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Everything posted by bioshockfan90

  1. bioshockfan90

    Best Non-Slaughter High-Difficulty Maps?

    I'll admit, you got me there. I never beat either of them, but from what I recall the first half of SoD falls within OP's range, whereas Resurgence I can see being a lot harder (I was WAY worse at doom when I played the wad), and I'm sure the later maps get a lot harder. But generally, I'd consider SoD and Resurgence to be on the more accessible end of the slaughter spectrum, especially when you take into account some of the other recommendations here. EDIT: Fantastic list, will definitely be putting this to use. Thanks for bringing this conversation onto this forum! :)
  2. bioshockfan90

    Best Non-Slaughter High-Difficulty Maps?

    Resurgence and Speed of Doom. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/resurge https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sodfinal
  3. bioshockfan90

    Doom Accomplishments Thread!

    I've decided to revisit Alien Vendetta as part of a Doom project I'm doing, and I was very scared to do this map (MAP32). However, despite the fact that I played using saves, I am still TREMENDOUSLY proud of this as someone who only really is familiar with slaughterlite and not full-on slaughter. I feel like I'm slowly getting better at 2-shotting Cybs (although not consistently, I have to use saves but I can get it like 75% of the time), and general crowd control. I thank decino for all my current Doom knowledge after being out of the scene for roughly 3 years.
  4. bioshockfan90

    Silver Edge (Two Boom maps, /idgames)

    Impressed that I was able to beat this on UV! I remember trying one of your earlier maps out a couple years back and thinking "man, how is this even possible?" It was a lot of fun, especially with the low-hp Cybs. Only secret I got was the but I felt like I had had my fun with the map and chose not to UV-max it. Maybe for a later date? Sorry for no demo, for the life of me I can't get my mouse movement in DSDA-doom to feel good. So GZdoom it is then! Additionally, wanted to point out that the hardest encounter in my eyes was the little rooftop skirmish with the cacos, PE, and cyb with the imps in front. Everything else was relatively doable for a player of my skill level (with saves). Thank you for making this little gem of a map, Paul977! :)
  5. bioshockfan90

    My first Plutonia map (Very short vanilla Plutonia map)

    Just played this (friend of the creator, fair warning). Very plutonic and retro in a way, not too difficult on UV, gets my recommendation. Only suggestion I'd make is to
  6. bjorn ostmann, "theory of broken circles" from btsx e2 map15
  7. bioshockfan90

    Chip's Challenge, anyone?

    Anyone else remember playing Chip's Challenge on PCs back in the day? When I was really young, my dad let me play on his dinosaur of a PC, and Chip's Challenge was on there. Hours of frustration ensued. Anyway, what do you guys remember about Chip's Challenge? Hate it? Love it? Wanna talk about space pinball instead (once again, hours of fun and frustration)? Discuss.
  8. bioshockfan90

    What order were the classic Doom games released in?

    alright at first i was invested in this exchange as i find it a bit silly that there's a 'correct' way to play the earlier or later wads because of what was intended, i feel that you should be able to play with whatever control format you want, that being said most people are gonna be using a keyboard and mouse because doom is a PC game and most PC gamers are accustomed to playing games with a keyboard and mouse, but... that's not my point. this thread has derailed severely from its original intent and this is now just a back-and-forth between 2 people. this thread's question has pretty much been answered, there's no point to keep going on about it.
  9. bioshockfan90

    Fallout 4 sucks.

    i thought it was alright when i first played it, but I do prefer new vegas and, even 3 a bit more to an extent. it's just not as replayable as the previous games mentioned and the modding scene isn't as open as i'd like it to be. here's hoping if bethesda chooses to make another singleplayer FO game (which is very likely) they'll get someone like obsidian to handle it, or some other company, because from what i've seen bethesda isnt very good at their own niche.
  10. bioshockfan90

    Super Smash Bros Ultimate Challenger Pack 5 DLC

    Man the game awards this year were a slog, I left after Reggie announced the award for best indie game, I just couldn't take it anymore. Doom eternal got a quick ad mention though, so that was pretty neat. Out of all the announcements they showed off, I was maybe only interested in that 'Weird West' RPG game and Ghosts of Tsushima.
  11. bioshockfan90

    Cipher (OTEX) - New Demo (Nov '19) Available!

    I got through the first 2 maps of the demo and mostly all of the way into MAP03 up until the and kinda stopped there. I think I may have been overestimating my ability to complete these maps on UV, I ended up having to use saves (which is all fine and good) and yeah that one ambush kinda stopped me in my tracks, so maybe I'll just dial it down to HMP and beat it on that difficulty. Really like what you've made here, fights are fun and creative, layouts are beautiful and you really make excellent use of OTEX. A real blast playing this for sure.
  12. bioshockfan90

    Cribs' Revenge - Short But Brutal Slaughtermap

    Yeah. Dunno, maybe if I gave it another go I could probably finish it, I might give it another attempt sometime. Glad to hear I was close at least!
  13. bioshockfan90

    Cribs' Revenge - Short But Brutal Slaughtermap

    I had to call it quits on the 3rd wave of ambushes. I just saved with a low amount of health and there was no way I was getting out of it alive. I enjoyed what I played though, very brutal stuff. I somehow didn't have a problem with dodging the AVs at the beginning. Follow Arby's suggestion and youll make it.
  14. bioshockfan90

    Walk in the park - A Boom Compatible map

    Fun little map, the paths and decor reminds me of Rollercoaster Tycoon 2 for some reason.
  15. bioshockfan90

    Halloween doom wads?

    I've looked at the stuff in this thread and there are some pretty good recommendations. However, that was made in 2011 and I'm sure there's been a fair share of good spooky wads to come out since then. Two things that immediately come to mind are Tangerine Nightmare and the recently-released Mayhem 2019. Any others?
  16. agh, just released when i got back into doom playing avactor, which i expect will take me a pretty long time for me to beat! this is definitely going on the backlog however, i love your maps
  17. bioshockfan90

    SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!

    Logged back on out of my dormancy to say that this looks amazing and based on my experience playing the first few maps of E1 that it plays as good as it looks. I love UDOOM megawads like No End in Sight and I'm sure I'll end up loving this as well!
  18. bioshockfan90

    The DWmegawad Club plays: Whispers of Satan

    Haven't posted in one of these clubs in a while due to life getting in the way as per usual but I'd like to give this one a go, at least go into this thing with the prospect of finishing at the end of the month. Latest version of GZdoom, UV pistolstarts until the heat proves too hot. MAP01: Sintlabs | 100% Kills | 33% Secrets | A pretty basic techbasey map01 with some cool simple aesthetic touches, such as the helipad visible from the start of the map and some outdoor vistas towards the end. Combat is relatively simple here, nothing beyond standard MAP01 fare with imps, undead soldiers, and the occasional searge or two. Nothing that impressive, but I suppose with a MAP01 of any wad you can't ask for too much, and for 2009 standards this is about par for the course.
  19. bioshockfan90

    Back to Saturn X E1: 1.1.6 bugfix

    quality necrobump :^) edit: since this post is useless otherwise i'll just say that I love the BTSX team for producing 2 of my top 5 favorite WADs that I go back to replay multiple times every year, and i'm super hyped for E3 and whatever else you guys have down the pipeline. I didn't mean to reply to this to stir the pot, it was just an off-the-cuff remark.
  20. bioshockfan90

    Post Your Doom Picture (Part 2)

    More quick sketchy doodle action from tonight, just trying to calm my mind down, maybe I should take all these unfinished layouts from the past year and a half and actually turn them into maps!
  21. bioshockfan90

    SIGIL v1.21 - New Romero megawad [released!]

    I agree, I'm doing UV pistolstarts and E5M3 alone has kicked my ass so many times. was even 1 monster away from beating it one time before a baron shot me. Oh well, it's entertaining to keep going at it anyway, these maps are pretty damn nice!
  22. bioshockfan90

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    we'll see how far this gets, i have a super busy next couple of weeks but ill try and make time to progress this
  23. bioshockfan90

    frog_and_toad.wad [12 maps]

    Surprised I got this on UV for someone that doesn't normally play slaughtermaps, it was a cool map and i liked how many 'gimmicks' were used. i also got a fair bit of progress on MAP01 - if I end up beating that as well, I might give my thoughts on that. at the very least youve implored me to kinda delve deeper into this because I had a lot of fun playing what I have so far just going through the maps, despite how carnally evil some of them seem. Good stuff! :)
  24. bioshockfan90

    SIGIL v1.21 - New Romero megawad [released!]

    Well, first week of May came and went in any case. Has anyone received an email announcing the physical edition's shipment yet?
  25. bioshockfan90

    SIGIL v1.21 - New Romero megawad [released!]

    We're 3 days into May, have some patience haha technically we could be waiting until the 7th before we hear anything! I'm excited too but the best thing to do at this point is just hang in there and once it's out it'll (hopefully) all have been worth it.