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daltontca

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Posts posted by daltontca


  1. I believe on the same map there's a dead imp on the floor that seems to share the same colour scheme as the e3 imps. I have a screen shot but I'm typing this on my phone. I will upload it soon.

    Edit: Here it is ! Sorry for the wait !
    https://yhoivw-bn1305.files.1drv.com/y3mry34TTyx6JwLV-JPEcbqGQYuVzu1YDwTi7htPpordFk-xoPwHK-UajvC-lnlQ8zqm7ndvQYygc_xWdnCR1ZGu5F7BPmQJ5PsD8skZ_r85IX0PSyhZt-Zkz11RkOXC_GWKo1QKQNBgfrUt9DjDa6uXkWEv9XDlMGe-hSI9UjZ0KY?width=1920&height=1080&cropmode=none


  2. I really can't see why you'd think Hell in the new Doom has anything remotely resembling hell from Doom64. The ambience, tone, colour paletes and soundtrack are world's apart.
    The level design for Hell in Doom64 felt like the temples and shrines were built FOR the demons and that souls of the damned would be tortured for eternity. Like giant rooms with flesh hanging from the ceiling and demonic portraits that double as booby-traps. Demonic cathedrals built with brick and wood, a very medieval feel. Which is ironic when the Doomslayer is the leader of the 'knight' sentinels.

    This new hell has more of an alien dimension vibe with pentagram's stuck on it. I don't feel at all trapped in a biblical interpretation of Hell. For me there was zero horror or fear in this new vision of hell. Cool place to double jump and kill demons, but nothing scary.

    ...could just be me though.


  3. If you read the codex entries it implies they've already opened the sarcophagus but he was protected by a barrier of argent energy.

    "Whether he is god, demon or human will remain undetermined until the Argent barrier protecting his body can be deactivated."

    "...Once tethered and returned to the UAC, the sarcophagus was studied and first opened at the Lazarus Labs, but went missing a few weeks later. It was believed that Samuel Hayden had the body and Praetor suit moved and hidden to keep it secure, although why he considered it to be under threat is unknown."


  4. EternalWolf said:

    Is it just one collectible or multiple? I found every collectible but one and thats because it wasnt on the map, which I used to find nearly every secret(besides Classic maps). I looked on YouTube to check for those environment datalogs in the three maps and one of the Doomguy collectibles is a well hidden, pretty cool Easter Egg.


    For now its just the Marineguy collectibles. I had a bunch, now I only have a few. That and the classic maps. Some of them dont unlock the full map in the classic maps menu.


  5. MrSkeltal said:

    The gibbing/dismemberment stuff was brought back for Black Ops 3 since the character creation was semi-scrapped and replaced with a handful of predefined character models again (with a bunch of texture swaps).

    For Doom I'd assume they don't have to worry about any of this partly because there's no last gen versions coming out.


    I'm sure due to technical limitations the bodies will disappear over time, but I'm pretty id software put alot more emphasis on the gore than the 3 COD studios. It might just be that seeing gibs flying all over the place isn't the focus for COD. In either case it's absolutely welcome in Doom lol.


  6. So just some things I would like to point out in the new Multiplayer trailer that particularly caught my eye and may or may not fuel my hype train.
    Ill try to go through these things chronologically so if you watch the trailer you can follow along.
    If youd like... Im not going to make you lol

    First up, the gore. Yes!! Its in the multiplayer. I was a bit worried that bodies would vanish quickly or that the blood would be minimal (a la COD or BF).
    This scene clearly has bodies (full or half), gibs and pools of blood all over the place telling the player a crazy battle took place. It also gives a quick glance at some of the armor customization. More on this later.



    The next bit we get is a first look at some kind of energy wall. I do believe this sort of equipment mechanic was mentioned in the gameinformer articles along with few others that will come up in the trailer.


    This quick look at the Vortex Rifle was super brief and I almost missed it. What I noticed here was that this particular Vortex Rifle is sporting a weapon skin. Definitely not the Grey/White variant we saw in the Alpha video.


    Quickly after the player pops a shot off with the Vortex Rifle, he hops up a lift and switches to his shotgun. Now I noticed 3 things about this following setup. First, the shotgun is clearly the Grenade Launcher mod mentioned in GameInformer. Second, he has equipped a new piece of equipment (I cant remember the name of this device but it seems to show enemies through walls within a short radius). Third, this could very well be the Hell Armor included in the preorder bonus. I could be wrong though. A user here on the forums mentioned it looks alot like the Hayabusa armor from Halo and I completely agree.





    Maybe its just me, but Im damn excited the Heavy Machinegun made it into Multiplayer.


    Right after the machine gun, he swaps to his Rocket Launcher and makes his way to a portal. Its just a small detail thing, but this portal here has a different effect compared to the alpha version. Maybe an aesthetic change. I didnt see a problem with the old one. Oh well ! And the heck is this player dancing around the demon rune for ? Just pick it up !




    Baron of Hell. Pretty self explanatory. Also, holograms! We've seen this game mechanic before, but I think its a nice diversion tool in what may be some hectic gunbattles. Then we get a new look at what Ive dubbed "Gauss Vision", the wallhack mechanic specific to the Gauss Cannon. Again, its different from its Alpha counterpart.





    Now to wrap this up, we get a look at a new demon! Could be any of the ones named in the Alpha Leak, but Ill let you speculate as to what/who it may be.
    *Edit: it's been announced that this demon is indeed the Prowler. While his full range of attacks or abilities have only been teased at this point, he certainly seems to be a lot of fun.
    Also some Quad-Damage (the announcer... meh) and a new gun! What this laser spewing deathmachine is actually called is anyones guess. Looks mighty weird, but meh. Also a quick look at an outdoor section of a multiplayer map (or perhaps the whole level is outdoors...)



    And we end with a Mancubus (the military variant weve seen in some concept art) forcibly having an armcannon shoved into his face. Beautiful !


    Well thats it for my LENGTHY observations. If theres anything you may have spotted or wish to correct/add to this, feel free to do so !


  7. Champskiez103 said:

    Yah I live in Canada, and the CE cost $200. (after taxes)
    how do you guys think I feel? I'm a huge huge Doom fan and wanted nothing more than to rock that statue, which is why I forked over the cash; but it hurt me.
    For the amount of money they should have given us Canadians something more.


    Its especially difficult for us Canadians, cause weve only got the two options (in retail anyways). The standard or collectors editions. I love the revenant statue, but Im not gonna fork over 200 bucks for it. Not while people over seas get the UAC pack. The hell is that !? They get this cool compromise between a standard and CE while we dont ? Revenant goes AHHHHHH !


  8. dsm said:

    This, even though I'm a fan of the old bare-armed, gloved look, I've grown accustomed to the new, full body armour look, and it just feels a lot more believable.

    Maybe if they do make that Quake reboot thingie that some rumour threatened, they could save the exposed arms look for that.


    Man, if they rebooted Quake, it would make total sense to have exposed arms. Especially since Quake focused more on inter-dimensional travel and magic than science fiction. Its just weird how divided Quake got. Started off with the whole H.P. Lovecraf vibe, then just went facefirst into Sci-Fi with the Strogg :/


  9. Gzegzolka said:

    As far as I remember in Doom3 related novel author write that UAC base pollution change Mars atmosphere and now it have bit more oxygen, also people who work there take some medicine to adjust their lungs to low oxygen so people could from time to time do those short runs from one airlock to other one without helmet, while people who are assigned to work outside must wear full body suits and helmets.

    Maybe in new Doom Mars atmosphere were already altered so there will be no need for oxygen tanks on surface.


    I'm not sure how pollution would make the surface of mars more habitable lol... but I suppose the author had to have some sort of explanation for how things worked in the game. As for the new Doom, the screenshots and campaign trailer seem to suggest that its still very "unterraformed".

    Im not saying the original doomguys aesthetic doesnt work (it sure did 20 years ago and influenced many "spacemarine" looks still to this day), but like everything else in Doom, it needed modernizing. These are just my 2cents though.


  10. Tuaam said:

    Well they terraformed Phobos and Deimos. So they probably terraformed Mars before.

    Are you referring to the original Doom ?
    From what I can gather, this new Doom has no mention of either Phobos or Deimos. In fact, the campaign trailer seems to suggest that Mars is still uninhabitable (unprotected anyways).

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