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Li'l devil

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Everything posted by Li'l devil

  1. Li'l devil

    Is it wrong to play Doom 3 without a mouse?

    Well, TBH, if you're playing Doom 3 on Recruit then it will be so easy you will be able to beat it without a mouse. Well, maybe with the exception of bosses.
  2. Li'l devil

    DOOM Retro v2.8.1 (updated February 17, 2019)

    So, I decided to play Doom Retro using Wine. It works fine, but the sound device doesn't play all the parties of the music tracks (for example, the synth party in MAP01's music); I don't know if it's a bug in the port's sound device or in the default soundfont. Is there a way to change the soundfont or the sound device? Hmm, if I'm right, the sound device used is GUS, in which case, IIRC, it never worked well for me and always missed some music parties when I used it with other ports.
  3. Li'l devil

    What is the most interesting way you died in Doom?

    Well, here's one I rememeber: running around the map with 5% health and no visible threat, then suddenly flat out dying without any cause... then realizing that I got hitscaned by a chaingunner who was so far away I could see him only as a few pixels (on high resolution), nor could I hear him at all.
  4. Eh, there still seems to be an empty slot for map 05, and I have a map I've started making, but I've noticed this project too late I'm not sure if I can make a decent map by March, 8... Should I try? Edit: ah, nevermind. Just noticed someone already took the slot. Oh well...
  5. Li'l devil

    How many maps have you created and released?

    Well, since no-one will be interested to play any of my maps, I won't bother listing them detailed way. Basically, it's 2 mediocre maps for DW community projects (one of which somehow got a wiki page, heh), 2 mediocre maps for ZDF community projects, 1 boring bland map, 1 trash map, 2 no-effort troll maps I made because I was edgy... That's it. Edit: ok, not counting the no-effort maps, that'd be 6 maps in total so far.
  6. Li'l devil


    I kinda liked the one in E2M6 more. It impressed me more, probably because it was the first one.
  7. Li'l devil

    DOOM Retro v2.8.1 (updated February 17, 2019)

    Oh, I just never seen this mentioned on the site... Edit: the site says it's for Windows, but the github does say it can be compiled on Linux, so yeah, sorry, now I know.
  8. Li'l devil

    Tantum Mortuus Est - Dead simple Community project.

    I'd recommend the OP to make at least a few good maps for this project themself to prove that this idea is interesting, otherwise, I'm afraid, this will remain "empty empty empty empty..." And remember that people here don't usually look forward to community projects made by the new members because there's just no confidence that these will go well.
  9. Li'l devil

    DOOM Retro v2.8.1 (updated February 17, 2019)

    bradharding, are you planning to do a Linux version? I remember liking Doom Retro a lot when I played it some years ago on Windows, but I've switched to Ubuntu since then... Or does it work with Wine at least?
  10. Li'l devil

    [Mod] Doom 3 Subtle improvements.

    Wow, it's tied to a certain level? Now that's unique. I should check it out sometime...
  11. Li'l devil

    [Mod] Doom 3 Subtle improvements.

    Wow, I didn't know arch-vile has two attacks, I've only seen the firewall one.
  12. Li'l devil

    Tantum Mortuus Est - Dead simple Community project.

    No, but I think it's a pretty weak map... Actually, I don't know what other people think of it, I just assumed. :)
  13. Li'l devil

    Tantum Mortuus Est - Dead simple Community project.

    Tantum Mortuus Est - Dead Community project. (sorry, I had to :)) My two cents, though: Dead Simple is one of the least liked D2 maps, imo, so doing a CP based around it is just not a great idea. Even if done well, it'd just be 30 similar arena maps, and thus not a very enjoyable mapset at its core.
  14. Li'l devil

    if you could only play one type of mod would you play only

    Mapsets, of course. I wouldn't want to play the same 30 maps over and over again...
  15. Li'l devil

    [Mod] Doom 3 Subtle improvements.

    I see. Well, looking forward for what else you may improve. :) Also, two more things I kinda want to be improved: 1) I think zombies/Z-secs have a way too low gib threshold; when you fire at them with MG in continuous spread, they gib almost as soon as they die, which is kinda wrong. I tried fixing that myself, but couldn't find where... 2) Then there's also the enemies' mass issue... You shoot the pinky demon with a rocket launcher and it goes flying across the corridor, because it, and all the other enemies, have low mass... Don't know whether to fix this or not, because it's quite hilarious when the enemies just go flying after you shoot them. :)
  16. Li'l devil

    [Mod] Doom 3 Subtle improvements.

    Hmm, I wonder if it's possible to remove some ammo pickups (or replace them) using the scripts instead of editing the maps (rather than change the amount the pickups give). Also, on second though, I hate to say that, but I think all the weapons are actually perfectly balanced for the game, despite some being kinda crappy. I watched your shotgun video, and your mod clearly made it overpowered, to the point that it looks like you can beat the game using only it. I guess the spread makes that much of a difference...
  17. Li'l devil

    Is Hexen (1995) a so complicated game?

    Oh well... I may have not paid attention to those messages, I forgot.. Guess I was wrong then. Still, you need to have the patience to constantly track back to previous maps and look for those changes, which not everyone has.. I don't, so I quit it rather fast, though I certainly should give it another try some day...
  18. Li'l devil

    Recommended single player maps/campaigns?

    @Doommarine_maxi Thank you very much for this list!! I've always been wondering how many good Doom 3 there are, and it looks like there's a lot of them! I'll be sure to check them out as soon as I'm done with RoE and Lost Mission.
  19. Li'l devil

    Is Hexen (1995) a so complicated game?

    I tried playing it some time ago, didn't make it past the first hub. From what I can understand it's one of those games where you press a switch and then you have to search through the entire hub and figure out what it activated and/or what changed in the layout. So, yeah, these kind of puzzles surely aren't for everybody, but if you like switch hunting very much, then it certainly will be for you. (edit: oh wait, just noticed you've already played it, oh well...)
  20. Li'l devil

    [Mod] Doom 3 Subtle improvements.

    Basically, the kind of edits I was making for Doom 3 were to make some things a bit more logical: 1) If you look closer to the rocket launcher and its ammo, you'll notice that the clips actually contain 4 rockets instead of 5 (and the large ones 8 instead of 10). The maximum ammo capacity of rocket launcher is 96, which also suggests that it should have 4 rockets in the clip, not 5. So, it'd be more logical to change the clip size to 4 (and the amount of ammo the pickups give, respectively), and balance it out somehow (maybe by increasing the blast radius). The same should also be done to grenades, as the pickup clearly suggests it's 4 grenades, not 5. :) 2) I also changed machine gun and plasma gun clips to 30 and 25 respectively, because those weapons are usually overused, and this made them more challenging to use. The chain gun, however, retained its capacity, but the spread should probably be increased to make it less useful at long range. 3) There's also the thing that small and large machine gun clips give 30 and 45 rounds respectively, which is illogical, because the large clip is basically a doubled small clip, so it should give 60. The large shotgun shell box also should give 24 instead of 16, because it's a bit too large to hold only 16 rounds, heh. I know these are too nitpicky things, but they bother me. :) Also, I think the game has an abundance of ammo pickups in general. I'd of course just edit the maps to remove some of the pickups, but that's not really an option, is it... So, maybe make some of the monsters tougher and more dangerous, so that the player would have to spend more ammo on them? Well, there's only so much you can do without editing the maps... Edit: also, have you considered adding splash damage for the plasma gun blasts? I think it'd be a cool addition.
  21. Li'l devil

    Post your Doom video! [but don't quote video]

    A joke enemy I made for my scrapped map. Still chuckle every time I watch this. And this is the reason why Doom 3 physics are better than in Half-Life 2, lol.
  22. Li'l devil

    [Mod] Doom 3 Subtle improvements.

    Hi, dmguydz64 :) I'll check out your mod some time soon. I myself actually tried to do some tweaks to Doom 3 recently to make things slightly better and more logical, but I'm not good at this... Anyway, I'm curious, what spread did you set for the shotgun? :) I personally found that if you set it to 11 degrees, which is how it is in multiplayer, it becomes much more satisfying to use. Also, are you open for suggestions?
  23. Li'l devil

    What were your first Doom impressions?

    My two brightest Doom memories from back when I started playing it were: that I played it without sound (it didn't work in Vanilla and I didn't know about source ports yet), and I thought Doom wasn't actually supposed to have the sound in the first place. The second vivid memory was of me falling into the inescapable toxic pit in the outdoor area of E1M3 (not into the central one with the switch, but into one of the side pits, which are inescapable) and watching Doomguy's face slowly being covered in blood. :(
  24. Some ideas for ZDoom-based community projects: 1. A community project where all the lighting is done using only point lights (like in Quake). 2. A community project where all monster encounters are scripted (using ACS or ZScript). 3. A community project done using only resources from Blood (or Rise of the Triad, or Duke, &c.) These are from the top of my head, I may come up with sth else.