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DoomKrakken

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Everything posted by DoomKrakken

  1. DoomKrakken

    Embers Of Armageddon

    At long last, I am ready to share this mod with you guys and the world! I am excited to announce the official public release of Embers Of Armageddon: a 2016-to-Doom partial conversion that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016) in GZDoom! This mod is compatible with GZDoom 4.5.0 or later. FULL DOWNLOAD (includes EOA Assets.pk3 and EOA Code.pk3) Code-only download (includes only the EOA Code.pk3 file for code-only updates). Link to the official Embers Of Armageddon Discord Server, to keep up with the latest updates!* Also hit me up on ModDB, if you'd like! Originally intended to be a proof-of-concept to recreate various challenges, upgrade effects, and upgrade systems of DOOM (2016), it became its very own fleshed out partial-conversion. Over the past few years, ever since DOOM (2016) was released, I had been carefully observing behaviors for the weapons, items, combat mechanics, and upgrade systems of DOOM (2016). I saw that others decided to make their own DOOM demakes, only to add many of their own liberties and critiques on the game itself to their mods. I held that it was not only possible to faithfully recreate these aspects in a sourceport engine, but it would actually work and work well on its own. And that was how the project was born! :D I'm indebted to various members hailing from all walks of the Doom modding community. Having showed others my project, many wanted to help with it in any way they could. I am blessed to have gathered such a wonderful team of fellow fans! Special thanks to my Godsends: - Strongbelly - Bryina - Abysswalker - Clay - Simploo - ScrubHead - BerserkerNoir - Major Cooke - iamcarrotmaster ... and hopefully more to come in the future! Also a shoutout to my various private alpha and public beta testers for helping me to improve the mod even to this day! With that said... sit back, relax, and enjoy the mod! ;) All credits are listed in CREDITS.txt, in the .pk3 file. If any are missing, please let me know as soon as possible, so that I may remedy the error(s) as soon as possible. *Note: the Discord server keeps newcomers in a welcome room until they announce themselves (much like the ZDoom Forums Discord Server), so that I or my moderators, having verified their humanity, can manually assign newcomers a role to grant them access to the rest of the Discord. IMPORTANT: These are controls you must bind to utilize all functions and mechanics offered by EOA. You can find these at the bottom of the EOA Settings menu: Also, some screenshots for your viewing pleasure: And a couple of gameplay demos:
  2. DoomKrakken

    [Remaster WIP] Newdoom Community Project

    Alrighty. :) Wait a sec, there's a Vilecore 2, or there's a Vilecore 2 in the works?
  3. Just played through this map, it looks good. :D Just a bit of a bug... I saw this when I finally figured out how to exit this area: All in all, it was a decent map and I look forward to seeing more work from you. :D Thank you for a good time!
  4. DoomKrakken

    [Remaster WIP] Newdoom Community Project

    Are there any plans to remaster NDCP2 after this? I loved that mapset, and loved the textures used there. However, for some reason, it's filed in my mind as one of those Doom projects that "felt like it shouldn't exist", because it felt very surreal (which isn't to say it's bad). Many of the design choices didn't seem to make much sense (like the female marine hologram in random places, unless that was a mascot of some sort) or the (what I assume are) DeHackEd monsters which behaved kind of weird (that Kamikaze Caco that didn't fly but zipped pretty fast and blew up in your face, and that black-n-white Marine which was more or less an overglorified turret, 'cuz it never seemed to change direction when it started firing nor cared to stop). Again, I couldn't tell you if these were bad choices... but more or less weird. If anything, if it were to happen, I'd be more curious to see what would change this time around.
  5. DoomKrakken

    Embers Of Armageddon

    Absolutely. However, I'd be making a whole separate mod to apply the same EOA treatment to DOOM Eternal, instead of slapping such changes on top of EOA itself.
  6. DoomKrakken

    Embers Of Armageddon

    Critical hotfix inbound: Changelog:
  7. DoomKrakken

    Embers Of Armageddon

    EOA v1.9 is now here! Comes with some HUGE changes (coding-wise). Changelog:
  8. DoomKrakken

    Embers Of Armageddon

    Hello guys, sorry for not reporting here for the longest time. Mod's not dead, but I got plenty of stuff happening behind the scenes. Updates are gonna take a while to handle even after I get them released because I need to restructure my file hosting infrastructure to better streamline download availability. Just letting you guys know there's more to come in the near future. I hope I can deploy it soon! Stay tuned, Slayers! :D
  9. DoomKrakken

    DOS Doom Code Execution

    Just discovered this thread through the 2020 Cacowards, congrats on the uber-notable mention! :D Quick question... if being able to execute (just about) any sort of code through these means can happen with DOS Doom... would it be possible to do this sort of thing for certain sourceport engines (like, say, Zandronum)? Would be cool to add ZScript/DECORATE parsers to other engines that have better networking capabilities...
  10. DoomKrakken

    Making a sprite with Blender and Krita for newcomers

    But it still includes utilizing models, (spoiler alert).
  11. DoomKrakken

    Favourite sound effect?

    One of my favorites: "I thought you would appreciate the sentry I chose. The great Aggadon hunters from the Telos Realm, though long thought to be extinct, created to hunt only the Slayer and his Night Sentinels during the Unholy Crusades. Some improvements on their design have been made. Enjoy what is undoubtedly my finest work." - Deag Ranak (Emphasis added by me.)
  12. DoomKrakken

    Austerity | Remaster | v3.0 released

    Sure thing.
  13. DoomKrakken

    Austerity | Remaster | v3.0 released

    By the way, @Tormentor667, mixins classes cannot support Default blocks. I had to edit them myself in order to actually get to playing Sapphire and Austerity.
  14. DoomKrakken

    Austerity | Remaster | v3.0 released

    Actually rediscovered Austerity thanks to a friend, who played my weapon mod on the mapset. Once I saw effects were present that weren't previously there, I knew Torm was back in action. :D
  15. DoomKrakken

    Austerity | Remaster | v3.0 released

    Oh man, your maps were some of the most inspiring maps I've ever played. Glad to see they're being revisited... I just wish there were more of 'em, though. Any chance you'll make more maps in the same vein as Austerity, Sapphire, Ultimate Torment 'N Torture, etc.? Those are the kinds of maps/mapsets I've come to associate with the heart of Doom mapping. :D
  16. DoomKrakken

    Embers Of Armageddon

    Non-critical hotfix issued: Changelog:
  17. DoomKrakken

    what are you working on? I wanna see your wads.

    Very much agreed! Can't wait to try out your map too! :D
  18. DoomKrakken

    Embers Of Armageddon

    <redacted>
  19. DoomKrakken

    Embers Of Armageddon

    Alrighty peeps, time for a new update! :D This will not require a new version of EOA Assets. Grab the code file from the code-exclusive download link (located underneath the full download link) if you already have EOA Assets. Changelog:
  20. DoomKrakken

    Deadtech (A Doom 2 community project - WIP)

    @wolfmcbeard A'ight, I'm joining. :D
  21. DoomKrakken

    Deadtech (A Doom 2 community project - WIP)

    WHOA, NICE! I've never seen a bent door structured like that! INGENIOUS! :D The hype is REAL!!! Edit: Quick question... what will I find if I join the Deadtech Discord?
  22. DoomKrakken

    Crash As Doom 6's Protagonist

    LMAO It could either manifest as his Crucible Blade or as a laser cannon. :P
  23. DoomKrakken

    Crash As Doom 6's Protagonist

    That'd be cool. :D
  24. DoomKrakken

    Crash As Doom 6's Protagonist

    That, plus Commander Valen. The Slayer better drag his ass back through the Exultia portal and knock some sense into him! ;)
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