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Everything posted by Manuel-K

  1. Manuel-K

    [RELEASE] Eviternity RC1

    @seed: It's a bug.
  2. Manuel-K

    What Video Game Are You Currently Playing?

    I'm currently playing the recently updated HyperRogue, but I have not reached one of the three new lands. It's still a beautiful and disorientating game. The non-euclidean geometry makes it (almost) impossible to go back to a previous place unless you manage to exactly go back the same way.
  3. Manuel-K

    Hocusdoom BETA (new version 01-13-19)

  4. Manuel-K

    Is Freedoom DEAD? 😱

    It certainly feels dormant since the huge spike in activity caused by @raymoohawk 's sprite edits, @Catoptromancy's map fixing and @Voros' cheerleading has died down.
  5. Manuel-K

    Tinder: have you used it? Do you recommend it?

    No. Have I mentioned that I hate touchscreens? I think the swiping through profiles is demeaning.
  6. I'd second “Dying Light”. Although the story is ridiculously bad, most of the gameplay is very good (except the ending and the expansion). The other games that I've enjoyed the most are “Cook, Serve, Delicious!” and “Stardew Valley”.
  7. Manuel-K

    What Video Game Are You Currently Playing?

    Note: I didn't play FEAR on release. I was several years late to the party. IMO the lighting is still nice and I still like the gameplay (including bullet time and searching the levels for the boosters). It's biggest problem is that the environments are very repetitive. Concrete everywhere. Although the game isn't that long, I still feel that the game is too long when I replay it. I usually lose steam around the half way point. The horrible weapon carrying restriction further decreases variation in combat as well.
  8. There is platformer called “Snapshot”.
  9. Re: classic look for GZdoom.

    You might be interested in this topic:

    P.S.: I'm writing this on your profile, because I think the “Doom Neural Upscale 2X” topic has too many offtopic posts on the last pages.

    1. TR2N


      Thank you very much - and agreed!

  10. Manuel-K

    SIGIL - New Romero megawad for Feb 2019

    Correct. That's what they initially communicated.
  11. Manuel-K

    Bethesda.net issues

    I think Howard keeps saying what he expects that the customers want without any thought of the consequences or intentions of following through.
  12. Manuel-K

    Balance between Graphics and Gameplay

    To add to @kb1's concession: Modern graphics in FPS (and first person games in general) bring clutter in geometry and graphics. Geometry clutter makes navigation annoying and graphics clutter is the reason why almost all modern games need flashing highlights for pickups. Without it the grey items blend into the grey environment. Does anyone play “Witcher 3” without using the witcher sense to hightlight items? Or “Dying Lights”. Does anyone think that the items are visible enough without using the survival sense?
  13. Manuel-K

    Game Engine Black Book: Doom

    I sent an email last Wednesday. Still no reply.
  14. Manuel-K

    [v 0 .95] Doom Neural Upscale 2X

    But even then it wouldn't be as smooth. If you increase the resolution you need more frames for the same level of smoothness.
  15. Manuel-K

    [v 0 .95] Doom Neural Upscale 2X

    Even if all the missing frames from Smooth Doom would magically appear, I'd rather have an upscaled version that only incorporates the sprite fixes.
  16. Manuel-K

    Quake Source Port CD Music

    Why? It is a modern executable that uses SDL2. XP compatibility might break it completely.
  17. Manuel-K

    Quake Source Port CD Music

    In the console. If the menu says that it is enabled it the var should be 1. I'm afraid I'm out of ideas for the moment.
  18. Manuel-K

    Quake Source Port CD Music

    And bgm_extmusic is set to 1?
  19. Manuel-K

    Quake Source Port CD Music

    The first one is the mp3 and the second one the ogg run? Then it can find the files.
  20. Manuel-K

    Quake Source Port CD Music

    Start Quakespasm, open the console, type in “developer 1”, start a new game, open the console, type in “condump” and post the contents of that file.
  21. Manuel-K

    Quake Source Port CD Music

    Are you sure that the file extensions are correct? It says “ogg video file”, so it might be .ogv instead of ogg. No, you don't need to have an autoexec.cfg.
  22. Manuel-K

    What's Wrong With Having More Ammo?

    I often catch myself conserving ammo of the bigger weapons to the extreme even if there is an abundance of ammo. That might be one of the reasons why I hate it when some games (like Half-Life) take them away at some point.
  23. Manuel-K

    Quake Source Port CD Music

    If you post a screenshot of your music folder, it would be easier to debug.
  24. Manuel-K

    Which game's soundtrack is your favorite?

    Quake (base game), Cave Story, Monkey Island, Return to Castle Wolfenstein, Quake 2, Doom 64, Super Mario World 2: Yoshi's Island, Tetris, Fallout 4 (the songs)
  25. Manuel-K

    Balance between Graphics and Gameplay

    Concerning Quake: I really like Quake 1's graphics (without texture filtering). The models are obviously less detailed than Doom's sprites, but the textures have a nice grit. And then there is Malice – a Quake 1 TC. That one is ugly. ––– Concerning the topic: What kind of Graphics are we talking about? Resolution/fidelity or art style? I have no problems accepting low resolution art with a good art style (like Quake 1 or Doom) as good graphics. On the other hand some modern games have very high resolution graphics but the art style sucks. That's hard to stomach. Obviously the graphics do not matter at all if the gameplay is bad.