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DBThanatos

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About DBThanatos

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  1. DBThanatos

    QCDE Is Awesome!

    Thank you very much for the kind words :D Oddly enough people were quite adamant at first asking for us to include custom skins for weapons and players, and cosmetics and all sorts of stuff. It was clear they thought this was more than it actually is XD
  2. DBThanatos

    QCDE Is Awesome!

    I think you got the concept wrong. I've never claimed "we're doing it better". Rarely someone would come around and tell us "this is better than the original" to which I try to respond that QC is miles ahead. We just wanted to make our own little version with champions we wanted and play doom levels and kill stuff with these weapons. We've caught the eye of quite a few actual quake players that ask things like "can we have CPMA movement? can we circlestrafe? can we bunnyhop?" and Im always very upfront telling them that we have a limited enigne and that QCDE is the "toy version" of the real thing. It the concept is similar, but in no way can compete with the real deal, as QCDE is a dumbed down version of it.
  3. DBThanatos

    QC: Doom Edition

    Well, new champ coming :)
  4. DBThanatos

    QC: Doom Edition

    Thanks! And here's a bit of what happened during the inaguration of the mod :D
  5. DBThanatos

    QC: Doom Edition

    Well, It's finally out! Come join us in the innaguration deathmatch session. Discord Link: https://discord.gg/XzD2TdV
  6. DBThanatos

    QC: Doom Edition

    Sorry for double post. But here's the last update before tomorrow's release
  7. DBThanatos

    QC: Doom Edition

    Thank you! Yes, the portrait are basically upscaled versions of the sprites themselves. We thought of adding hi-res portraits for some champs that do have high res versions around the net, but that's only some of them and that inconsistency between some portraits being hi-res and others being very low res was too drastic. So we settled with having them all muddy. :P
  8. DBThanatos

    QC: Doom Edition

    WHAT IS THIS? “QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities MAIN FEATURES All weapons from Quake Champions, with faithful firing times for best transferable experience Thirteen champions to play, each with unique abilities Single player enabled Cooperative enabled Monster sets to mix and match: Doom, Quake, Quake 2, Quake 4 Deathmatch enabled Capture the Flag enabled Other multiplayer modes supported (Duel, LMS, Domination) GZDoom 1.8.6 compatible (for single player) GZDoom 3.2.x compatible (for single player + fancy effects) Zandronum 3.x compatible (for SP and all types of multiplayer) D-Touch and Delta Touch compatible (for Quakin’ on the go!) Selectable starting weapon Enhanced bots for better “local deathmatch” or to add to servers AeonQCDE: a dedicated version of AeonDM with custom spawn points for a better Quake-like experience Damage numbers Lootboxes! Speedometer Optional weapon bar and hit beeps Moar crosshairs Champion details help screen And more! DOWNLOAD Get the latest official version over here: Moddb download page MEDIA QCDE playlist
  9. DBThanatos

    D4T Multiplayer DMake Mapping Project

    Oh, I didnt know this was ever a thing. I did remake one map myself, but I never released it for lack of interest
  10. DBThanatos

    What the heck happened to Doom Touch/D Touch??

    You can run D4T and see if the eyes of the monster shine (no GL lights at that point) or if the health/armor shine whole (like in software renderer) or only the edges (brightmaps)
  11. DBThanatos

    What the heck happened to Doom Touch/D Touch??

    Hey, how are people getting brightmaps on their phones? I tried in my moto x play, and it doesnt show D4T's brightmaps (they do work in pc gzdoom 1.8.6 and zandronum 3.0); i tried on a "galaxy note 4" and no brightmaps either; are these phones too old? A friend of mine that got a galaxy s8 said no brightmaps there either. Is there a magic trick to get them working? Now, about Delta touch, is there a way you (Beloko) could add some way of easy executing a config? For example, between several mods i've done, i have specific keys added, like in D4T there's keys for throwing grenade, melee, swich weapon mod, so I configured the extra keys in dtouch to use these. However, in another mod, Doomstorm, I have different new keybindings, like "leash", "thumper", "slide" and things like that. Currently, i have to rebind them to the custom keys every time i switch a mod. It'd be nice if there was another tab when launching a game, where it allows you to execute configuration files, akin to what "exec" command does. I suppose I can call that command in the console, but that requires typing the right name, figuring out in which folder to put the files and all that. If there was an built-in way of selecting a config file when you're launching, that'd be fantastic.
  12. DBThanatos

    Death Foretold (D4T): Final v2.1

    Yes, it does.
  13. DBThanatos

    Death Foretold (D4T): Final v2.1

    (AKA DOOM(4) for d-Touch) By DBThanatos & Michaelis Join our discord here //===================================================================== 2.0 Trailer and Release Date //===================================================================== What is this? A mod for Doom2 with the weapons, monsters and some mechanics from DOOM(4). This mod was made with three things in mind: To be compatible with D-Touch (android port of gzdoom) and Zandronum 3.0. To be as straight forward as possible (as opossed to my previous project D4D, which had very granular configurations for many things) To match the gameplay style I enjoy playing: Run and gun. Don't stop. If what you seek is a fun and balanced d-touch compatible DOOM(4)-based mod, then look no further, for we have what you want. //===================================================================== What to expect? All the DOOM(4) single player and multiplayer weapons, with modifications included. Combine that Super Shotgun with the Reaper and a Grenade Launcher! DOOM(4) inspired monsters. Custom sprites and Doom2016 sounds. Rebalanced from the ground up. No hitscan enemy attacks. You can always see where the attacks are coming from. Demon runes for almost every monster around. Want to be a Cyberdemon or a Harvester? No problem! Many grenade (equipment) types. Castlevania style, you can only carry one, so plan ahead or just keep your favorite. Challenging, yet fair gameplay. Glory kills! Quick and unintrusive. Get some health back! Double jump. Extra mobility FTW. Too many skills, for playing on a phone, play normal or super hard (for the masochists). D-Touch compatible! Rip and Tear on the go! Optimized for non-state-of-the-art mobile and desktop processors. Potatoes rejoice! Brightmaps everywhere! because little touches bring greatness! Tons of sprites custom-made for this project. From weapons, to monster and visual FX! Three HUDs: Centered, cornered and even one for mobile! GZdoom 1.8.6 compatible. Stability FTW. GZdoom 3.0 compatible. Fancy bloom and stuff. Zandronum Alpha 3.0 compatible. Because why not play with other players? Coop compatible. Team up and tear! Deathmatch compatible. Rebalanced from the ground up. No random damage values. It's all about learning your weapons and aiming properly! Also thanks to dedicated players/modders, we also have quite a few addons, amongst them: Last Man Standing compatibility Selectable Starting Grenade (equipment) Parkmore movement Voice packs Gore enhancements AI enhancements Retouched sprites Voxels pack Doom 2016 Soundtrack Skin packs Zombie mode mutator And more! //===================================================================== DOWNLOAD NOW Download Death Foretold (D4T) v2.1 HERE Get D4T addons HERE
  14. DBThanatos

    D4D: Doom(4) for Doom [WIP]

    Okay, updated the first post a bit. At least now it has links to the old stuff. Will re-update once v2.0 is out :D
  15. DBThanatos

    D4D: Doom(4) for Doom [WIP]

    //======================================== //======================================== //======================================== //======================================== Post of the 1.01.5 release (old) //======================================== //======================================== ** Finally out ** In the edgiest of edgy dates. [/size] Celebrating 66 days since the release of Doom(4), D4D has arrived on the 6+6+6 of July. Edgy Bringing weapons we loved from Doom4, and adapting monsters into a classic style, this is the result of about 8 weeks of hard work and the dedication of 3 people: DBThanatos, Major Cooke & Michaelis We proudly bring [size=150]Doom(4) for Doom[/size]. Our own tribute to a fantastic game, that despite being awesome, left us wanting more! So, we ported it back to it's ancestor. And that's what we have here. //======================================== //======================================== ** IMPORTANT INFO! ** This mod uses a whole bunch of custom options. It's highly recommended to install this is a fresh folder, since this mod is gonna work a lot with custom bindings which might not play along nicely with the regular bindings in other mods Q. Can I run it with brutal doom? A. No. "Brutal doom" and "Doom(4) for Doom" are both gameplay mods that cannot be stacked on top of each other. Same goes for any gameplay mod. Nor should you add other gameplay mods, like monster randomizers or Qtilt. If you add custom monsters on top of this, you'll get almost no credits (currency), special effects (stun and whatnot) and special rewards. If you add Qtilt, footsteps and whatnot, it will break several of the D4D effects. YOU MUST BIND YOUR D4D KEYS: There's quite a few. Go under Options -> D4D mod options -> Customize Keybinds For better view of the D4 reticles, disable your standard crosshair Set your particles to the higest possible: The upgrade systems uses a TON of particles. Go to Options -> D4D mod options -> Display and set the "Max amount of particles" There's an entire file with information of what does each D4D option does. READ IT! You can switch to standar doom monsters instead of the custom D4D ones. Go to . Go to Options -> D4D mod options -> Monster type to change it This mod is NOT easy. Ultra violence is Ultra violence despite looking like it's in place of "Normal". The next skills are harder, for real. Dont come to complain "Nightmare is too hard" ;) For the love of god. After buying a weapon mod, make sure to equip it! //======================================== //======================================== ** Downloads ** Download D4D v1.01.5 (with several issues fixed) HERE. If it asks you to sign in to download, just select another mirror. We have no control over this. You must download the latest version of the GZDoom: Download Gzdoom HERE
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