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About bemused

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    bemused member

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  1. :WeirdChamp: 

    1. Scotty

















  2. bemused

    [Boom] No Title - A single quick map

    Played this on HMP as the text file suggested.. cool little map filled with deadly little ambushes, most of which i found little cheesy strats for once i knew what to expect, but nothing noteworthy or egregious. Really liked the fight at the end and the way the "safe" areas open up to reveal more misery :D I did find myself with no ammo once, after killing all the revs there was a moment of regret where everything got rezzed after hitting the switch by the caged cyb. (i didnt get the secret) Not sure if adding some more (non secret) ammo would change how you intended it to be played here, as it was kinda cool being pressured to use ammo sparingly on the viles and leave the mass of revs roaming around as a persistent threat. Skipped the exit line without trying, probably worth slanting and doubling that so its not quite so easily skippable. Fun map though, i enjoyed it a lot :)
  3. Only just worked out how to enable these leet social media style status updates, so I'm gonna start writing out a constantly updated massive wall of crap about random wads i play in here, because why not (unless i get told off by a mod for constantly pinging their server to update my shit)

    One.wad - spent 15 minutes waiting for lifts, died to a slow crusher, marveled at the blocks of barons and the iwad copy pasting. Pretty impressive size for something made in 1997 though 

    Mapping contest maps.. Some really damn good maps in here. Personally i felt like scottys was the best by a pretty long way, but im biased. ADs map was more appealing to me than the winning entry, but its not about the winning, its the taking part that counts etc :D

    Sucker Punch 2 -  Great little set of quick fun maps, colour coded for difficulty. Personally found the green maps to be harder than the yellow/red ones due to abundance of hitscan and little health, but ymmv. One of the best things ive played all year. 

    Stimulants - Played on stream due to scotty requesting i do so.. All i can say is that i really really dislike shotgunners. 

    Tarnsmans Projectile Hell - played E1 of the first beta with a few people on stream, taking it in turns to work our way through episodes. Ran into pretty serious ammo issues in a few maps, probably due to not finding secrets. Lots of shotgun vs midtier gameplay, although that is to be expected from e1. Lots of hitscan placed on ledges made progress pretty slow going. Felt like the mod aspect couldve been taken further.. usually i dont care much for mods, but felt like i wanted more cool weapons to fuck about with. Will probably revisit this one when it hits idgames

    No Title - Very cool little galileo map, with a few spicy fights building up to a pretty rude rev swarm at the end... where you have to kill viles and let the revs live due to ammo constraints. 

    Yugiboy's Moon Series - Extremely cool skillsaw-style moon episode, a large step up in many ways from the usual standard of content posted on dw nowadays. Verging on full slaughter in places, lots of tight plasma based fights against pits of hitscan the player gets dropped into at point blank. Definitely cacoward-worthy if yugi pulls his finger out and compiles them all in time :D

    1. Show previous comments  1 more
    2. Killer5


      wow. deleted my post.

    3. Rook


      Really glad you enjoyed Sucker Punch 2.

    4. Yugiboy85


      Lol, I pulled my finger btw. They are on idgames now :D 

  4. bemused

    The DWIronman League dies to: World Orifice

    Did this a few days ago and was too demoralized to post it at the time. Cat 2 givemylifebackplease.zip
  5. bemused

    what are you working on? I wanna see your wads.

    Something fancy that serves no gameplay purpose whatsoever... And something..... less fancy with gameplay everyone will hate :)
  6. bemused

    line effect 242 makes hom effect.

    looks to me like the ceiling of your control sector is below floor height in the main room. Match the ceiling height of your control sector with the value of the ceiling in the main room, should sort it
  7. bemused

    What makes a map good or bad?

    A "Good"™ map conforms to all the expectations of the average Doom General poster A good map has inescapable pits, slaughter gameplay, misaligned textures, ugly visuals, mandatory pickups, confusing progression, be reliant upon RNG, and have a really unpleasant, dissonant midi. Bonus points are awarded if it has stuff that you cant kill.
  8. bemused

    Overhyped / underrated wads

    This thread is promising. Just gonna pass through here and inflate my post count a little before the inevitable locking of the thread... dont mind me :)
  9. bemused

    who're your favorite mappers

    Positivity? in Doom General? I thought this is where people came to discuss how much they dislike stuff :l Anywayyyyyy.... in no particular order: GGGMork for the adrenaline fuelled madness and generally chaotic gameplay Ribbiks for the curves and making relatively simple line patterns look good Time of Death for the ingenuity and crazy mapping hacks/tricks Tourniquet for the way maps feel to explore Insane Gazebo for sense of scale and tight texture theming
  10. bemused

    my maps

    currently having fun throwing myself off random bits of map while playing pacifist, heres a slow demo.. starlitepacifist.zip Just one small note, linedefs 545, 544, 6508 and 5625 raise 8 units above the adjacent central floor and therefore have a small HOM lip on them
  11. Its a pretty shameful display that i haven't even casually tried out my abandon co-mappers "small side project" as he called it during development, as Criticality is one of the best single map experiences ive had in a fairly long time. @Scotty is far too modest, this is not a small side project in any way, shape or form. The DW ironman club is currently full of people who are killing a few enemies in the first fight, dying and immediately stopping playing, so i figured id post my thoughts in here instead. Played through it a couple of nights ago on UV, blind. Missed 5 monsters in the backpack secret area. Reminded me of Miasma mixed with bit of Entropy, where all the combat seems to have proper thought put into player movement patterns, fight composition and second guessing how players will react to stuff as it happens. The slime room with the revs/PEs and the last (non secret) fight are some of the coolest setups ive seen in a very long time, but i won't spoil the surprise :) Software rendering colormap trickery adds a pretty neat element to the super dark areas, where enemies glow clearly in fights held in total darkness, it made for a pretty surreal experience. Really liked the way the maps progression loops back in, over and around itself, re-linking to previously cleared areas, completely changing the topography of the geometry as you traverse it multiple times. Being given a choice at the start of the map of which route to take and eventually.. which weapon youll be relying on for the majority of the map, was very cool. Once i gained access back to the start area and started down the 2nd path everything starts tying in together and making a lot more sense, with lots of little dawning moments of realization and "ooh thats neat" as you pop out somewhere else on the map that was previously visible but inaccessible. Never felt too punishing or unfair for my personal tastes, and never felt like a slog, grindy or unenjoyable. There is a particular U shaped fight in the east that ruthlessly kicked my ass multiple times, but by that time it was 3am and i was playing like a donkey, so YMMV. Secret 6 key fight felt a little anticlimactic after the hunt to get to it imo, but that could be me just lucking out and oneshotting the fight. Still overall a really well polished product, and possibly one of my top5 all time favourite single map experiences. Cant really say much more than that.
  12. bemused

    Welcome to Idgames Upload

    Contrary to the rather idyllic picture painted here, a cursory glace thru idgames reveals that not everything on there is a "quality product", and the rather arbitrary "thou shalt not meme in any way shape or form whatsoever" rule you seem to be advocating would've seen noye, ENirvana and other popular wads all struck down from idgames upon uploading. Lighten up a little, there is plenty room for content of all types.... as long as it isnt an "obvious trollwad" or other such malicious file :)
  13. bemused

    Welcome to Idgames Upload

    This is big. Finally, after 5 years of being in this community, i can shitpost my memewads to idgames without begging and harassing more knowledgeable people to do it for me.. top work