Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

mordecai32

Members
  • Content count

    75
  • Joined

  • Last visited

Posts posted by mordecai32


  1. 1 hour ago, TheUltimateDoomer666 said:

    Probably not.  The Bethesda Gear Store says "The PC Version of the game will come with a printed code and the code is redeemable on Bethesda.net.  Please review our General Policies and the section about video game purchases."

    Since it doesn't look like we will get a version of this with Steam codes, hopefully they'll release a version of the CE without the game and its DLC, it should be a cost-effective solution to this kind of problem.

    Wolfenstein's CE was like this, but DOOM 2016 didn't have one without the game, unfortunately.


  2. Last year when the alpha came out, i remember seeing a screenshot which showed that you can mod the BFG, i lost it a long ago though.

    Looks like they were simply cut.

    Even the chainsaw had mods, one of them was called "Super Chainsaw" if my memory isn't fucking with me.

    Not sure what that was supposed to do either.


  3. 999cop said:

    did the guy enable god mode?

    i swear the rockets were hit his face.

    Haha, i didn't know you could do that on a console.

    Also, regarding why the "Dis" level wasn't included, it most likely was because of Spider Mastermind's gigantic size, his model was about 4 times bigger than the CyberDemon's model.


  4. ...

    "Some people seem to keep making assumptions about these guys, so I got the full story. This is a long TL;DR from the codex and beastiary. As well as some extra info in the strings.
    The Sentinels are ancient soldiers in hell, along with the Doomslayer. They have all died, but Doomslayer was the leader of them. In the Slayer's Testament, it says that "he wears the crown of the Night's Sentinels." There has also only been one Titan that's known. The Great One, the one that Doomslayer fought on the Desolate Plains. Also he was trapped by the dark priests. They aren't legendary, they serve the Doomslayer.
    Continued:
    Doomslayer and the Sentinels protect the Elemental Wraiths. When the Slayer and the Sentinels were under attack, with their enemies trying to slay the Wraiths, The Night Sentinels stood strong against their legions. They were empowered by the Wraith energy. The Sentinels would have won, if it wasn't for Deag Gray. Deag Gray is a hell priest. They had struck a deal, they would give the Wraiths in exchange for The Betrayers only son (Doomslayer's son? I suppose he has a son, because they call him The Betrayer). As The Betrayer lead Deag Gray to the Wraiths, he consumed their power to make The Well. Once The Well was formed, The City of Argent fell under the control of the Hell Priests. When The Betrayer got his son back, it wasn't his son. The Priests transformed his son into The Icon of Sin.
    The Icon of Sin attacked swift and mercilessly, and destroyed Argent D'Nur."

    This post is from /r/doomleaks, courtesy of "ItsZexxy."

    I am really loving how they implemented the story here, you can just play the game if you don't care about it, if you do, you can read about the backstory on the codex entries.


  5. Not sure what's causing this.

    Basically, i can use Snapmap offline just fine, but as soon as i go online, all of the tabs on the menu disappear, and i can't click on anything.

    I didn't find a fix for this anywhere.


  6. Ironhound said:

    That is awesome. About to start my first nightmare run, as I beat UV yesterday.

    I wish beating the game got you something. You know, like the praetor suit for multiplayer. I thought it was going to happen for beating nightmare or ultra-nightmare, but no dice from what I've read. :(

    Actually, there was something about this in the alpha/beta files, if you would beat the game in the nightmare mode, you would get the praetor suit for the multiplayer.

    Sadly, it looks like this was cut.


  7. I'll be honest, I was mostly worn out on FPS games for the last few years, I had this certain itch that no game has been able to scratch.

    But, oh boy, this gem right here has sparked my interest in the FPS genre yet again.

    After finishing the campaign for the new DOOM yesterday, I must say that truly from the bottom of my heart, this is one of the best first person shooters of the last decade.

    This game doesn't sit around with cutscenes and boring tutorials, 15 seconds into the game, and you already have a gun and have to defend yourself.

    The weapons feel meaty and powerful to shoot, you can also improve them by getting mods, but it's completely optional, a purist can probably finish the game without any mods.

    Glory kills are also really fun to use, they're contextual, and they happen so fast that they seamlessly flow right into the gameplay.

    This game includes what made DOOM great in the first place, and improves on it greatly, while adding interesting, but optional mechanics.

    This new DOOM, if compared to something else, really seems similar to how Mad Max: Fury Road has turned out.

    Both of them are great reboots to successful franchises of the golden days, both of them include what made the said franchises good in the first place, and both of them succeeded in bringing back the said franchises to the mainstream media.

    I'm thankful to ID that this didn't turn out like another DNF.

    There's also the MP and SnapMap.

    MP is nothing special, it's cliche, and I wouldn't call it an arena shooter.

    ...But, it has a crap ton of customization.

    Sometimes I feel like I am playing Team Fortress 2, I honestly didn't expect this from a DOOM game.

    But sadly, ID outsourced the MP to Certain Affinity, the guys who made COD Ghosts MP and they co-developed some of the Halo games, and it shows.

    Now, about SnapMap:

    Like the name suggests, you Snap pre-made Maps together.

    SnapMap is actually really flexible, believe it or not.

    But not as a map editor, mainly it's scripts are amazing.

    Someone made Harvest Moon.

    In DOOM, out of all places.

    If people made Harvest Moon in SnapMap, then I'm pretty sure anything is possible.

    I tried it out myself, and yes, the scripts are really, REALLY flexible, I just can't state this enough.

    Optimization-wise, I only had major FPS drops once or twice through my whole playthrough, and the game has only crashed once. For a launch title, the optimization is pretty good.

    Verdict:

    DOOM is a strong 9/10.

    There were some things cut since E3, like some of the glory kill animations, and weapon animations, and etc.....

    But it's just nit-picking I guess, it doesn't hurt the overall package.

    It would be a complete 10/10, but then there's the average cookie cutter MP.

    I mean, it's not bad, but the longevity isn't there.

    But still, in this day and age, DOOM manages to differentiate itself from the other FPS games on the market quite clearly.

    This game justifies the 60$ price tag by its massive amount of content, you won't regret the purchase.

    DOOM is a must buy for every FPS fan.


  8. IMX said:

    What's the source of that? For all we know it could be the actor who played him in the cinematic trailer


    It's in-game, you unlock this model after finding one of the collectibles.

    Also, i've been hearing that if you complete the game on nightmare mode, you get to use the praetor suit in MP, can someone confirm this?


  9. Kaskaum said:

    Maybe on nightmare you will take much more than 8 hours.



    I saw his stream and watched it for a while 13 or so hours ago, demons were dying pretty easily, he was kinda
    rushing through everything, and i didn't see him stop and search for secrets at all.

    Maybe that's the reason for 8 hours?


  10. DecemberMan said:

    I'm gonna be honest. The pacing and the music of the leaked version was almost perfect. It got me pumped. This one made me say 'meh'.

    They most likely changed it because the original was leaked.


  11. TheLastOttoman said:

    Microsoft bought ID Software 1995:

    1996: Quake gets a release and is used to promote Windows 95 as an gaming platform. John Romero leaves ID Software.
    1998: Quake II gets the same treatment, this one is for Windows 98.
    2003: Doom 3 becomes a killer app for the first XBox.
    2004: Doom 3 PC port released.
    2006: Doom 4 becomes a killer app for the XBox 360. John Carmack Leaves ID Software.
    2008: Quake III is released for Windows 7 and the XBox 360.
    2010: Doom 3 BFG Edition for the X360 is released.
    1996-2014:Trough the years Wolfenstein and Commander Keen are developed by 3rd party developers for All Microsoft consoles.
    2014: Doom 5 is released for the XBOne.
    2016: Doom (reboot) is being released on the XBOne.

    Bungie becomes a subsidiary of EA. They release Halo for all known platforms and become successful. Call of Duty never gets past Modern Warfare 1 due to the popularity of Doom and Halo. John Romero gets an 'Cease and Desist' From MS to get him stop promoting himself as the creator of Doom and Quake.



    You forgot to mention RAGE.


    What a masterpiece that was, everyone loved it.

×