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bemused

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  1. bemused

    what are you working on? I wanna see your wads.

    yeah id agree with that for sure, there is nothing in any of those screenshots that looks "bad" to me, apart from the aforementioned midtextures it looks pretty neat in my opinion.. especially that 2nd screenshot, there is something about that one makes me feel warm and fuzzy and i dont know why :P
  2. bemused

    Caco Bell - A boom compatible map

    Nice fun short little map, kinda reminded me of that duke burger map from duke3d.. the drive thru baron was pretty amusing. Found the mega because i cant resist clicking on stuff like that when i see it in doom.. only thing i thought was a bit strange was the obvious car park gateway that you couldnt walk thru.. maybe having some more sector cars blocking the gate wouldve been a more elegant way of blocking it rather than an impassable line.. Fun map, thanks for making it :)
  3. bemused

    MAYhem 2018 - Orange Version!

    in map 1 there seems to be a sector issue in this doorway after the revs.. the map analysis thing in gzdb throws up quite a few errors
  4. bemused

    what are you working on? I wanna see your wads.

    Thanks... they look "acceptable" ingame. (some screens can be found earlier in this thread - like page 40 or something) Theres nothing stopping the release as such.... im just waiting on a friend who is making some similarly obnoxious maps so they can all be released together in one go :)
  5. bemused

    what are you working on? I wanna see your wads.

    Feeling bored today, so I'm randomly spamming a collection of screens from my growing collection of unreleased/unfinished maps.
  6. bemused

    World Orifice

    This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
  7. bemused

    Post Your Mapping Tips

    As said before in this thread, avoid doors at all costs, they are obnoxious, easily cheesed and easily campable if used as a chokepoint. Design your rooms around the combat contained within them, not designing combat around prebuilt rooms. Always try and keep threat coming from multiple directions at it makes for interesting gameplay. Ignore any and all posts regarding "omg dont do this", thats just the specific person voicing an opinion about things they themselves dont like. If you want bumpy floors, make bumpy floors. (this includes the door comment from me above btw, you do you... if you want a map full of doors then do it!) Avoid preconceived notions about what makes a map "good", and simply experiment with what you want to do. Always try and implement one new feature/trick you recently learned about in each new map you make.. so 242 sectors in one map, silent TPs the next map, voodoo lighting tricks on the next and so on Above all... enjoy yourself. If mapping ceases to be fun or enjoyable in any way its a pointless exercise. Lastly, playtest playtest playtest! If you find it fun/enjoyable, chances are other people will too. If you have a dedicated team of playtesters then its even better as you get a broader spectrum of opinion to work with :)
  8. bemused

    what are you working on? I wanna see your wads.

    haha i think il stick with what i know @Spectre01, im bad enough trying to make simple boom functions work properly :)
  9. bemused

    what are you working on? I wanna see your wads.

    This.... thing... is taking me far too long and has caused all sorts of headaches. Will not be playing around trying to create the room over room illusion using silent TPs in boom compat again, its far more hassle than its worth.
  10. bemused

    Female Protagonist in the new Doom movie?

    I really dont understand much of this thread, if you dont agree with the way a story is portrayed, dont pay to watch it. It really is that simple, regardless of your political stance.
  11. bemused

    what are you working on? I wanna see your wads.

    Some random single room map i threw together over the last week or 2, comprising of a fairly large amount of 242 sectors and a lot of revs :)
  12. bemused

    SlaughterMAX. RC2 available!

    im pretty lazy wrt lower difficulty implementation so you are more than welcome to ruin my maps with lots of viles on lower difficulties :)
  13. Apologies for double post, but after faceplanting the secret fight in 04 for far too long i felt it had to have some sort of edit.. so i threw down some more health and ammo and some popup cover which all becomes available when the wave of viles arrives. Sent off the update to idgames so the link in OP is the updated version. Many thanks for all who played and gave feedback, especially @Bloodite Krypto for pointing out that fight was complete BS :D
  14. bemused

    Doomworld Community Top WADs of All Time

    Sunder- 10 Sunlust- 9 Italo Doom- 8 Scythe 2- 7 Holy Hell- 6 Speed Of Doom- 5 Stardate20X7- 4 Stardate20X6- 3 Slaughterfest2012- 2 Deus Vult 2- 1
  15. oh :P umm... i dont think im gonna be trying to sort discrepancies with zdoom midi issues tbh, it wasnt tested in zdoom at all because i assumed zdoom wouldnt play the maps at a tolerable framerate so i just kinda accepted any zdoom issues wouldnt be a major cause for concern and id leave them as they stood :) The window, i specifically left it empty because i didnt want people going "eurgh copy paste detailing, what a noob!" so i drew out the 2nd one different intentionally.. You just cant win these days :D Many thanks for the feedback though :)
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