DoomKrakken replied to DoomKrakken's topic in WADs & Mods
Hello guys, sorry for not reporting here for the longest time.
Mod's not dead, but I got plenty of stuff happening behind the scenes. Updates are gonna take a while to handle even after I get them released because I need to restructure my file hosting infrastructure to better streamline download availability.
Just letting you guys know there's more to come in the near future. I hope I can deploy it soon!
Stay tuned, Slayers! :D
DoomKrakken replied to kgsws's topic in Doom General
Just discovered this thread through the 2020 Cacowards, congrats on the uber-notable mention! :D
Quick question... if being able to execute (just about) any sort of code through these means can happen with DOS Doom... would it be possible to do this sort of thing for certain sourceport engines (like, say, Zandronum)? Would be cool to add ZScript/DECORATE parsers to other engines that have better networking capabilities...
DoomKrakken replied to Foebane72's topic in Doom Eternal
One of my favorites:
"I thought you would appreciate the sentry I chose. The great Aggadon hunters from the Telos Realm, though long thought to be extinct, created to hunt only the Slayer and his Night Sentinels during the Unholy Crusades. Some improvements on their design have been made. Enjoy what is undoubtedly my finest work."
- Deag Ranak
(Emphasis added by me.)
DoomKrakken replied to Tormentor667's topic in WADs & Mods
By the way, @Tormentor667, mixins classes cannot support Default blocks. I had to edit them myself in order to actually get to playing Sapphire and Austerity.
DoomKrakken replied to Tormentor667's topic in WADs & Mods
Actually rediscovered Austerity thanks to a friend, who played my weapon mod on the mapset. Once I saw effects were present that weren't previously there, I knew Torm was back in action. :D
DoomKrakken replied to Tormentor667's topic in WADs & Mods
Oh man, your maps were some of the most inspiring maps I've ever played. Glad to see they're being revisited... I just wish there were more of 'em, though.
Any chance you'll make more maps in the same vein as Austerity, Sapphire, Ultimate Torment 'N Torture, etc.? Those are the kinds of maps/mapsets I've come to associate with the heart of Doom mapping. :D
DoomKrakken replied to DoomKrakken's topic in WADs & Mods
Alrighty peeps, time for a new update! :D
This will not require a new version of EOA Assets. Grab the code file from the code-exclusive download link (located underneath the full download link) if you already have EOA Assets.
Changelog: