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About Benjogami

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    Toilet God

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  1. Benjogami

    Beat 1000 Table Fillers Month

    DMP2018cl2 MAP01 UV Max in 2:52 cl201-252.zip Recorded in 2018 and hoped to improve it, but I'll take the point :D
  2. Benjogami

    Down the Drain - 32 vanilla maps - RC1

    That fight is meant to be a bit of a trap, either challenging extra content for completionists, or a regrettable find for unsuspecting explorers. But I think I will make it so the lift doesn't damage, or something like that, cause it is pretty rough that you can be stuck down there after "winning" the fight. Sorry about that. :D I'm also a bit surprised that these are called slaughtermaps! But there are certainly a few (maybe several?): 26 and 29 come to mind. There will be some sprite flickering on a few maps, but I tried to keep it pretty chill. Glad you're enjoying. :) D'oh. That's an area I've struggled with, reworked that corner a couple times. I thought I fixed it but didn't try it with the lift down! Good catch.
  3. Benjogami

    Down the Drain - 32 vanilla maps - RC1

    I actually found that midi in a big zip of dance midis and had to do some searching to find out who they were and listen to their music proper, and I really dig it. Always fun to discover new music via midis. :D Also, glad you're enjoying. :D
  4. Benjogami

    Down the Drain - 32 vanilla maps - RC1

    MAP09 and MAP21 definitely bugs, thanks. MAP10 issue: the yellow key gets closed up if you walk through the slime lift, but you should be able to lower the lift and shoot the switch behind it again to re-open it. I think I made it that way because I thought people would open the yellow key while shooting the imps, not knowing what they did, so I made it close again so they'd have to figure it out. :P MAP01 pit definitely a bug. I haven't yet tested in DOSBox, I'll be sure to look into that Z_CheckHeap error, hopefully not too troublesome to fix. Thanks for the reports!
  5. Benjogami

    Abandon - Beta is here!

    Co-op fixes are coming soon, hopefully. Most of the maps are already fixed up (difficulty settings added as well), just waiting on the last few maps. The inescapable pits will probably all stay, though, sorry. :D
  6. Benjogami

    Replacement for Entryway! A .wad file I made.

    imo check out underhalls
  7. Down the Drain is 32 vanilla maps for Doom2. This is RC1, which is feature complete, but not thoroughly tested. Difficulty settings, coop, and deathmatch are implemented, but mostly just UV solo gameplay and bug testing has been done so far, in Chocolate Doom. The included .deh contains story and automap names, only necessary for ports without embedded DEHACKED support (Chocolate Doom, doom2.exe, etc). Interested to hear any bug reports and thoughts about gameplay balance (on any of the skill settings or game modes). Hope you enjoy. :) Download: DRN_RC1.zip Screenshots:
  8. Benjogami

    home improvement reboot (split)

    Well, it was a really weird post for someone without a grievance or agenda to make, that's for sure!
  9. Benjogami

    what are you working on? I wanna see your wads.

    vanilla maps
  10. Benjogami

    dsda-doom source port [v0.21.3]

    Yo, finally checking this out and think I ran into a bug: The infinite ammo dehacked from nostil.wad is causing weapons to cycle when they're fired, as if they have no ammo. I tested in complevel 9, and the issue isn't occurring in prboom-plus- I'm looking forward to using the new re-record stuff :D
  11. Benjogami

    The Egg of Human Endeavors [final, on idgames]

    Do you mean these platforms here? They're meant to be invisible.
  12. I can’t wait to read that article :)
  13. Benjogami

    Newest Video Game Waifu Crush

    People who meta posted: jail FOREVER!
  14. Benjogami

    Abandon - Beta is here!

    Hmm, it's working for me at the moment. Thanks for the grats everyone! Several days ago, I wrote up some of my Abandon story and a reaction to the award, but I spent too much time and effort on it and became embarrassed. Maybe later, lol. Been pecking away at the beta2 RC1 changelist here and there. I'm a little past half done with the work that my maps need, and I've seen some evidence of work by the others as well. Maybe this year? :D
  15. Benjogami

    The 2020 Cacowards

    Thanks for the amazing writeup of Abandon, @Demon of the Well! It was a treat and honor to read. I’ve always loved your descriptions of Doom and have even held as a design goal, “make something worthy of a DotW writeup,” but still, I wasn’t prepared. It captures the vibe of what we were going for so well that I can’t help but feel it’s too generous. :D