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Perilous Pear

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About Perilous Pear

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    Warming Up
  1. Also wikia is an big ass site, and Doom wikia is just one of it's many sub-branches (Make an account on the walking dead wikia, and it will carry over to all the other wikias). Doomwiki.org is much broader in info and personally, I prefer that.
  2. Perilous Pear

    DOOM Retro v2.7.4 (updated November 4, 2018)

    Alright. Thanks for the recommendation. I guess I'll run the source port, and give my view on it later on.
  3. Perilous Pear

    DOOM Retro v2.7.4 (updated November 4, 2018)

    Maybe I could. Know any good replacement for it?
  4. Perilous Pear

    DOOM Retro v2.7.4 (updated November 4, 2018)

    Avast identifies the .exe as malware. Darn it, I wanted to give this a go. :(
  5. Perilous Pear

    The "What the hell is this supposed to be?" game

    My thoughts exactly.
  6. I recently began working with Doom Builder, but there's some things I'd like to know: Is it possible to make multiple textures on a same wall (Putting one in middle and the other in upper texture doesn't seem to do the trick)? Can you make a hole in a wall, put an enemy in there, cover it with a grate, but still make it see-through so the enemy can shoot you from it? An example is that imp next to the exit door on Entryway. Chocolate Doom doesn't seem to work well for testing. It used to work, then I tweaked the brightness on some sectors, and from then, whenever I try to test again, it opens the wad, then exits after 2 seconds. No error message, nothing. Other source ports seem to work well though (even the Doom95 executable)...
  7. Perilous Pear

    A few questions

    Thanks, that was really helpful! I'll look into it and see what I can make of it. :)
  8. Perilous Pear

    Chocolate Doom

    Haven't heard a word about Crispy Doom, I guess I could use some source port exploration.
  9. Perilous Pear

    A few questions

    Can any of you guys help me out with this, any help is appreciated: 1. A link to a editor which can make some monsters friendly/allies 2. Is it possible to spawn a marine with it's own AI (bot) 3. Can you make a floor above an already existing floor? 4. Any way to make text appear on screen during gameplay?
  10. Perilous Pear

    Chocolate Doom

    Oooh another thread, beam us up for this one (Even though I recently joined). For the limit removing, I'm for it. Since most of those bugs are nuisance anyway, and were just hardware limitations at the time. If id made the game now, there isn't a single doubt in my mind they would remove all the visplane and save game buffer overflows. Maybe infinitely tall actors, but that isn't much of a problem. It stays true to vanilla enough to leave some non-game breaking and innocent bugs, like that clipping trick in E2M6, and some glides. Tricks you can't re-create in some source ports. I personally don't know anybody who plays a game, an error pops up, or an X-box red-rings, or whatever, they lose everything and go: "Oh, nevermind, at least it was like this back in the day". Maybe some of you guys like that, and I'm not calling you out on this or anything. But that's my view on all of this.
  11. Perilous Pear

    Chocolate Doom

    Nope, there isn't one for Scythe. I'll check from time to time if someone decides to make it and upload it..
  12. Perilous Pear

    Chocolate Doom

    Playing Scythe on it (I'm using Doom Launcher, with Doom 2 IWAD), the automap shows the same level names as Doom 2 (Entryway and Underhalls instead of Get Going and Punchline). A very minor problem, but is there a DeHacked patch for it or something else that would fix it? I remember playing Plutonia 2, and the levels in there were written correctly (Although I played that with ZDoom and a DeHacked patch on).
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