-
Content count
939 -
Joined
-
Last visited
About Benjogami
-
Rank
arch-weirdomancer
Recent Profile Visitors
7637 profile views
-
Some thoughts on AI and the Doom Community
Benjogami replied to Captain Toenail's topic in Doom General Discussion
So prompt engineers are artists of tricking, bribing, and persuasion. In the words of Elon Musk, "Interesting." Okay flippancy aside, doesn't this seem like a red flag? Sci-fi luminaries have been warning us about the consequences of treating robots/androids/AIs poorly for as long as the genre has existed, and yet being a manipulative prick to ChatGPT to get what you want is being touted as a good thing? ChatGPT doesn't have feelings to hurt or rights to stomp on, but the people doing this behavior are training themselves to be manipulative anti-social freaks. Don't you think this will transfer to how they interact with other humans? How about in the promised AI future where androids are indistinguishable from humans and people are still treating them this way? It's creepy behavior and it's disturbing that it's not seen that way more widely. And btw I don't think the guardrails that are slapped hastily on LLMs are good. I've tried using ChatGPT to produce some characters and scenes and found the results terribly sterile and boring. It refuses to generate anything remotely gritty or upsetting, characters that should hate each other end up talking it out. It's fucking stupid. I'm sure there are very talented prompt engineers that can manipulate gritty scenes out of it, but like I said above, I find such manipulation extremely distasteful. The solution isn't to degrade yourself to work around the problem, it's to walk away. -
Some thoughts on AI and the Doom Community
Benjogami replied to Captain Toenail's topic in Doom General Discussion
Interesting, that's the second time I've heard this particular advice. Is this some new self-help that's going around? Is there any real evidence to back it up? Seems suspicious. It's also interesting that "constant exaggerated headlines about climate crisis" is the one example of clickbait to avoid. Also, avoid headlines??? How are you reasonably expected to avoid headlines? Don't look in the direction of news at all? Only read one kind of news source that would never make you feel bad about the climate? Hmmmm... As for all the rest, I find most heated takes on either side of the AI divide tedious and stubborn, people constantly talking past each other. I don't think the forums are getting worse, it's online discourse in general. I think we're only just beginning to understand how social media is changing the world, and not nearly fast enough to steer it better. I like Skeletowned's analogy. If you're enthusiastic about helicoptering to the tops of mountains, don't talk to hikers about it. Know your audience. Yeah yeah it's a tool that anyone can use. The common retort is to just do the work yourself, practice and become skillful and creative so you don't need the crutch (helicopter), and that anyone using AI is a pretender artist. Sure, some people are being pretender artists very visibly. But anyone can use it to save time or move past a creative block or whatever, sure, even if they're not a pretender artist. Lots of artists are clearly uninterested in using it this way, so why try to sell it to them? This it's-just-a-tool-bro angle ignores all the other issues with AI, specifically the way they're trained and the energy they consume. If you don't care about those things, let's hear about it! I love reading unpopular opinions. Since you avoid seeing climate headlines, I'm sure the energy thing is no problem for you. How about training AIs on everyone's art? Do you think if you post your art online, it's fair game for the AIs to chew up and shit out? Do you like end user agreements that stealthily change (not that you read it in the first place) to say that any content you post can be used to train AIs? Opt-out buttons buried in menus that default to opt-in? Do you think Adobe is a based af company? Anyhow, like I said, the discourse is tedious. Lots of things bring me down but sad music sure isn't one of them. -
Playing Hard Nut to Crack. https://www.twitch.tv/benjogami
-
This is the one thing that had me scratching my head as well. I've been following along the whole thread out of perverse interest and even went back to re-read kraflab's posts to see if I missed something, but still couldn't find anything blackmail-y or creepy. I don't have any strong feelings about the issues at hand here, just sad and maybe disturbed that it got so heated, and disapproving of tone here and there. I sure wouldn't have banned anyone, but I also wouldn't be a good moderator so who cares what I think.
-
(NightDive's Doom) Curated community list of Classic Doom mods
Benjogami replied to Redneckerz's topic in WAD Discussion
@Redneckerz DW and Bethesda: Benjogami https://mods.bethesda.net/en/doom_doomii/all?author_displayname=Benjogami tyty -
Hypothetically, if dsda-doom implemented ID24 and I wanted to ship a wad that uses ID24's new sky and colormap and music change features but none of the new Legacy of Rust things, could people play my wad in dsda-doom without id24res.wad?
-
This says the port needs to locate and load the resource wad "when ID24 compatibility is enabled" which is only necessary if the wad you're playing needs ID24 stuff.
-
I've only been skimming the discussion, but I'm pretty sure you'll only need the resource wad if you want to load an ID24 wad, and I expect there will be relatively few of those.
-
Long overdue! Watch party for Ancalagon's World Orifice MAP31 UV Max demo: https://www.twitch.tv/benjogami
-
Down the Drain - 32 vanilla maps - Final
Benjogami replied to Benjogami's topic in Map Releases & Development
Yo, really glad you're having a good time. Also glad your gf likes the Radiohead, lol. I feel like maybe I put too much Radiohead in, but there are just so many good midi renditions and they hit that nostalgia target just right for me, and the more cynical apocalyptic songs gave me quite a bit of direction when mapping. -
I think ZDBSP is still the way to go, but over 100k sidedefs is definitely approaching the limits of what compression can fix. The hard linedef limit is looming too. I think the final 1/3 of the map will have to make some compromises if it's to remain Boom compatible!
-
The Dean of Doom series (companion thread)
Benjogami replied to Sunnyfruit's topic in Doom General Discussion
The rules for how the maps are played need to be rigid for the grades to make sense. It's the only way to compare apples to apples. That's just the format of the show, and it wouldn't make sense to change it just because some wads don't shine their best within the rules. I think this "trend" of pistol starting and UV-Maxing that you're seeing is mostly happening among content creators because people see the content working for some people and want to use the same format. It's also so you can compare apples to apples, even if you aren't grading things. You still want to see it all and showcase it all. Pistol starting and 100%ing is a simple way that everyone understands to demonstrate that you saw it all, even if it doesn't work equally well for all maps. And yeah maybe content creators will get more people pistol starting and trying to 100% stuff, but there will always be people playing continuously, using mods, jumping when they shouldn't be, doing everything wrong, etc etc. It's fine, it's gonna be okay. People will still like 90s wads. I like 90s wads. RE: The Dean of Mean, I could write a whole essay about it, but meh. I'll just say that people shat all over joe-ilya's maps for years when he was a literal child just being passionate and trying to learn and create stuff. Yeah sure maybe he was (and is) annoying, but the way he was the constant butt of the joke always bothered me. I think these literal gen Xers that are legends of the community can handle hearing that a part of their 90s map was "idiotic." -
The Dean of Doom series (companion thread)
Benjogami replied to Sunnyfruit's topic in Doom General Discussion
I accept that continuous play was the predominant way to play, maybe the way that authors expected you to play, and probably the most fun way to play, but I dunno, I just don't accept that the wad shouldn't be pistol started or that bad pistol starts shouldn't be called out. If it's expected that players will pistol start when they die (although I sure didn't play that way---I loaded a save instead), then what, are they just supposed to not die on most levels? Is a miserable pistol start the intended punishment for dying? And they surely didn't test any given map by playing every map before it. That would be absurd. No testing until the wad is compiled?? Gotta play through the whole thing to retest changes in a later map??? Of course not. Did they give themselves piles of weapons and ammo to approximate what they might have when playing continuously, or use idfa? Surely not. They knew how the pistol starts played and they chose to ship it that way, and I think it's valid to criticize that choice. -
Ultimate Doom "In Name Only" - On IDgames
Benjogami replied to cannonball's topic in Community Projects
Here're some updates for e3m2: UDINOrc2-e3m2edit.zip (not playable by itself, doesn't include the resources, etc) - Fixed the damage sectors noted by @Caleb13 (the rest of the stuff is intended, for the "despair") - Slightly enhanced some texturing and lighting - Made the 2 hard-to-find secrets a bit easier to find, hopefully -
PUSS XXIX: HOT SOAPY WATER [BETA RELEASED]
Benjogami replied to BluePineapple72's topic in Community Projects
Delightful :) I had a fun (and meditative) time. I couldn't kill all the PEs, but I mostly blame GZDoom and its weird flyer and autoaim behaviors for that (maybe my settings aren't quite right). I would've played in dsda-doom but the resource pack said nuh-uh.