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bemused

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About bemused

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  1. bemused

    [WIP] Eviternity - A Boom Format Megawad

    So we can expect a release at about 7pm UK time then right :D
  2. bemused

    Which game's soundtrack is your favorite?

    bauul has already posted my first choice, so im just gonna drop this in here as a personal runner-up
  3. bemused

    Flotsam - 12 hard boom compatible maps

    as far as im aware that map is unchanged between the latest 2 betas
  4. bemused

    So why is Alien Vendetta in particular so well liked?

    Bear in mind it was released 17 years ago now, so not only is there a large dose of nostalgia for many players, (many would name it as their first pwad experience) it was nothing short of mindblowing at the time of its release. I can totally understand the viewpoint of people who look at it nowadays and think its nothing special though, it hasnt aged as well as it could have imo
  5. bemused

    Dusk - Hexen + Quake + Doom

    10/10.. amazing
  6. bemused

    Doom Extended.WAD

    top tier necrobumping there, and with zero new information to contribute too... Bravo, good work.
  7. bemused

    Flotsam - 12 hard boom compatible maps

    another impressive demo, thanks! there actually arent any TPing monsters on this map at all, they are all on-map from the beginning.. there is a TP system to bring them from the center to the outside areas though, which is probably what you encountered there :) *** edited to add there should hopefully be a new version being posted in a couple of hours, just awaiting benjos map01 edits
  8. bemused

    Flotsam - 12 hard boom compatible maps

    Yeah, figured if the player makes it down there they have actively been trying to do so and should be told off, abyss style :P
  9. bemused

    Flotsam - 12 hard boom compatible maps

    assuming you mean 11, that is purely there to kill yourself haha ;)
  10. bemused

    Flotsam - 12 hard boom compatible maps

    they can hear you yeah.. sound block lines will be added in the next version, thats a good call.. thought id done that already but apparently not :P viles in 07 could be raised i guess.. but itll have to be 32 units so the texture aligns properly.. priorities right! :D It may make stacking bfg shots on them more difficult due to far away shots not hitting them but its not really an issue, players will have cover underneath them this way. The weapons can all be thrown under the p1 start.. i was trying to avoid the piss hue but they are all so close together and picked up so quickly the tint is present anyway so it doesnt matter where they go.. and il make that door fast opening :)
  11. bemused

    Best Single Map WADs

    not sure why this hasnt been mentioned yet, its amazing
  12. bemused

    Flotsam - 12 hard boom compatible maps

    Believe it or not they are facing the switches lol :P
  13. bemused

    Flotsam - 12 hard boom compatible maps

    yeah its not ideal i must admit.. i hit it a grand total of about 3 times off the start in my attempts then gave up in a salty cloud of butthurt once i got immediately roasted by the viles outside.. the amount of surplus resources and stuff laying around give options to how its approached though so other than the crushers im probably gonna leave it as it stands unless some hideously gamebreaking bug appears.. also id just like to confirm benjo and i are indeed different people haha :D
  14. bemused

    Flotsam - 12 hard boom compatible maps

    thats a good idea, thanks :) I'll implement that in the final/next version.. i had intended on the initial secret invuln to be possibly used to vilejump up to the center switch which would save a *massive* chunk of time.. not sure how feasible it is to survive after hitting that switch though, especially with all the viles left on those switch platforms. But as always, demo was much appreciated!
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