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BluetheIncubus

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About BluetheIncubus

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    Warming Up
  1. BluetheIncubus

    Making a project... have a need to show pictures of it.

    Slight update on my part, somehow the problem fixed itself! I don't know how. It was not a driver issue or anything... it was just some random thing that happened. Anyway, back to map making. I think I am going to being a new side project to gain more experience with GZdoom builder before moving on to resume work. I have a lot to do.
  2. BluetheIncubus

    Making a project... have a need to show pictures of it.

    Sorry for the late reply.. but I've been doing everything within my power to fix this... but I can't. Maybe time is the only healer?
  3. BluetheIncubus

    Making a project... have a need to show pictures of it.

    I tried updating it again... but I think that is what caused this crashing thing. It's the former... and I will do what when I have time. EDIT, here is the full text time GZdoom builder generated. ********EXCEPTION DETAILS******** mscorlib: Cannot access a closed file. at System.IO.__Error.FileNotOpen() at System.IO.FileStream.Flush() at System.IO.BinaryWriter.Flush() at CodeImp.DoomBuilder.IO.WAD.Flush() at CodeImp.DoomBuilder.IO.WAD.Dispose() at CodeImp.DoomBuilder.IO.WAD.Finalize() ***********ACTIONS LOG*********** ERROR: **** mscorlib: Cannot access a closed file. **** ERROR: **** SlimDX: E_NOTIMPL: The function called is not supported at this time (-2147467263) **** Starting exclusive mouse input mode... Binding action methods for BaseVisualMode object... Previous stable mode is VerticesMode, previous classic mode is VerticesMode Editing mode changes from VerticesMode to BaseVisualMode Unbinding action methods for VerticesMode object... Preparing to change editing mode to BaseVisualMode... Editing mode change complete. Binding action methods for VerticesMode object... Previous stable mode is VerticesMode, previous classic mode is VerticesMode Editing mode changes from DragVerticesMode to VerticesMode Creating undo snapshot "Drag geometry", Source Null, Group 0, Tag 0, Ticket ID 2... Unbinding action methods for DragVerticesMode object... Preparing to change editing mode to VerticesMode... Editing mode change complete. Binding action methods for DragVerticesMode object... Previous stable mode is VerticesMode, previous classic mode is VerticesMode Editing mode changes from VerticesMode to DragVerticesMode Unbinding action methods for VerticesMode object... Preparing to change editing mode to DragVerticesMode... Resources loading took 1.91 seconds Map loading done Editing mode change complete. Binding action methods for VerticesMode object... Previous stable mode is NULL, previous classic mode is NULL Editing mode changes from NULL to VerticesMode Preparing to change editing mode to VerticesMode... Binding action methods for MapManager object... Loaded 444 textures, 164 flats, 0 colormaps, 87 sprites, 0 decorate things, 0 model/voxel deinitions, 0 dynamic light definitions, 0 glowing flat definitions, 0 sound environment definitions Starting background resource loading... Opening WAD resource 'C:\Users\Blue Talron\Desktop\da game\New folder\DoomCraft Adventure.wad' Opening WAD resource 'C:\Users\Blue Talron\Desktop\da game\New folder\Doom 2\DOOM2.WAD' Loading data resources... Reading map data structures from file... Initializing map format interface DoomMapSetIO... Copying map lumps to temporary file... Opening source file: C:\Users\Blue Talron\Desktop\da game\New folder\DoomCraft Adventure.wad Creating temporary file: C:\Users\Blue Talron\AppData\Local\Temp\v8ruf12g\fcmlvoo1.tmp Loading game configuration... Initializing graphics device... Opening map 'MAP01' with configuration 'Boom_DoomDoom.cfg' Binding action methods for Launcher object... Binding action methods for CopyPasteManager object... Binding action methods for UndoManager object... Binding action methods for GridSetup object... Temporary directory: C:\Users\Blue Talron\AppData\Local\Temp\v8ruf12g Binding action methods for OpenMapOptionsForm object... Binding action methods for MainForm object... Startup done Binding static action methods for class GZGeneral... Creating types manager... Creating application clock... Loading color settings... Loading script configurations... Registered nodebuilder configuration 'zennode_fast' from 'ZenNode.cfg' Registered nodebuilder configuration 'zennode_normal' from 'ZenNode.cfg' Registered nodebuilder configuration 'zdbsp_udmf_compressed' from 'zdbsp.cfg' Registered nodebuilder configuration 'zdbsp_compressed' from 'zdbsp.cfg' Registered nodebuilder configuration 'zdbsp_udmf_fast' from 'zdbsp.cfg' Registered nodebuilder configuration 'zdbsp_fast' from 'zdbsp.cfg' Registered nodebuilder configuration 'zdbsp_udmf_normal' from 'zdbsp.cfg' Registered nodebuilder configuration 'zdbsp_normal' from 'zdbsp.cfg' Registered nodebuilder configuration 'glbsp_fast' from 'glBSP.cfg' Registered nodebuilder configuration 'glbsp_normal' from 'glBSP.cfg' Registered nodebuilder configuration 'deepbsp_normal' from 'deepbsp.cfg' Registered nodebuilder configuration 'bspw32_fast' from 'bsp-w32.cfg' Registered nodebuilder configuration 'bspw32_normal' from 'bsp-w32.cfg' Loading nodebuilder configurations... Registered compiler configuration 'bcc' from 'bcc.cfg' Registered compiler configuration 'hexen_acc' from 'acc.cfg' Registered compiler configuration 'zennode' from 'ZenNode.cfg' Registered compiler configuration 'zdbsp' from 'zdbsp.cfg' Registered compiler configuration 'glbsp' from 'glBSP.cfg' Registered compiler configuration 'deepbsp' from 'deepbsp.cfg' Registered compiler configuration 'bspw32' from 'bsp-w32.cfg' Registered compiler configuration 'zandronum_acc' from 'acc.cfg' Registered compiler configuration 'zdoom_acc' from 'acc.cfg' Loading compiler configurations... Applying configuration settings... Binding action methods for EditingManager object... Creating editing modes manager... Registered game configuration 'ZDoom: Strife (UDMF)' from 'ZDoom_StrifeUDMF.cfg' Registered game configuration 'ZDoom: Strife (Hexen format)' from 'ZDoom_StrifeHexen.cfg' Registered game configuration 'ZDoom: Strife (Doom format)' from 'ZDoom_StrifeDoom.cfg' Registered game configuration 'ZDoom: Hexen (UDMF)' from 'ZDoom_HexenUDMF.cfg' Registered game configuration 'ZDoom: Hexen (Hexen format)' from 'ZDoom_HexenHexen.cfg' Registered game configuration 'ZDoom: Heretic (UDMF)' from 'ZDoom_HereticUDMF.cfg' Registered game configuration 'ZDoom: Heretic (Hexen format)' from 'ZDoom_HereticHexen.cfg' Registered game configuration 'ZDoom: Heretic (Doom format)' from 'ZDoom_HereticDoom.cfg' Registered game configuration 'ZDoom: Doom 2 (UDMF)' from 'ZDoom_DoomUDMF.cfg' Registered game configuration 'ZDoom: Doom 2 (Hexen format)' from 'ZDoom_DoomHexen.cfg' Registered game configuration 'ZDoom: Doom 2 (Doom format)' from 'ZDoom_DoomDoom.cfg' Registered game configuration 'Zandronum: Strife (UDMF)' from 'Zandronum_StrifeUDMF.cfg' Registered game configuration 'Zandronum: Strife (Hexen format)' from 'Zandronum_StrifeHexen.cfg' Registered game configuration 'Zandronum: Strife (Doom format)' from 'Zandronum_StrifeDoom.cfg' Registered game configuration 'Zandronum: Hexen (UDMF)' from 'Zandronum_HexenUDMF.cfg' Registered game configuration 'Zandronum: Hexen (Hexen format)' from 'Zandronum_HexenHexen.cfg' Registered game configuration 'Zandronum: Heretic (UDMF)' from 'Zandronum_HereticUDMF.cfg' Registered game configuration 'Zandronum: Heretic (Hexen format)' from 'Zandronum_HereticHexen.cfg' Registered game configuration 'Zandronum: Heretic (Doom format)' from 'Zandronum_HereticDoom.cfg' Registered game configuration 'Zandronum: Doom 2 (UDMF)' from 'Zandronum_DoomUDMF.cfg' Registered game configuration 'Zandronum: Doom 2 (Hexen format)' from 'Zandronum_DoomHexen.cfg' Registered game configuration 'Zandronum: Doom 2 (Doom format)' from 'Zandronum_DoomDoom.cfg' Registered game configuration 'GZDoom: Strife (UDMF)' from 'GZDoom_StrifeUDMF.cfg' Registered game configuration 'GZDoom: Strife (Hexen format)' from 'GZDoom_StrifeHexen.cfg' Registered game configuration 'GZDoom: Strife (Doom format)' from 'GZDoom_StrifeDoom.cfg' Registered game configuration 'GZDoom: Hexen (UDMF)' from 'GZDoom_HexenUDMF.cfg' Registered game configuration 'GZDoom: Hexen (Hexen format)' from 'GZDoom_HexenHexen.cfg' Registered game configuration 'GZDoom: Heretic (UDMF)' from 'GZDoom_HereticUDMF.cfg' Registered game configuration 'GZDoom: Heretic (Hexen format)' from 'GZDoom_HereticHexen.cfg' Registered game configuration 'GZDoom: Heretic (Doom format)' from 'GZDoom_HereticDoom.cfg' Registered game configuration 'GZDoom: Doom 2 (UDMF)' from 'GZDoom_DoomUDMF.cfg' Registered game configuration 'GZDoom: Doom 2 (Hexen format)' from 'GZDoom_DoomHexen.cfg' Registered game configuration 'GZDoom: Doom 2 (Doom format)' from 'GZDoom_DoomDoom.cfg' Registered game configuration 'Doom: Doom (Doom format)' from 'Doom_DoomDoom.cfg' Registered game configuration 'Doom: Doom 2 (Doom format)' from 'Doom_Doom2Doom.cfg' Registered game configuration 'Boom: Doom (Doom format)' from 'Boom_DoomDoom.cfg' Registered game configuration 'Boom: Doom 2 (Doom format)' from 'Boom_Doom2Doom.cfg' Loading game configurations... Loading plugin 'VisplaneExplorer' from 'VisplaneExplorer.dll'... Binding action methods for BuilderPlug object... Loading plugin 'TagRange' from 'TagRange.dll'... Loading plugin 'TagExplorer' from 'TagExplorer.dll'... Binding action methods for BuilderPlug object... Loading plugin 'SoundPropagationMode' from 'SoundPropagationMode.dll'... Binding action methods for BuilderPlug object... Loading plugin 'NodesViewer' from 'NodesViewer.dll'... Loading plugin 'CommentsPanel' from 'CommentsPanel.dll'... Binding action methods for BuilderPlug object... Loading plugin 'ColorPicker' from 'ColorPicker.dll'... Binding action methods for BuilderPlug object... Loading plugin 'BuilderEffects' from 'BuilderEffects.dll'... Binding action methods for BuilderPlug object... Loading plugin 'BuilderModes' from 'BuilderModes.dll'... Loading plugins... Starting Direct3D graphics driver... Showing main interface window... Loading main interface window... Binding static action methods for class General... Starting action manager... Program configuration is outdated, new configuration will be copied for local user Loading program configuration... Command-line arguments: 0 Local settings path: C:\Users\Blue Talron\AppData\Local\Doom Builder Temporary path: C:\Users\Blue Talron\AppData\Local\Temp\ Application path: C:\Program Files (x86)\GZDoom Builder GZDoom Builder R2364 startup
  4. BluetheIncubus

    Making a project... have a need to show pictures of it.

    I did everything... but I am certain that it is a programming error within the program itself. I have no idea how to fix it... or... work around it.
  5. BluetheIncubus

    Making a project... have a need to show pictures of it.

    I would have an update or two... but sadly, the project has been put on hold due to GZdoom builder breaking in 3D mode for some reason, crashing as soon as it is activated. Can someone report that bug so I can continue working? Now so sure how to report bugs for that program.
  6. BluetheIncubus

    Making a project... have a need to show pictures of it.

    I have worked more on the level itself, and while I have encountered a strange engine side graphical glitch, things are going smoothly.
  7. BluetheIncubus

    Making a project... have a need to show pictures of it.

    No, not exactly, I am using GZdoom, and I fixed that issue, it was a strange tag issue that I don't know what created it. Now then, onto something interesting... Springs! Yes, they actually work. As you can asume, the blue one only thrusts you up a bit, while the red one makes you soar high into the sky, while the yellow one is in between.
  8. BluetheIncubus

    Making a project... have a need to show pictures of it.

    Well... I did something wrong. Everything got red. Even items. Virtual Boy mode? Somehow, this area is not red for some reason... Well, I know what's gonna be my avatar when I manage to unlock custom avatars!
  9. BluetheIncubus

    Making a project... have a need to show pictures of it.

    Yes, I know. I did that shortly after, in fact, but I was too lazy to go back and take another picture. Now, I have improved the geometry of the past level I showed you, and using decorate code, created... New Enemies! They all do about the same amount of damage, and damage you by running into you. They are... Blue Crawls: Simple tank enemies that move slowly and take around 2 to 3 pistol shots to kill Red Crawls: The more advanced version, they move a bit quicker and take around 4 to 5 shots to kill. Blue Zeta Crawl: A more advanced looking model of the Blue Crawl. They most slightly faster and take 3 to 4 shots to kill. Red Zeta Crawl: Again, a more complicated looking upgrade of their more rounder, smoother brothers. They are the fastest of the bunch and take around 6 to 8 hits to kill.
  10. BluetheIncubus

    Making a project... have a need to show pictures of it.

    Well, today, I decided to show you all two images instead. This is something I created on the side I decided to add. I made a metal building thing that uses 3D floors that is also in the middle of the forest. It is the area you spawn in at the beginning of the level. And here is a little bit of the inside.
  11. That's... not what I meant. I meant something more like a Sonic item box, you jump on it and it gives you stuff like items. But, of course, I was kinda half joking when I asked that, I did not expect a response from anyone.
  12. BluetheIncubus

    Making a project... have a need to show pictures of it.

    Well... the flowers, water, and sky is... the sky is most likely placeholder for now... as well as the flowers... maybe. Speaking of SRB2... moar SRB2! Yep, I imported and lightly edited an old version of GFZ1, ya happy? (Also ignore the robots for now.)
  13. Ok, now to throw yall for a loop! How to create bugless authentic SRB2 style monitors?
  14. BluetheIncubus

    Making a project... have a need to show pictures of it.

    Originally, I was just gonna use normal ol' ZDoom, but then I ported over to GZDoom due to the ease of use. The final version of the project with be story based with multiple characters. It will have a similar play style of normal Doom, but with added weapons, features, enemies, and bosses with actual visible health bars... or at least health counters. Now then, onto something not SRB2 textured. I made a castle... don't know what I'm gonna put in it yet. I might be a beginning level or something.
  15. BluetheIncubus

    Making a project... have a need to show pictures of it.

    You gained 100 EXP. Level up! You are now LVL 10! HP: 738+50 = 788 MP: 382+28 = 410 ATT: 51+5 = 56 DEF: 49+3 = 52 SPE: 30+2 = 32 INT: 49+4 = 53 Enjoy your new stats, try not to kill anyone... heh heh heh. Now then... I made a dark area with water, also using textures from SRB2.
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