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Antnee

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About Antnee

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  1. Antnee

    Community Chest 64

    Unfortunately not possible at the moment. I believe Decorate support should be coming soon, at least from what I've seen in the chat.
  2. Antnee

    Community Chest 64

    Heh, sorry. "Hard water" is like, full of iron and minerals that causes a buildup on your showers/sinks. Sometimes it makes the water reddish. A softener is a tank full of chemicals and salts that removes the minerals, making the water "soft"
  3. Antnee

    Community Chest 64

    Looks like you may have some hard water, might wanna get a softener installed.
  4. Antnee

    Beta 64 - A 31 level megawad for Doom64 EX!

    I uploaded a new copy with some bugfixes, namely there were a couple enemies in map1 and 2 that were not spawning due to being too close to a corner. You should be able to 100% them now (I was able to) Added armor to level 15, and changed the armor in 13 to be more easily accessible (and earlier, too)
  5. It highly depends on how much backtracking there is, and whether or not there are clear directional cues to be picked up on. If you make a gigantic map with tons of locked doors that require a button push in some random room with no way to tell what the hell the button just did... Personally I'm probably done with the map at that point. I like more linear maps with some "side paths". I think there's a lot of weird ire directed at linear maps, and I'm not sure what the deal is with that.
  6. Antnee

    Community Chest 64

    Yeah, I agree. May be a bit of work but it makes life easier for everyone working on the project, as well as people who might wander in for the first time and want to try what we're all working on.
  7. Antnee

    Community Chest 64

    Page 6, but I'll save you some time.
  8. Antnee

    Another DOOM movie being made?

    Can't stress enough how much I like it. Ignore the reviews, I have no frigging idea why they are that low.
  9. Antnee

    Community Chest 64

    Aw thanks man. I feel like I'm cheating because it's basically the only format I do any serious mapping in.
  10. Antnee

    Another DOOM movie being made?

    * Takes place on gigantic ship that might as well be a techbase * Teleportation technology gone wrong- opens rift to hell which pours into our space (Doom 3's teleporters actually capture this really well) * Merging of technology and "demon" flesh * Possessed people * Cool as shit Imagine how things would go if they didn't blow up the ship in the end, or if they made a sequel. It's Doom dude. Through and through.
  11. Antnee

    PC Doom sound effects VS PSX Doom sound effects

    A little of this, a little of that. But mostly that. D64 gripes: I find D64's shotgun sound to be a little wimpy. It just lacks punch. Now that I think of it most of the D64 weapon sounds aren't as punchy as they should be. D1/D2: The sound of shooting a demon in Doom is really sharp and grating, especially with a chaingun. I almost never use the plasma gun because the sound is just way too damn loud. I don't like the music in D2 at all, with like maybe three tracks being the exception. Overall I think the PSX/D64 sounds and music just meshes with each other far better than D1/D2. I much prefer the music of PSX/D64. The D1/2 sound effects really do feel like a bunch of random stock effects that just got tossed in with each other.
  12. Antnee

    [v 0 .9] Doom Neural Upscale 2X

    Request: Can you run some of the Doom64 sprites through this? Especially the Baron and Imp. I'd love to see what that looks like. What really strikes me as impressive: Look how it "creates" the baron's forehead wrinkles out of thin air. How the fuck
  13. Antnee

    Community Chest 64

    Overall, this is a pretty interesting map. It almost has a Map12 feel to the layout- It's big enough to explore but not so big that I felt overwhelmed. The layout and theme is pretty solid. Your texture choices are excellent. Enemy placement was also pretty great. My only gripe here is that the map does have a fair bit of backtracking, so I think it could use some backtracking encounters to keep things fresh. Health/armor/ammo placement is solid. Weapons- you do know there's a few duplicate pickups right? I think there was two super shotguns and two chainguns. Not a huge deal. Lighting: Your color choices are mostly pretty good, but there's a few gripes I have. As a whole, I don't think I saw a single use of gradients in the entire map. This gives it a sort of PSXDoom look to it, which would be fine if it was designed for that. But, D64's signature look is very gradienty, so I feel it needs to be mentioned. You could reduce the brightness of the upper wall color in the outside areas (I know that sounds counterintuitive, but it gives a nice contrast with the sky and makes it "pop"). I would also reduce the saturation of the Thing color in almost all cases- this really gives life and depth to the map. You could also take a look at changing the floor/ceiling saturations as well. This hallway struck me as a bit jarring. The blue seems out of place, at such intensity. Maybe make it darker, so it's more like a shadow? This area has a lot of colors going on all at once- I did like the fullblack "ring" though. Neat concept. Personally I would reduce the upper wall and ceiling color to almost black in the blood area, it would blend really nicely with the fullblack ring. I feel like this secret could be a bit more subtle. I think this is a great map gameplay-wise, it just needs some tweaking to the lighting and colors. Good work!
  14. Antnee

    Beta 64 - A 31 level megawad for Doom64 EX!

    Gotcha. I think I figured it out, I moved him too close to the door when I was fiddling with something. I tested it after moving him back, and it works. I'll address the armor issue sometime soon, I just want to make sure I get it "right" and don't just slap an armor here and there. Edit: Screw it, I think I found a nice way to do level 13's armor. Updated.
  15. Antnee

    Beta 64 - A 31 level megawad for Doom64 EX!

    Sorry if I'm reading this wrong, but are you specifically talking about 12-15? No, that's the first I've heard of that! I'll check it out. (Edit, what difficulty are you playing?) Thanks for the feedback!
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