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About Arl

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  1. Arl

    PBR for Original Doom Textures

    Hi, I made a couple more textures but the thing is going slow. I Hoped that by showcasing a bit people would get interested in participating to complete the texture set but since it didn't happened I take the whole thing to a slow easy pace. Regarding the problem, take a look at the files and see if there are files for the Shotgun sprite and delete them.
  2. Arl

    Doom: Annihilation update

    I got really bored watching it.
  3. Arl

    Doom 3 Imp statue

    Hey, very good!
  4. Arl

    Doom and Doom 3 texture comparison.

    Hey, very well spotted! I think the reclycling section in Doom 3 had some textures alluding classic Doom.
  5. Arl

    Fatal Deminity (Open Doom 3)

    Not trying to be discouraging, but I don't see how's worth the effort. What IS the point in having a "freedoom3"? I just don't know about the usages of this kind of things.
  6. Arl

    Fatal Deminity (Open Doom 3)

    What would be the use of this? what's the point?
  7. Arl

    My second DOOM 3 map is released, yay!

    Yeah, good map ;).
  8. Arl

    Doom 3/Quake 4/Prey PBR interaction shader

    Whatever you say is the best implementation I'll stick with it, if it works the same for all tree games the better.
  9. Arl

    Doom 3/Quake 4/Prey PBR interaction shader

    I was thinking something that searchs for roughness/metallic/SSS maps on a texture with '_pbr' at the end of the name, or at the begining. If that's posible I don't see how that wouldn't be compatible with Q4 and Prey. I'm having a lot of fun making the Player model full PBR by the way, thank you for this!
  10. Arl

    Doom 3/Quake 4/Prey PBR interaction shader

    Is it possible to use a another texture without having to modify material declarations? something like "walltexture_pbr". That way we can leave the specular map alone, leaving the game look intact and only changing the textures that have that extra texture with the PBR maps.
  11. Arl

    Doom 3/Quake 4/Prey PBR interaction shader

    Here it is the player (and also the Cyberdemon because I already made prb maps for him in the past). I took the liberty to gather all maps in the specular file, as you pointed before, R channel is Roughness, G metallic, and B is SSS. pbr_s.zip Let me know if you need anything else.
  12. Arl

    Doom 3/Quake 4/Prey PBR interaction shader

    Yes I can do somes pbr maps for a head right now. I also have full PBR maps for the Cyberdemon and the Resurrection of Evil demon called Bruiser, are those of any use for you?
  13. Arl

    Doom 3/Quake 4/Prey PBR interaction shader

    I was thinking of using the specular map for all of PBR exclusive maps, being roughness and metallic the first channels and maybe the B channel can be SSS, altough we could not control the subdermal color.
  14. Hi, maybe your are interested in this:




    Is an id Tech 4 server, lot of modders there, let's say is the main hub of the D3 community but is about id tech 4 in general. It would be nice to have you there.

    1. icecoldduke




      I created a account on there, its good to see people still modding idTech 4.


    2. Arl


      Yeah, there's more than modding now a days, some are making entire games based on Id tech 4, and other some crazy stuff...


  15. Arl

    Doom 3/Quake 4/Prey PBR interaction shader

    Is there any diference in making those shaders with the current ARB2 and GLSL? Yeah man I'll be dreaming with PBR for D3, and I was waiting for some source port to make it possible, and suddenly you came! I'm totally going to work on it.