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Posts posted by EdwunclerIII
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34 minutes ago, Zillah said:Kept us waiting, huh?
Jk, can't wait to try these out.Hahaha, yeah It sure took a while to bust these 5 out but I have a good feeling on this one :)
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Hello everyone, This is the official Doomworld forum post for the EdWunclerDM Demo! Here is the first 5 new maps made for deathmatch play in your favorite source port! Themes range from mysterious marble and nighttime UAC base to underground lava arenas. Two weapons have been modified via DEHACKED; the Rocket Launcher and the Plasma gun, both of which are sped up significantly to compensate for the more open arenas.
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THE MAPS THUS FAR AND THEIR DESCRIPTION
Map 01: Big Marble Slab - This ancient structure built by forerunners before
us has provided the UAC programmers the foundation a virtual
deathmatch ground for space marines in combat training.Map 02: Round and Round - The keep up with the ever changing demands in
all-out arena based combat within the corps, the war games
department has created a circular arena for pure mayhem.Map 03: Stereo Dreams - The UAC has built a hydroelecricity plant to
take advantage of the rivers in the remote location of which it's based.Map 04: Crater Mark - An asteroid from long ago hit this area of the Gobi
desert, making this dangerous lava cave a popular attraction amongst the
nearby civilizations.Map 05: Anegix #62B3 - Nearby populations in the mountain ranges of Anegix
have made this particular telecoms installation their base of operations.____________________________________________________________________________________________________
KNOWN BUGS
Some custom textures do not work correctly on Zdaemon. No known fix.
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Download : http://www.mediafire.com/file/6qx25pmnixvplvu/ewdmdemo.rar/file_____________________________________________________________________________________________________
Credits: Uses Textures from DrDoctors Texture Pack
ID Software for Doom II the game
WARNING: NO PLAYER 1 STARTS, MUST LOAD IN A NETPLAY SETTING.
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Agreed, the only good shows are ones that have stopped airing like the Sopranos or The Wire. Everything else is filler drama
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Now that I look back at just how crazy the media is, I can't help but compare it to schoolkids in a play yard fighting. All finger pointing and conspiracies with politics, no action being taken on the real problems at hand. I did watch that vid and I regret finding out just how much of an ass she made herself.
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Just now, Murdoch said:I want to say Reservoir Dogs...
CORRECT! *Handshake*
11 minutes ago, GraphicBleeder said:That's why I only get my news from Doomworld :^)
It truly is more reliable than anything else mainstream lol
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3 minutes ago, Gustavo6046 said:Fair enough remark, although it's also oddly fitting from a guy whose profile picture looks astonishingly similar to Brazilian president Jair Bolsonaro.
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Nah, I'm just being silly. Moving on.
Hahahahaha, nah I aint no politician-picture-user. it's actually from a movie. If anyone guesses it, you get a virtual handshake
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27 minutes ago, Endless said:I did not knew this at first. Zaedemon has Bots with realistc names and even what looks like clan tags, and one of them told me if I wanted to join their clan... yeah the rest is history.
LMAO I have seen bots say that line many times too
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Oooh boy, funny multiplayer encounters.. I have had a few haha. A while back I had joined a deathmatch server on Zdaemon and there were two other players. I join in but they start telling me they were dueling, when they were in an FFA server instead. (Has happened on multiple occasions)
Another time I was playing DM and I shot a rocket at another player's feet.. They went flying and I bust out laughing while running around killing lol. Little frags like that are just glorious! That remains one of my favorite moments in gaming actually.
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Both sides of media are almost astonishingly biased and just overall stupid, so I just stopped watching it altogether lol
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47 minutes ago, PeterMoro said:One of my fears during mapping is coming up with a new, original concept or mechanic only to be told after release that it's already been done in another wad. And then being accused of plagiarism. Hope that never happens.
Definitely had this sort of thought run through my brain a few times before. XD
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My mapping fears include some that have already been mentioned by a few people - two being not many seeing it and massive procrastination as detailed by Doomkid.
My deathmatch wad has been plagued by lack of development for a while since I started it in late 2019, but now I am back on it and already made 3 new maps on top of my original 2, with a third map scrapped since I was not satisfied with the direction it was headed.
To me the thought of knowing I am making new things for real players no matter how often it's played while growing as a mapper at the same time outweighs my fears.
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There are idiots on all corners of the internet, and this is no exception. Me I just learned to laugh when cranky codgers/young brats mouth off in a game or forum, since it means I managed to make them use up all that energy to make them look the fool :) :laughing:
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Hello all, USQC reporting with this week's Wednesday Night Deathmatch featuring Greenchil's Fragfest V3!
Duke it out in the 18 fast paced maps of this great map pack!
Event starts at 8 PM CST/9 PM EST. See you there! -
Hey everyone, USQC calling and ready to announce Wednesday Night Deathmatch Session #54 on ZDAEMON! Our wad will be DWANGO REBORN by Mikey Scoots. See you there and remember; keep those SSG's clean and well-oiled!
Keep up with the fun by entering the USQC Discord - https://discord.gg/AVEVqfv -
This week's WNDM will be part III of onslpack.wad on ZDaemon. Prepare yourself for some real fragging as we FFA the night away.
To keep up with The USQC join the Discord: https://discord.gg/sHadBZg
Skill: Nightmare
IWAD: doom2 or freedoom0_10_1
PWADs: onslpack.wad
Maps: 35-51
Players: 16/50
Date: March 3rd, 2020
Time: 8 PM CST
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Man, its been a long time since I made this thread. I played through Doom 64 on the console all the way to Level 21: Pitfalls, and I have to say they knocked it out of the park. Fun through and through, albeit it can get difficult at many points. I have always thought the transition from UAC base to Hell Subtle yet smooth. Final Outpost is truly the final outpost. The music of that map conveys a feeling of loneliness that i haven't really seen in the other Doom games. Hell, most of the maps in the game convey that feeling of loneliness. As I ventured deeper into the game, i found myself to get paranoid of sudden encounters. Ironically, the "Be Gentle" difficulty makes me feel alone at points as well due to the lesser encounters. "Watch Me Die!" difficulty adds more paranoia to the table as the encounters are numerous and difficult, especially later in the game. Many of the maps in Doom 64 have just the right amount of atmosphere to put you on your toes. This game is a masterpiece of horror while being a action-fest as Doom is meant to be. The game was unfairly treated when it came out and i am glad more people are appreciating it for what it is. A worthy title in the Doom saga.
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41 minutes ago, Bashe said:PPULSE is "Blew" by Nirvana, off of the Bleach album
VDETH is "YYZ" by Rush, off of the Moving Pictures album
SQUAD2 is "Higher Ground" which is a Stevie Wonder song, but the midi appears to be based off of the Red Hot Chili Peppers version
Unsure about the other two
Thanks! I was especially wondering what PPULSE was.
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4 minutes ago, Gez said:I can't open that file. Did the upload fail?
it should work??? Maybe I should use mediafire.
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Just now, Memfis said:For me it opened and I immediately recognized that SQUAD2 is Higher Ground by Red Hot Chili Peppers!
Thank you! Thats one down.
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1 minute ago, Zemini said:And the sprite weapons and sounds? Where would it end? Might as well just play classic doom at the point. I would of rather seen a total conversion - or at the very least give us the tools in SnapMap.
That's actually a good point. i just didn't see why they didn't go that extra mile. But still, its fun.
EdWunclerDM Demo Release!
in Map Releases & Development
Posted
Thank you for the feedback! I do agree that many areas of these maps seem empty and underutilized, so that is something I will definitely pay attention to. Map 03 I feel I had the most fun making so far, and there will be more details going into that one. Map 04 the textures will likely change a good bit, and now that I look back those red stairs do look terrible while also being one of the more bland sections lol. 05 I sorta went freestyle with trial and error after a slight bit of mappers block, hopefully it at least flows well with real players :D
Much more progress going to be made ;)