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HexenMapper

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About HexenMapper

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  1. HexenMapper

    Vanilla Music Limits and Oddities

    Very interesting... I completely forgot about .MUS files. Also interesting to see the way tempo is handled too - would explain why things are acting as they do for the 6/8 track. Thanks for the post links - lots of good info!
  2. HexenMapper

    Vanilla Music Limits and Oddities

    I'm trying to compile a list of limits and oddities for vanilla compatible MIDI files. One of the limits I encountered when writing the REKKR score was the file size limit of 99 KB - any larger and Chocolate Doom won't play it. Upon further investigation I made a MIDI file exactly 100 KB large, and Chocolate Doom played some kind of weird, single-note piano thing (nothing like the original track). Another interesting issue I've found recently is that the OPL synthesizer on chocolate doom doesn't seem to support pitch bend all the time (only on some instruments, and only some of the time). The OPL on zdoom seems to work fine for pitch bends, just chocolate doom seems to have the issue. I'll check it out on prboom over the next few days. An issue I've also encountered just today is that a song in 6/8 seemed to be played slower by a factor of 0.6571 when played by both zdoom and chocolate doom. Speeding up the song by a factor of 1.52 solved the issue - but none the less it is curious! Anyone have any other strange vanilla MIDI facts or limits? or know of an old thread that covers these?
  3. HexenMapper

    IMPatience [Doom from an imps perspective - 21 maps]

    Quite the necro bump... I'm still around, but not doing any mapping or modding these days, focusing on doing music. The instructions for how to convert maps to IMPATIENCE are listed in the zdoom link in the OP of this thread, but beyond that I don't think much is going to happen with this mod unless someone else takes over.
  4. HexenMapper

    Perdition's Gate Resurgence (Alpha available for testing)

    This project is looking great! Looks like I might be coming on board to do some egyptian-esque metal MIDIs...
  5. HexenMapper

    REKKR - V1.16

    I'd be happy to do new music tracks for the 4th episode, might be fun considering we have plenty of time now our country is in lockdown for the next 4 weeks at least. I'll flick you an email some time Revae
  6. HexenMapper

    REKKR - V1.16

    Also while we're on the topic of music, someone released an HD version of the REKKR score on ModDB last year... Not sure if it has been posted here or not (searching DW for it seemed to find 0 results) https://www.moddb.com/mods/rekkr/addons/rekkr-hd-music/#7288709
  7. HexenMapper

    REKKR - V1.16

    Great work! thanks for your time / diligence :) I listened to a few of the tracks and they seem fine - no noticeable changes (and there shouldn't be if you're just removing redundant controller messages)
  8. HexenMapper

    REKKR - V1.16

    Its interesting that only some tracks that go over this limit seem to have trouble playing - most of the tracks go well over 8 voices simultaneously. I generally wrote with a 16 channel limit, and 16 voices simultaneously being around the max that regular MIDI could play. If we can work out a cause / solution I'd be happy to take a look at the offending tracks, since there's only a few of them.
  9. HexenMapper

    The Music of REKKR

    Uploaded the remainder of the soundtrack to youtube (8 tracks I hadn't got around to uploading yet) You can hear them as the last 8 tracks of this playlist (from Chained Remains onwards), there's some metal, a FFVI inspired regal track, and a mash-up of every iD/Raven starting track (Begin - (E3M9)). You can click on the top left icon to get a drop down of all the tracks (not sure how to make a playlist start at a specific track here...) Well done to Revae and team on the cacowards! honored to be mentioned as well :)
  10. HexenMapper

    Editing map names in Heretic

    yeah MAPINFO / ZMAPINFO is the way to go for altering map names and intermission stuff, HHE should only be used for Vanilla targeted projects. Here's an example of the .HHE file from Hump-mini: @Mikolah made this .HHE file (which is just a text file) and I just edited it. I think you can just use notepad to create these .hhe files, then rename the filename from .txt to .hhe The list of strings is here (the 4 digit numbers are the identifiers): https://github.com/chocolate-doom/chocolate-doom/blob/master/src/heretic/deh_htext.c#L47 Each string has a 4 digit identifier, as well as a number indicating the length of the title. Map titles cannot exceed the length of the original title (unless the original title was shorter than the nearest multiple of 4, in which case you could go as long as the next multiple of 4 .... iirc). The numbers indicating length must be exactly correct or the whole thing will fail to parse and/or you'll get errors. Vanilla modding is very fiddly and complex, I would certainly advise using MAPINFO for map info unless you're specifically making a mod for chocolate heretic. I attached the .hhe file from hump-mini HUMP_mini.zip
  11. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    Now on idgames, link is also in the OP :) https://www.doomworld.com/idgames/levels/hexen/v-z/xump latest version is 1.4
  12. HexenMapper

    Community Chest 64

    I did some forested areas in my Earth mapset (on the doom64ex forums) - using animated linedefs to make the trees gently sway in the breeze... Not as full blown forest as what you have there though, more like rural outskirts. The trees looked like this:
  13. HexenMapper

    heXen Upstart Mapping Project (RELEASED!)

    That's not a door iirc - just a door texture on a wall :)
  14. HexenMapper

    Community Chest 64

    Hmm that's interesting, but may not help that much. You could try the attached track in a map and see if it sounds like the original in the post you quoted. I can't even get Doom64 to run properly at the moment otherwise I'd test it myself. D64T.zip
  15. HexenMapper

    Community Chest 64

    Something with EX in the title? Doom64: EXile Doom64: EXecration Doom64: EXtinction Doom64: EXecution Doom64: EXtermination Doom64: EXsanguination
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