everything that was said earlier, i guess 4 was indeed a safe bet. still, i think they can host the logic on their dedicated server. they already have a hub that hosts the `manifest`. maybe if the game sells well, maybe they can tap into this cloud thing everyone's using. titanfall uses Windows Azure as far as I know. good chat folks :) i've learnt something from this... -
i think that might be the case...
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You know what this means don't you? On Thursday, they'll be a bunch of YouTubers playing that SP mission. Seeing that some these guys, did a better job explaining SnapMap than Bethesda did in their live event, this is gonna be awesome!
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I'm not sure how many technical people are on this forum, but here's how I think can SnapMap support more than 4 players. Since SnapMap works by you hosting a game, I'm guessing that 4 players is the limit for one machine to host, since it's using P2P. What if there are multiple hosts? What if they spread the computational logic to 2 hosts? Maybe one host can handle bullet detection, while another can handle the map triggers and what not. Basically like multi-threaded work, but over the network. Yes this might add latency, but I think it might be done. If someone has a better understanding on how MP games work, maybe they then chip in their ideas. I myself am a Software Engineer, but I've never worked with games and really have no idea how net-code works in games. Any thoughts?
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Likewise...
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I've played, I suck at it, but I like it. Personally I want it to end so that we can get more info about the single player. https://twitter.com/idSoftware/status/721145118061961216 Hopefully they'll keep their word...
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New Video: Player Progression and Customization
xblade replied to BluePineapple72's topic in Doom 2016
Am i the only one who saw this? Hellshot weapon? http://imgur.com/i103DGe -
[ GERMANY ONLY ] Sign up on gamestop's site , and get a free DOOM beta key !
xblade replied to mordecai32's topic in Doom 2016
Did anyone of you guys got a code? I didn't, so I'm guessing it didn't work :( https://www.google.de/search?q=time+in+berlin -
I didn't look well enough, sorry about it.