

DBThanatos
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QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
@guitardz It'll be fine, I suppose. 3.6.0 was the newest back then. But TBH we havent tested. If it worked fine in 3.6.0, should work fine with newer Anyway! it's time. We all wanted to go postal over here! v2.2 has been released. Download at the usual place (hit "select another mirror" if it asks to login) https://www.moddb.com/mods/quake-champions-doom-edition/downloads -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
It's that time again! Announcement time and while we're at it, extending an invitation to participate (or otherwise watch) the duel tournament that will happen this Saturday 2nd -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Well, after all the sweat and tears (:P) QCDE v2.0 is finally out! What's new in v2.0? ➢ 7 New Champions: B.J. Blazkowicz, Gordon Freeman, Vor-Matur, Eleena, Lucienne, Major, Hunter ➢ 2 New Maps: Lockbox (QC), Elder (QL) ➢ Weapon Upgrades: 2 for each of the 10 weapons ➢ 2 New Monster Sets: Half-Life, Half-Life 2 (in a separate download) ➢ 2 New OST Songs: Wolfenstein Medley, Doomed (in a separate download) Video: We'll be streaming this RN, if you wanna watch, or even better, join the games! -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Oh! i'll look into the hourglasses. Im not sure if it's indeed what's causing it. As far as caleb taunts... that's not normal. Which engine and version of it are you using? @Master O: we'd like to add her for sure. We asked permission but indeed it was requested we wait until it's fully released. But yeah, that'd be another cool champ to have around. -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Well, necrobump! So, this is our biggest update to QC:DE. Now our mapset contains a total of 22 custom QCDE maps! So, we got champs, we got SP/Coop, we got PvP, duels, TDM, you name it!! This one took us the longest, but im proud to show it off finally! -
Thank you very much for the kind words :D Oddly enough people were quite adamant at first asking for us to include custom skins for weapons and players, and cosmetics and all sorts of stuff. It was clear they thought this was more than it actually is XD
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I think you got the concept wrong. I've never claimed "we're doing it better". Rarely someone would come around and tell us "this is better than the original" to which I try to respond that QC is miles ahead. We just wanted to make our own little version with champions we wanted and play doom levels and kill stuff with these weapons. We've caught the eye of quite a few actual quake players that ask things like "can we have CPMA movement? can we circlestrafe? can we bunnyhop?" and Im always very upfront telling them that we have a limited enigne and that QCDE is the "toy version" of the real thing. It the concept is similar, but in no way can compete with the real deal, as QCDE is a dumbed down version of it.
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QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Well, new champ coming :) -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Thanks! And here's a bit of what happened during the inaguration of the mod :D -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Well, It's finally out! Come join us in the innaguration deathmatch session. Discord Link: https://discord.gg/XzD2TdV -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Sorry for double post. But here's the last update before tomorrow's release -
QC: Doom Edition (2.2 released, Apr 19th)
DBThanatos replied to DBThanatos's topic in WAD Releases & Development
Thank you! Yes, the portrait are basically upscaled versions of the sprites themselves. We thought of adding hi-res portraits for some champs that do have high res versions around the net, but that's only some of them and that inconsistency between some portraits being hi-res and others being very low res was too drastic. So we settled with having them all muddy. :P -
WHAT IS THIS? “QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities MAIN FEATURES ➢ All weapons from Quake Champions, with faithful firing times for best transferable experience ➢ Weapon upgrades that give each weapon a whole new role ➢ 29 champions to play, each with unique abilities ➢ Play Single Player, Cooperative, Survival ➢ Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4 ➢ Play Deathmatch, CTF, Domination (and more!) ➢ Compatible with GZDoom from 1.9.1 to 3.6.0 (for single player + fancy effects) ➢ Compatible with Zandronum 3.0 (for SP and all types of multiplayer) ➢ Compatible with Delta Touch (for Quakin' on the go!) ➢ Enhanced Deathmatch bots for both local and public use ➢ AeonQCDE: a dedicated version of AeonDM (33 maps, Cacoward) with custom spawn points for a better Quake-like experience ➢ QCDEmaps: a set of 29 QCDE-specific maps, including both original and demakes from QC, Q1, Q3, Q4, QL and Doom 4 ➢ Optional soundtrack by Michael Markie with original songs and covers of well-known favorites ➢ Damage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaults ➢ Lootboxes! For free! ➢ And more! Why would you even? Because sometimes the world doesn't need another hero, it needs a monster I'm unoriginal like that :P Other than that, because I always find I want to use weapons from a game, moreso a DM-only game like QC, in a single player environment where a zillion maps are available. There is real fun in using these weapons in a semi-endless solo environment. And while we're at it, we might as well enable the DM part to play with Zandronum. What's new in v2.0? ➢ New Champion: Postal Dude ➢ 2 New Maps: Sarnath (QC), Lh'owon of Ice and Fire (original) ➢ New Gamemode: FreezeTag Who? Developers (the usual suspects): DBThanatos Michaelis With next level spritework by: Franco Tieppo With champion lore written by: Ivory Duke With modern metal soundtrack by: Michael Markie With many maps by: RoosTer DOWNLOAD Go get QC:DE (and it's related files) over here: DOWNLOAD QC:DE MEDIA https://www.youtube.com/watch?v=G9Z_qPsM3RM
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D4T Multiplayer DMake Mapping Project
DBThanatos replied to ImpieEyez95's topic in WAD Releases & Development
Oh, I didnt know this was ever a thing. I did remake one map myself, but I never released it for lack of interest -
What the heck happened to Doom Touch/D Touch??
DBThanatos replied to Bloxxer23's topic in Source Ports
You can run D4T and see if the eyes of the monster shine (no GL lights at that point) or if the health/armor shine whole (like in software renderer) or only the edges (brightmaps)