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rehelekretep

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About rehelekretep

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  1. map01 fda blur sphere that actually felt useful, great midi and interesting ending room. good start! map02 fda interesting initial layout but becomes slightly tedious walking around and backwards and forwards. this almost feels like instead of the switches raising the centre, they should lower the outer walls, initiating a setpiece. i guess its map02, but felt like a missed opportunity.
  2. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map29 fda this is basically what i wanted map28 to be lol one (and only) critique - what are the tower-demons outside of the arena adding to this? seems like their annoyance plus the possibility of boom-ing them off the ledges (as happened with a rev) is not worth the hassle of placing them.
  3. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map28 fda perhaps i am in danger of falling into the 'skill-issue' bracket here with my complaining but this is so close to what i wanted from a 10242 , so allow me to explain: many of the encounters here each have an 'annoyance' that i dont think is fun or engaging to work through. for example, the chaingunner use, it forces you to retreat and hide, and the corpses and multiple levels to the map make visibility challenging. the revenants positioned behind the fence on the way to the red key and yellow switch, making it difficult to shoot them without simply popping in and out of the little wooden house. a few tweaks here and there and this would be genuinely a blast for me to play.
  4. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map27 fda jodwin i hate you for those two viles 1024clau-fda-21-27-rehelekretep.zip
  5. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map20 fda after reading everyone elses comments, i agree - excellent use of the limited space to make you feel you are not playing a 'small' map - which i guess is a positive, unless you are actively embracing that feel. one complaint is the little boxes/crates encourage you to climb them, but then there is a little box in front of a corridor the player (i am guessing) cannot reach. this, along with a possible jump over some larger crates, is arbitrary blocking-off that i wish was avoided; it definitely reminds you that the space you are playing in was created by a mapper. slightly jarring, but a nitpick.
  6. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    maps 16-19 1024clau-fda-16-19-rehelekretep.zip
  7. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    maps 13-32 1024clau-fda-13-32-rehelekretep.zip
  8. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map11 fda basic map. the collecting of the keys is a waste of time. i did like the unusual way of doling out resources. i had to pistol the cyber. ignored the vile. map12 fda more interesting combat here. quite a fun map. the midi is very loud though?!
  9. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map10 fda as others have said, this seems like quite a basic effort from stewboy here. the overall design is thoughtful, but the encounters themselves feel lacking. i am crying out for some berserk packs and/or a rocket launcher so we can really be aggressive here but the weak armoury + use of hitscan encourage boring caution
  10. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map09 fda just about skirts the line of being fair without preknowledge - a longer map would have felt unfair. in fact, it gets easier as it goes along once you know to be on your guard for "he's behind you!" traps. the midi + the unpredictable unfolding creates an atmosphere of a machine or object that is malevolent and out to get you - e.g. the film 'Cube' interesting nod to continuous players with the GA and berserk at the end - i thought it was punching time! enjoyable map
  11. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    map08 starts out well, with an intriguing first few rooms. i particularly liked the little pool and the boxes stacked on top of each other. being able to see the exit is cool. however it rapidly devolves into door-camping. none of the fights are particularly interesting. i wonder if the secret was a berserk - i wouldve put one in as mandatory. without it, the number of small rooms with doors plus a limited/weak arsenal make retreating the best option - which is dull to me. also, the use of barons - no, i am not wasting my time on doors with health!
  12. rehelekretep

    The DWmegawad Club plays: Claustrophobia 1024

    thought i had already played this, but that was the original 1024, and that was only 7 maps apparently. prboom+, uv pistol starts, saves, cl9 enjoyable map07 maps 1-6 are fine if forgettable.
  13. short review: not bad! longer review: this is why the ssg was invented 2002ado-fda-rehelekretep.zip
  14. rehelekretep

    The DWmegawad Club plays: Memento Mori (play at your own pace!)

    fda's if anyone is interested...
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