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HexenMapper

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About HexenMapper

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  1. HexenMapper

    Editing map names in Heretic

    yeah MAPINFO / ZMAPINFO is the way to go for altering map names and intermission stuff, HHE should only be used for Vanilla targeted projects. Here's an example of the .HHE file from Hump-mini: @Mikolah made this .HHE file (which is just a text file) and I just edited it. I think you can just use notepad to create these .hhe files, then rename the filename from .txt to .hhe The list of strings is here (the 4 digit numbers are the identifiers): https://github.com/chocolate-doom/chocolate-doom/blob/master/src/heretic/deh_htext.c#L47 Each string has a 4 digit identifier, as well as a number indicating the length of the title. Map titles cannot exceed the length of the original title (unless the original title was shorter than the nearest multiple of 4, in which case you could go as long as the next multiple of 4 .... iirc). The numbers indicating length must be exactly correct or the whole thing will fail to parse and/or you'll get errors. Vanilla modding is very fiddly and complex, I would certainly advise using MAPINFO for map info unless you're specifically making a mod for chocolate heretic. I attached the .hhe file from hump-mini HUMP_mini.zip
  2. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    Now on idgames, link is also in the OP :) https://www.doomworld.com/idgames/levels/hexen/v-z/xump latest version is 1.4
  3. HexenMapper

    Community Chest 64

    I did some forested areas in my Earth mapset (on the doom64ex forums) - using animated linedefs to make the trees gently sway in the breeze... Not as full blown forest as what you have there though, more like rural outskirts. The trees looked like this:
  4. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    That's not a door iirc - just a door texture on a wall :)
  5. HexenMapper

    Community Chest 64

    Hmm that's interesting, but may not help that much. You could try the attached track in a map and see if it sounds like the original in the post you quoted. I can't even get Doom64 to run properly at the moment otherwise I'd test it myself. D64T.zip
  6. HexenMapper

    Community Chest 64

    Something with EX in the title? Doom64: EXile Doom64: EXecration Doom64: EXtinction Doom64: EXecution Doom64: EXtermination Doom64: EXsanguination
  7. HexenMapper

    Community Chest 64

    Getting switches to work can be fiddly - I would recommend looking at the Doom64 maps in the editor, or at Antnee or my maps from the Doom64EX forum - look at how our switches are set up. Or you can watch this tutorial:
  8. HexenMapper

    Community Chest 64

    Re: music, you can make new MIDIs, provided you download the DOOMSND soundfont and write your MIDIs using that as a reference (as those are the sounds the game will use to interpret your MIDI data with). There are a few big problems with it though - they may have solutions, but I haven't put a lot of time into solving them :) Tempo - seems much slower in-game. could be an easy fix - work out how much slower, and speed up your track after writing to compensate Some samples do not trigger, some do not register 'note ends' and so linger much longer than intended - this might take a bit longer to work out why things aren't working properly and what to do to fix them. Here is an example track I wrote using the DOOM64 soundfont. This is what it sounds like in my DAW: https://clyp.it/1gdjd1tt And this is what it sounds like in-game. you can hear some of the problems: https://clyp.it/3pgdabvt With regards to non-midi files, iirc you can't use them in DOOM64EX
  9. HexenMapper

    Community Chest 64

    This is from the Doom 64 bible which I think was posted earlier in this thread - essential reading for Doom64EX mappers :)
  10. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    Glad you enjoyed Gideon020. XUMP works with Wrath of Chronos and should work with any other gameplay mods as there aren't really and "structural" changes that might break mods.
  11. HexenMapper

    Community Chest 64

    Great idea for a CP! Good luck everyone, mapping for DOOM64EX is a lot of fun, enjoy those sweet 5 part sector lights :) Might be worth mentioning it here? https://www.tapatalk.com/groups/doom64ex/wads-and-mods-f3/
  12. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    Did a few very minor edits, mostly some co op fixes. Latest version is 1.3 (same link)
  13. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    did you actually play the wad @d-Illasera? Or just examine it in slade / doom builder?
  14. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    We're doing a few edits and will have a 1.2 version out in a day or so. If anyone gets stuck on Map 10, this video will help you: EDIT: v1.2 is now in the download link (same link) and OP. If you want to open up areas of the hub (ie. you've already played the first few maps and want to pick up where you left off), puke the following scripts (by typing 'puke 50', etc. in the console) Puke 50 Puke 51 Puke 52 Puke 53 Puke 54 These will progressively open new areas of the hub.
  15. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    yep, we'll certainly upload to idgames, although we'll give it some time for any edits that might need to be done.
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