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About MsKaye

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    Green Marine

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  1. MsKaye

    DOOM Eternal Gameplay Reveal Impressions

    Overall very solid. I can understand why some fans aren't jazzed with how goddamn cheesy it all is but I honestly don't mind. Doom always was sort of a goofy Metal cover come to life, even if I will admit I wish they'd still take some of the horror aspects a bit more seriously. Though Hell does look more Gothic, gross and weird and I do like that. I do hope that they're not setting up the Arch-Vile as being a boss monster. I get that they're probably just doing what they did with the Cyber-Demon largely because of how notorious the Arch-Viles are but I get the sneaking suspicion they're saving him for a boss and I dun like that. I'm super intrigued to go to new worlds. That was something on my "Things I really want from Doom Eternal" checklist was to see other worlds that the Demons consumed. Plus more environmental variety was something Doom 2016 needed to begin with. I also am wondering if perhaps one of the images they teased show a twisted vision of Heaven, which I am so down for. I dislike that they're adding a lives system. Seems superfluous and dated. But we'll see how they integrate it. I definitely think this is going to be a good sequel. It's clear that Hugo Martin is a dude who just wants to have fun above all else and I respect the hell out of that.
  2. MsKaye

    Final boss?

    C'mon. We need a living Titan. Maybe even take a note from Shadow of the Colossus and, in a way, Doom 2016... make the Titan itself the level as well. Could be interesting if done right.
  3. MsKaye

    What improvements over Doom 2016 are you expecting?

    I do agree to a point, though ramping up the gore isn't really the main thing I want. That should be a part of it, but I also want to just see more madness and surreality. I'd prefer Hell to sort of be this really, really unknowable thing that messes with the player and shows them stuff beyond their imagination. I feel like they should just look to the paintings of the man they already claimed inspired their hell, BeksiƄski. He was apparently the primary influence on their vision of Hell, and I certainly can see his influence there but I feel like they should of ran with his influence more. Some of the images he created are just so delightfully nightmarish & surreal... and it does at least appear he's still having an influence, while not one of his more notable paintings it's hard not to see this painting when looking at the dissolving buildings in Eternal's trailer. Here's a good collection of his paintings, give them a look.
  4. MsKaye

    Wolfenstein Youngblood

    On one hand, it's a co-op shooter so that means it's gunna be right up my Wife & I's alley. We love playing co-op shooters. On the other hand... what happened to B.J.? Are we really never gunna see Mecha Hitler despite the door being wide open? (Err I guess we still could...) And isn't it a little soon? Is this a spin-off or a full on Wolfenstein III?
  5. I care less about "flavours" and more about brands. Though I s'pose I could say I'm pretty fond of Cherry colas and very much not fond of grape sodas, except for Grape Ramune which actually isn't half bad.
  6. MsKaye

    Most recent movie you saw

    My most recent watches: First Reformed Was a solid drama with thriller elements, but I'm not sure how I feel about its... ending. Can't knock the writing or acting though. May not be for those who like slow-build films or the work of Schrader in general. I know a lot of people who can't stand his work outside of Taxi Driver. I'm a fan though (The Canyons was pretty fucking garbage tho.) Confessions (2010): Excellent Japanese psychological thriller/revenge film. Has a unique structure. I'd recommend it pretty highly. The less said the better since it's pretty twist laden. How To Talk to Girls At Parties: My wife seemed to really love this one, I didn't care for it tons. Then again I went in less of a John Cameron Mitchell fan (I did like Hedwig tho.) and more of a Neil Gaiman fan, and this is definitely more Mitchell than it is Gaiman. I mean... it's cute and has some funny moments but it's mostly just kind of stupid. It's a ditzy sci-fi sex comedy with heavy LGBTQ+ themes (In spite of the main couple being ostensibly straight, lol.). I imagine it might appeal to those who really like Mitchell's work or gaudy, ridiculous cult comedies.
  7. MsKaye

    What improvements over Doom 2016 are you expecting?

    Well, you'll be happy to know that they've already confirmed the Arachnotron, Archvile, and Pain Elemental lol. Don't know if they're re-re-designing the Cybie & Mastermind, not sure if they're even going to have them since they were treated as bosses in '16. Guess we'll see.
  8. MsKaye

    What improvements over Doom 2016 are you expecting?

    A'ight, here's my Doom: Eternal Wishlist. SP Co-Op: My most wanted feature. My wife & I love playing co-op shooters together and as such we squeezed more fun out of Snapmap than I think most others did but we still really, really wanted the ability to blast through the campaign levels together. Want this bad enough I'll gladly fork out for two copies on launch, which I almost never do due to us having to budget for a family. Difficulty: While it seems people more used to modern shooters didn't have an issue with this, I kinda found Doom '16 to be a tad on the easy side. Ironically, I felt Nightmare was a bit unbalanced even if it was closer to what I expected from UV. I hope D:E is tougher (While being a bit more balanced than '16 on Nightmare) and that UV is unlocked from the gate. Some set-pieces: I don't want tons of these, since admittedly part of what made Doom '16 so special is how... pure it was. And I wouldn't want any that take control from the player. But I'd like to see a few levels who have some form of light-scripting that change the dynamic of the level a bit. More Hell, and more Twisted: Simple enough. I want to see more hell, and I want it to be more fucked up than it was before. Mess with the player! In fact Hell is probably the best place for the aforementioned rare set pieces. Add some mindfuckery. :D Similarly, since in the lore it is revealed that Hell's M.O. is consuming alien worlds it comes in contact with and we've already seen the corrupted Argent D'nur, why not show us some other alien worlds that have been consumed by hell? Demon weapons: I'm pretty sure we're getting at least one of these in the form of the Crucible but I'd love to see one or two more as well. They could really have fun with the idea of a Demon Weapon. Hell, maybe they'll even bring back the Unmaker. Full Level Editor: I know this is suuuuper unlikely due to the way IDTech 6 works but a woman can dream. Besides, despite its limitations the customgeo in Snapmap proved that it isn't impossible. Unique secret levels: I was kinda sad that the closest we got to secret levels in '16 were the classic maps (Which TBH didn't play great with the modern style.) and would love to see some unique secret levels in Eternal. On that note... Unmarked secrets/pushwalls: I disliked how easy it was to find '16's secrets and I'd like to see some unmarked secrets in the form of pushwalls returning. Just a classic feature I'd like to see.
  9. Yeah I've played Final Doom. But anyways, thankee for the suggestions!
  10. I've googled a few but I've largely played a lot of the ones that get recommended the most as I've been going to the site for years. I prefer these kinds of megawads so I'm looking for some more good 'uns. I'd prefer they be compatible with Doom Retro since I love the feel of that port but I'm fine with ones that require GZDoom as long as they don't change the gameplay feel too much. Here's ones I've already played: Scythe series Community Chest series Doom the Way Id Did Alien Vendetta Memento Mori Hell Revealed Back to Saturn X Requiem Thanks for any recommends! :)
  11. MsKaye

    Your favorite anime?

    I don't watch tons of anime. If I do, I mostly watch movies. I tend to prefer them to your average Anime TV show, but there are exceptions and I frequently try to get into more anime. Mainly at the behest of my weeby French friend, Grani. Still, here's ones what I like: Princess Mononoke Paprika Perfect Blue Millennium Actress The Girl Who Leapt Through Time Memories Paranoia Agent Tokyo Godfathers Dead Leaves FLCL Ruroni Kenshin Arietty Cat Soup Interstella 5555 Ghost in the Shell Jin-Roh
  12. MsKaye

    So, where are you from?

    I was born in the Soviet Union; specifically a city in Southwestern Siberia called Omsk. My parents fled when I was pretty young and we ended up in Utah of all places, and to this very day I still dwell amongst the curious breed known as the "Mormon."
  13. MsKaye

    What was your first anime?

    There was this crappy re-dub of Nausicaa entitled "Warriors of the Wind." That was the first anime I technically saw.
  14. MsKaye

    What would have made Doom 3 perfect to you?

    Well... assuming it is STILL Doom 3 we're talking about and we're not allowed to just say "Make it classic Doom, but three dee and with a more believable world/structure", and we have to keep the whole pseudo-survival horror game angle and all that but only change bits of it... here's what I'd do: No cutscenes. This is a lesson that should have been learned from Half-Life. Let dialogues unrelated to Doomguy happen in the environment naturally, and if the player wants to go and overhear, they can. It makes it more immersive, and will feed into one of the strengths Doom 3 already has: The atmosphere. Give Betruger an actual character beyond "MWAHAHAHA, DEMONS!" Make him intimidating. Make him interesting. Another lesson to learn from Half-Life: Shake things up. In Half-Life, something was always going wrong. Doom 3 lulled into repetition way, way too quickly. Considering how accomplished the atmosphere was - if there was crazy shit constantly going wrong, it'd keep the players much more frightened and on edge. For example... remember that one moment where you walk by a door, it flys open, and a spooky monster you've never seen before pops out of a fleshy door-vagina and screams at you? Have that thing fucking stalk you throughout the level, and establish that this isn't like other monsters you encountered, and maybe have a bit where you have to fight your way out to the surface while this thing that you have no hopes of destroying rages after you? That could be a neat little encounter. More crazy setpieces, basically. Have faster movement and more open areas, and in fact, start in those open areas. Establish to the player how much more comfortable and nice it is being in open areas. Then make the tight, claustrophobic bits mean something. I wanna say to myself "But I don't wanna go into the cramped corridor that is echoing with the sounds of what can only be described as "Demon Rape." Better sound design. The Trent Reznor soundpack shows how the game probably should have sounded. A more mindfucky Hell. Hell is already the highlight of the game... but I still wish it played more tricks on the player, as it were. Make the place more than just creepy, make it anxiety inducing. It's a realm of infinite possibilities. Give the player a world that doesn't play by any of the rules previously established. That'd work great for me. I actually am something of a Doom 3 apologist who enjoys it on its own merits, but of course there is always room for improvement.