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About Benjogami

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  1. Benjogami

    Why Was MS Synth Removed?

    You can use the soundfont in this post with Fluidsynth, and it sounds just like Microsoft's midi. Put the sf2 file into your "soundfonts" folder, run GZDoom, and do: options -> sound options -> midi player options -> fluidsynth -> set configuration, then select "gm" You might also want to turn off reverb and chorus, since that stuff will make it sound less Microsofty when midis use those effects.
  2. Benjogami

    The Doom Confessional Booth

    I'm pretty rude, it's true. I guess calling me and my friends half-brains brings it out even more. ;) I suppose that's the least generous interpretation though. Perhaps we have full brains but only use half of them to make and play slaughter maps? That's less rude, but still wrong and annoying. I don't care at all if you don't like slaughter, but sometimes the obnoxious presentation is too strong a bait. I stand by my remark that your forum post smells worse than any slaughter map I've ever played.
  3. Benjogami

    The Doom Confessional Booth

    I'm not a fan of forum posts that are poorly thought out, are full of lazy generalizations, lacking any real substance, and are strewn with piles of shit and smell bad. Maybe those are an acquired taste as well.
  4. Benjogami

    MAYhem 2018 - Orange Version!

    @Obsidian Alright here's a new version with a secret exit: https://www.dropbox.com/s/n0r7a5ytbjdktif/may18o_benjo_v7.wad?dl=1 v7 changes: - Added secret exit - Added some decoration to secret area - Fixed some texturing - Added a new midi and MUSINFO
  5. Benjogami

    MAYhem 2018 - Orange Version!

    Yeah sure, I'll try to come up with something.
  6. Benjogami

    DyingCamel's Demons #1

    I made a UV Max of my map just so I'd have an excuse to bump the thread. ;)
  7. Benjogami

    Infernew, a Community Project

    I watched AD's demo; seems fine. ;)
  8. Benjogami

    The logic of map flow

    I had a professor once say that when giving feedback on writing, saying that something flows well or flows poorly is meaningless and unhelpful. It rang true to me then, and still does.
  9. Benjogami

    Post Your Doom Picture (Part 2)

    Teachers and potheads, a team as timeless as revs and viles.
  10. Benjogami

    Demo Megawad "Hell Destroyer" - Need Feedback

    I played the first 4 maps, and I'm really enjoying it. I'll play some more, and might be interested in making a map or 2 in this style. I'll keep it in mind!
  11. Benjogami

    zekhmet community project - let's map!

    I've had an idea brewing for awhile, but I dunno if it's map01 material. It might be! The idea depends on that rebirth point working like I hope it does, and as I went to test it, I couldn't find the correct "useless body prop" that I'm suppose to be using. ;)
  12. Benjogami

    Anyone interested in making maps for a Doom clone?

    I imagine there are thousands of such projects out there, people prototyping Doom-inspired stuff in Unity. That doesn't mean it's a bad idea, but it does mean that you're gonna need to show a lot more than you have here to attract serious applicants. If I saw a well-thought-out design document and some concept art with vision, I'd think about it.
  13. Benjogami

    SlaughterMAX. RC2 available!

  14. Benjogami

    SlaughterMAX. RC2 available!

    RC2 is available in the OP! At this point, if you'd like to help facilitate improvements, the best areas to focus on are the "Casual" and "Wild" difficulty settings (balance changes can still be made there), and coop testing with smaxcoop.wad (there are probably still some bugs to be found). RC2 changelist:
  15. If the artwork was all good and original to each game, and if each game had unique and well-tuned settings in OBLIGE, I'd guess you could get away with about 3 such games before people got upset.