Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Everything posted by MrSkeltal

  1. MrSkeltal

    Quasar hands off Hissy to SVKaiser

    Godspeed, Hissy.
  2. MrSkeltal

    Doom 1-3 on the Switch?!

    Got them some days ago and tried 3. One thing no one has mentioned is that unlike the PS3/360 versions sprinting (and crouching) is toggleable now - you don't need to have the left stick held down the entire time. Anyone who's sunk a decent amount of time into Doom 3 will know sprinting is something you'll want to have enabled most of the time so this is a huge fix. Some frame drops here and there (I have flashlight shadows on) but overall it's pretty good. I remember playing Doom 3 on my Pentium 4/Geforce 4/512MB RAM trash PC back in 2004 at sub-30 fps so seeing it on a handheld/console hybrid in 2019 makes me feel nostalgic.
  3. MrSkeltal

    Original Xbox co-op dialog differences?

  4. MrSkeltal

    No Traditional Multiplayer

    Also it's only on PC.
  5. Bayonetta and Solid Snake have showed up just fine on Smash Bros. Just saying.
  6. MrSkeltal

    E3 2019 Impressions

    I thought the new Cyberdemon looked smaller than the one from 2016 (did anyone compare them yet) and if so it was probably because they're going to be a recurring mini-boss enemy so the smaller size works better for battle arenas. Some of 2016's design woes were "do video game consumers still like dumb over the top aspects?" and the answer to that was "yes" once it came out so them going further into that with the floating weapons, icons, 1up, more surreal level design (e.g those Mario style spinning flame wall puzzles), further focus on black humour and so on is to be expected. Doom 2016 will probably end up being the odd one out with its half-attempts at realism as the franchise goes forward post-Eternal. I like the Doom 64 inspired chaingun.
  7. MrSkeltal

    Looking for a DooM 3 sound clip

  8. MrSkeltal

    SIGIL v1.21 - New Romero megawad [released!]

    The readme sort of says that it should work with CD. Guess I'll try Crispy Doom.
  9. MrSkeltal

    SIGIL v1.21 - New Romero megawad [released!]

    I'm probably the only stubborn ~~purist~~ here, but I tried playing this with Chocolate Doom and even with John's instructions in the readme (loading Sigil_compat.wad) I get a visplane limit crash in the first room. Time to open up the old gzDoom I suppose.
  10. MrSkeltal

    Post Your Doom Picture (Part 2)

    This would make for a pretty good gzdoom powered gimmick level tbh.
  11. MrSkeltal

    Random Image Thread

    I was under the impression that Linguica shut it down because people kept making intentionally shitty threads/posts to be sent and immortalized there.
  12. MrSkeltal

    Random Image Thread

    Here's another good one. This guy got banned after this iirc Edit:
  13. MrSkeltal

    Random Image Thread

    Was browsing through my 2016 pictures folder today and found this Post Hell screencap among others. Enjoy a glimpse into the now hidden dead sub-forum.
  14. MrSkeltal

    What's Wrong With Having More Ammo?

    Making it more like classic Doom would've meant reworking enemy spawns so there's more in levels, getting rid of the idle growl animation when they spawn so you can't just run up to them and instakill them with the shotgun and also making it so the first half of the game isn't so reliant on imps as the default enemy type you fight. Of course, doing all these things would've actually taken effort and the BFG Edition was a rush job made while id was in panic mode as the original Doom 4 concept was collapsing around them and their future as a studio was uncertain.
  15. MrSkeltal

    Bethesda.net issues

    All of those things in the EULA (collecting info, not allowing "software disassembly," dropping support at any time they want, etc.) are pretty par the course with these programs (Steam) or services (Xbox Live, PlayStation Network) and not just ones related to video games. What's so special about this one? They're the ones who fund these games.
  16. MrSkeltal

    SIGIL v1.21 - New Romero megawad [released!]

    This is from a few pages ago, but since it still gets asked every now and then: Definitely not. Money off new Doom purchases goes to the current IP holder, in this case Bethesda/Zenimax, and of course any storefront (Steam, GOG, etc.) taking a cut of the profits.
  17. MrSkeltal

    Why no Death Sound?

    There originally were death sounds but they were removed in the final version of the game, afaik they're still present in the game files even if they're unused. Reason was probably to keep the Doom Marine "badass" even during death animations.
  18. MrSkeltal

    Doom snap map

    At the beginning Snapmap used the multiplayer movement (along with mainly multiplayer changes such as weapon behaviour) where strafing and going backwards are slower than moving forward and I don't think this was ever changed.
  19. MrSkeltal

    Why did GBA Doom include 'green' blood?

    It had absolutely nothing to do with Nintendo and they stopped caring about that by the late 90s, people need to stop repeating this. Basically it was an Activision publisher mandate to get a T rating for more sales (parents buying it for their tweens/teens) and therefore more profit, same for other similar games that were "censored" to avoid the M rating.
  20. MrSkeltal

    The tone of DOOM [BEWARE: walls of text]

    I think at the end of the day most in the hardcore Doom community need to accept that the new titles are going to be mostly based off the general audience's pop cultural osmosis perception of it on the basis that they're 50+ million dollar products aimed at the biggest audience possible to recoup costs. And at the end of the day what has Doom been seen as through the years, especially nowadays with Youtube clickbait and opinion pieces in every website? One dude killing thousands of demons to Pantera rip-off music and hyper violent machismo. It's like how people talk about 90s shooters being non-stop frantic action when a lot of the forgotten shovelware and mediocre titles relied on cheap hitscan combat and peeking from around corners even during the 2.5D era and the late 90s. Sure, they could've taken a bolder approach, but id was already on hot water with Bethesda/Zenimax since RAGE's middling reception and, unlike Wolfenstein which never had much of an identity through all the games and was never as popular, Doom already did and had quite the pedigree even among people who never played it.
  21. MrSkeltal

    WTF? weird new posts...

    Finally a user I can relate to.
  22. MrSkeltal

    Doom coming to Nintendo Switch!

    I bought a Switch yesterday and this was the first game I got for it since naturally I must have every Doom game for every system because I hate having money. It's blurry, and even running at 30FPS the framerate gets wildly inconsistent during big combat areas. There's also a terrible audio glitch where it'll cut out completely and the only way to fix it is to restart from a checkpoint, finish the level or go back to the main menu and continue - good luck if you decide to play on Ultra Nightmare. However it is a pretty impressive port and perfectly playable (unlike, say, Borderlands 2 on the Vita), especially on handheld mode as every review and everyone who's played it has mentioned. Really curious about the upcoming Wolfenstein 2 port since after this one I assume they'll have more experience with porting the engine over and also more time to work on it, but at the same time it is a more demanding game so I'm wondering about the compromises they'll have to make.
  23. MrSkeltal

    Flaws in Doom 3 : BFG Edition.

    iirc Doom 4 development was restarted in 2013 to what would become Doom 2016. BFG edition was worked on while id was haemorrhaging staff due to the decision to scrap OGDoom 4's content and start over causing some talent to leave and having to bring in new people. The original Doom 3 campaign had some minor changes which afaik were intentional such as the stair steps in one of the Alpha Labs levels not falling off after you went past them, probably to allow backtracking.
  24. MrSkeltal


    Doesn't look pre-rendered at all. Looks a ton like Shadow Warrior 1/2 (the sequel especially) in fact, right down to the dashing and powers that lift things into the air.
  25. Doom will last until precisely 4/20/69. Not a moment sooner nor later.