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rehelekretep

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About rehelekretep

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  1. rehelekretep

    What does your Doom folder contain???

    you know you can keep your porn in a seperate folder on your pc? i recommend C:/Porn
  2. rehelekretep

    Who else isn't an adult here besides me?

    nice job @Doge Sword for rounding everyone up so Linguica can ban these children 👍
  3. rehelekretep

    What does your Doom folder contain???

    my prboom+ folder
  4. rehelekretep

    The DWmegawad Club plays: Disjunction & Scythe X & Counterattack

    i have no idea; i played the one in the OP link. the cacos werent that bad so im assuming no hordes m10's caco horde was annoying but the endlessly spawning viles were worse!
  5. rehelekretep

    The DWmegawad Club plays: Disjunction & Scythe X & Counterattack

    map03 fda this is a LOT more fun. gives you lots of weapons, lots of traps, enemies coming at you from different sides. i liked the vent double secret a lot as you can see the venting along the corridors and it gives you a nice hint that you can go through to reach the ba.
  6. rehelekretep

    The DWmegawad Club plays: Disjunction & Scythe X & Counterattack

    scythe x glboom+, uv pistol starts, no saves cl2 D: map01 fda i dont have much to add beyond what everyone else has said. the chainsaw is in an add place, and theres no berserk, so the combat is very plinky and almost entirely without threat. the rocket launcher does add some possiblities for splatting but (judging from the ammo but no rl on m02) this is meant for continuous play. map02 fda a bit more like it, still quite dull tech-base and uninspiring combat but there are crushers! which actually killed me the first time i played the map. couldnt find 2 of the secrets aside from the blursphere - hopefully one was an armour or a berserk? this isnt directed at Scythe X specifically but i wish players would just dump the map01 tropes completely. you can have a low-threat opener with high monster counts, or a map completely devoid of enemies as an intro, or (one of) the hardest maps first. this game's been around for so long, we dont need to be eased in with the same map01 as doom 1 and 2 had...
  7. rehelekretep

    100,000 Revenants - A Doom 2 Map

    wow thank you for the fantastic summary @Revenant100 i still cant 'get along' with the banding that occurs with prboom+'s lighting though. with a lower resolution like in crispy doom it looks ok but high resolution displays make it look ugly imo
  8. rehelekretep

    The DWmegawad Club plays: Disjunction & Scythe X & Counterattack

    map10 fda map11 fda jesus christ 10 & 11 of Disjunction are beasts m10 in particular is hideously nasty to the player - the last 2 fights are actually easier and less frustrating than the preamble to them! m11 felt quite old-school and nicely climactic at the start but i think it unfortunately lost its way when you get to the evil tower; frustrating platforming while taking out annoying enemies with somewhat limited ammo (of course could just be me using too much up in stupid ways) on to Scythe X!
  9. rehelekretep

    100,000 Revenants - A Doom 2 Map

    im struggling to understand why glboom+ is 2nd best to prboom+ - unless "Renders extended portions of widescreen status bar." is actually a negative whereas a read that as a positive feature?
  10. rehelekretep

    Nomonster speedrunning

    nice! i think i tried that jump when the DWMC played through the wad. glad it helps the nomo go super fast :D
  11. rehelekretep

    The DWmegawad Club plays: Disjunction & Scythe X & Counterattack

    map08 fda map09 fda
  12. rehelekretep

    Slaughterfest (201)3 [-complevel 9]

    hey hey label your demos properly!
  13. rehelekretep

    The Doom Confessional Booth

    i think if anyone mentions the "s" word outside of introducing their new wad in "Wads & Mods" they should be banned for a week
  14. rehelekretep

    The Doom Confessional Booth

    stop it >.<
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